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#[[GitHub Re-Connection & Workflow 260202]] | #[[GitHub Re-Connection & Workflow 260202]] | ||
#[[Docker Setup Win and Linux 260203]] | #[[Docker Setup Win and Linux 260203]] | ||
#[[ | #[[Claude Code Isolation and Burner Workflow 260211]] | ||
#[[Understanding & Fixing Kernel Panics 260212]] | |||
== Under Heaven == | == Under Heaven == | ||
Revision as of 12:55, 12 February 2026
Welcome to Game in the Brain wiki - where I will try to document as much knowledge he can as genetic dementia and responsibilities make me forget so much of what i learned and could do.
How to Use Media Wiki
Consult the User's Guide for information on using the wiki software.
- Creating Pages
- Test
- Creating Books
Open Source Tutorials and Notes
Open source Tutorials and Notes is where I will compile
- MediaWiki Set up Guide (Portainer and Docker) 251215
- Ladybird-251231
- Resume Renamer 260120
- Erpnextv15-SSH-setup-241111
- WireguardVPNgui-260123
- WatchLater-deletion-Bookmark-260124
- Local Pocket TTS 260124
Minecraft Bedrock-Java Self-hosted with VM proxy-260124DE-LINKED. VELOCITY has a SPAMBOT- Lean Backwards Analysis and Action 260112
- Save Point Technique 260126
- Hosting static websites from gemini 260128
- GitHub Re-Connection & Workflow 260202
- Docker Setup Win and Linux 260203
- Claude Code Isolation and Burner Workflow 260211
- Understanding & Fixing Kernel Panics 260212
Under Heaven
This is the default Setting of Game in the Brain - where it goes into a detailed look at the technology tree and the many setbacks of humanity before it becomes a Cis-Lunar civilization in 2100, and making it an off-Earth Civilization by 2200, and then a Interstellar civilization in 2300. A Traveller-like or Cepheus Engine Like Civilization would be 2500 to 3000 AD.
- Background of Under Heaven (placeholder)
- Technology Levels and Timeline (placeholder)
- Mneme World Generation Version 2 (placeholder)
- Mneme Ship and Vehicle Design (placeholder)
- Mneme Character Creation (placeholder)
- Mneme Fantasy Character Creation
Open PVE CGG
Open PvE Card System (OPCS) is an open-source, cooperative card game framework where players face scenarios they design instead of each other. Cards are proxy-friendly, scarcity-free, and skill-driven. Power comes from strategy, coordination, and accumulated consequences—not purchases, rarity, or power creep.
For Research
These are Open Source Leads - technologies I have to explore and learn to set up.
- https://sites.comfac.net/
- Open Source Ecology - Open Source Machinery to rebuild Civilization and weather Tragedy and develop Food Security.
- https://sites.comfac.net/city-mesh.html Community mesh
- https://sites.comfac.net/national-mesh.html Federating Community mesh to make a National Mesh.
- National FreeCAD Adoption Open Source Free 3D parametric CAD software - and with OpenFOAM - the freeCAD project will allow all the other engineering Open Source projects to be much more achievable. Comfac is investing heavily to migrate and improve FreeCAD and OpenFoam.
- Open Source Laptops
- https://github.com/byrantech/laptop Open source Laptops already exist an and its an MIT License
- https://github.com/xichen1997/opencode - OpenCode is a fully-featured, open-source alternative to Claude Code that runs entirely on your local machine using Ollama. It provides a powerful CLI interface for AI-assisted coding, code analysis, and project management while ensuring complete privacy and security.
- https://github.com/ggml-org/llama.cpp The need to study Sharding (the ability to split a model amongst GPUs relying on incredibly fast networking - 2.5-25GB to make the throughput seemless) and Parallel Decoding (the ability to Split jobs among resources)
- https://github.com/Talnz007/VulkanIlm VulkanIlm is a Python-first wrapper and CLI around llama.cpp's Vulkan backend that brings fast local LLM inference to AMD, Intel, and NVIDIA GPUs — no CUDA required. Built for developers with legacy or non-NVIDIA hardware.
- https://modelscope.ai/home
- https://github.com/MooreThreads