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# Creating Pages | # Creating Pages | ||
## Test | |||
#Creating Books | #Creating Books | ||
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# [https://wiki.gi7b.org/index.php/Ladybird-251231 Ladybird-251231] | # [https://wiki.gi7b.org/index.php/Ladybird-251231 Ladybird-251231] | ||
# [[Resume Renamer 260120]] | # [[Resume Renamer 260120]] | ||
# [[Erpnextv15-SSH-setup-241111]] | |||
# [[WireguardVPNgui-260123]] | |||
# [[WatchLater-deletion-Bookmark-260124]] | |||
# [[Local Pocket TTS 260124]] | |||
# <s>Minecraft Bedrock-Java Self-hosted with VM proxy-260124</s> DE-LINKED. VELOCITY has a SPAMBOT | |||
# [[Lean Backwards Analysis and Action 260112]] | |||
# [[Save Point Technique 260126]] | |||
# [[Hosting static websites from gemini 260128]] | |||
## https://sites.comfac.net/city-mesh.html | |||
## https://sites.comfac.net/national-mesh.html | |||
#[[GitHub Re-Connection & Workflow 260202]] | |||
#[[Docker Setup Win and Linux 260203]] | |||
# | |||
== Under Heaven == | == Under Heaven == | ||
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#[[Mneme Character Creation]] (placeholder) | #[[Mneme Character Creation]] (placeholder) | ||
##Mneme Fantasy Character Creation | ##Mneme Fantasy Character Creation | ||
== Open PVE CGG == | == Open PVE CGG == | ||
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# [https://wiki.gi7b.org/index.php/Open_PVE_CS_Draft_Version_0.1_260111 Open PVE CS Draft Version 0.1 260111] | # [https://wiki.gi7b.org/index.php/Open_PVE_CS_Draft_Version_0.1_260111 Open PVE CS Draft Version 0.1 260111] | ||
== For Research == | |||
These are Open Source Leads - technologies I have to explore and learn to set up. | |||
# https://github.com/xichen1997/opencode - OpenCode is a fully-featured, open-source alternative to Claude Code that runs entirely on your local machine using Ollama. It provides a powerful CLI interface for AI-assisted coding, code analysis, and project management while ensuring complete privacy and security. | |||
# https://github.com/ggml-org/llama.cpp The need to study Sharding (the ability to split a model amongst GPUs relying on incredibly fast networking - 2.5-25GB to make the throughput seemless) and Parallel Decoding (the ability to Split jobs among resources) | |||
# https://github.com/Talnz007/VulkanIlm VulkanIlm is a Python-first wrapper and CLI around llama.cpp's Vulkan backend that brings fast local LLM inference to AMD, Intel, and NVIDIA GPUs — no CUDA required. Built for developers with legacy or non-NVIDIA hardware. | |||
# https://modelscope.ai/home | |||
# https://github.com/MooreThreads | |||
== Getting started == | == Getting started == | ||
Latest revision as of 13:18, 3 February 2026
Welcome to Game in the Brain wiki - where I will try to document as much knowledge he can as genetic dementia and responsibilities make me forget so much of what i learned and could do.
How to Use Media Wiki
Consult the User's Guide for information on using the wiki software.
- Creating Pages
- Test
- Creating Books
Open Source Tutorials and Notes
Open source Tutorials and Notes is where I will compile
- MediaWiki Set up Guide (Portainer and Docker) 251215
- Ladybird-251231
- Resume Renamer 260120
- Erpnextv15-SSH-setup-241111
- WireguardVPNgui-260123
- WatchLater-deletion-Bookmark-260124
- Local Pocket TTS 260124
Minecraft Bedrock-Java Self-hosted with VM proxy-260124DE-LINKED. VELOCITY has a SPAMBOT- Lean Backwards Analysis and Action 260112
- Save Point Technique 260126
- Hosting static websites from gemini 260128
- GitHub Re-Connection & Workflow 260202
- Docker Setup Win and Linux 260203
Under Heaven
This is the default Setting of Game in the Brain - where it goes into a detailed look at the technology tree and the many setbacks of humanity before it becomes a Cis-Lunar civilization in 2100, and making it an off-Earth Civilization by 2200, and then a Interstellar civilization in 2300. A Traveller-like or Cepheus Engine Like Civilization would be 2500 to 3000 AD.
- Background of Under Heaven (placeholder)
- Technology Levels and Timeline (placeholder)
- Mneme World Generation Version 2 (placeholder)
- Mneme Ship and Vehicle Design (placeholder)
- Mneme Character Creation (placeholder)
- Mneme Fantasy Character Creation
Open PVE CGG
Open PvE Card System (OPCS) is an open-source, cooperative card game framework where players face scenarios they design instead of each other. Cards are proxy-friendly, scarcity-free, and skill-driven. Power comes from strategy, coordination, and accumulated consequences—not purchases, rarity, or power creep.
For Research
These are Open Source Leads - technologies I have to explore and learn to set up.
- https://github.com/xichen1997/opencode - OpenCode is a fully-featured, open-source alternative to Claude Code that runs entirely on your local machine using Ollama. It provides a powerful CLI interface for AI-assisted coding, code analysis, and project management while ensuring complete privacy and security.
- https://github.com/ggml-org/llama.cpp The need to study Sharding (the ability to split a model amongst GPUs relying on incredibly fast networking - 2.5-25GB to make the throughput seemless) and Parallel Decoding (the ability to Split jobs among resources)
- https://github.com/Talnz007/VulkanIlm VulkanIlm is a Python-first wrapper and CLI around llama.cpp's Vulkan backend that brings fast local LLM inference to AMD, Intel, and NVIDIA GPUs — no CUDA required. Built for developers with legacy or non-NVIDIA hardware.
- https://modelscope.ai/home
- https://github.com/MooreThreads