Jump to content

Main Page: Difference between revisions

From Game in the Brain Wiki
No edit summary
No edit summary
 
Line 21: Line 21:
#[[Mneme Character Creation]]  (placeholder)
#[[Mneme Character Creation]]  (placeholder)
##Mneme Fantasy Character Creation
##Mneme Fantasy Character Creation
##500 BCE Character Creation
##0CE Character Creation
##1000 Character Creation
##1860 Character Creation
##1890 Character Creation
##2000 Character Creation
##2020 Character Creation
##2040 Character Creation
##2060 Character Creation
##2150 Character Creation
##2210 Character Creation
##2300 Character Creation
##2410 Character Creation
##


== Open PVE CGG ==
== Open PVE CGG ==

Latest revision as of 09:09, 20 January 2026

Welcome to Game in the Brain wiki - where I will try to document as much knowledge he can as genetic dementia and responsibilities make me forget so much of what i learned and could do.

How to Use Media Wiki

Consult the User's Guide for information on using the wiki software.

  1. Creating Pages
  2. Creating Books

Open Source Tutorials and Notes

Open source Tutorials and Notes is where I will compile

  1. MediaWiki Set up Guide (Portainer and Docker) 251215
  2. Ladybird-251231
  3. Resume Renamer 260120

Under Heaven

This is the default Setting of Game in the Brain - where it goes into a detailed look at the technology tree and the many setbacks of humanity before it becomes a Cis-Lunar civilization in 2100, and making it an off-Earth Civilization by 2200, and then a Interstellar civilization in 2300. A Traveller-like or Cepheus Engine Like Civilization would be 2500 to 3000 AD.

  1. Background of Under Heaven (placeholder)
  2. Technology Levels and Timeline (placeholder)
  3. Mneme World Generation Version 2 (placeholder)
  4. Mneme Ship and Vehicle Design (placeholder)
  5. Mneme Character Creation (placeholder)
    1. Mneme Fantasy Character Creation

Open PVE CGG

Open PvE Card System (OPCS) is an open-source, cooperative card game framework where players face scenarios they design instead of each other. Cards are proxy-friendly, scarcity-free, and skill-driven. Power comes from strategy, coordination, and accumulated consequences—not purchases, rarity, or power creep.

  1. Open PVE CS Draft Version 0.1 260111

Getting started