Mneme World Generator/PWA Challenges
260128 Justin
https://gemini.google.com/app/1b8a8dcd78ea7391
https://gemini.google.com/app/1f9816733c934a22
UI - tell the user to scroll farthest down for Next. It sometimes doest show,
Phone friendly will be primary in the next series of fixes. Can we explore a “Tile” or “Window” deployment.
260115 Action to be Taken:
Justin will have to fix the rules and make them more programming friendly Target by Jan 29
After which We can sit and discuss the objectives as well as the following options:
https://youtu.be/OY1rWmweBKI?si=qydyCusxIa_BVQvj
Claude Code for testing purpose. Both (basically me paying for a month or two of this for testing purposes - I think maya can process the payment as part of the deal).
These require a very robust Specifications Document
And feedback how was it is what people say it is - Why AI Agents Replaced the Arduino IDE in My ESP32 Projects (Claude Code, Gemini CLI, Codex)
Shopify's AI Memo Changed Hiring Forever—And Why Google, Meta & Nvidia Are Copying It >> worries me. Steven if you can read it
Task Queues Are Replacing Chat Interfaces. Here's Why (plus a Claude Cowork Demo)
This project is Research - not just about what is possible for a TTRPG - a filipino made hard scifi TTRPG set of tools, but an experiment to see if this is true and the lengths it is true. Even if 20-40% true its still a huge gain for anyone or a person.
https://gemini.google.com/share/c25b61153cf1 Gemini Pro - By Jan 29 this should be sufficiently detailed so as to be able to make a detailed
Primary Star
ok
World Context Profile
TL - improvement
Explain that an Interstellar Game needs at least TL10
Reference to the Mneme to CE TL.
Creating Companion Stars
Clarification: “Skip making Companion Stars - Just a Single Star”
Will go back to this.
Primary World
Clarification - Habitats are not necessarily 1 structure but a constellation of structures.
Cultural Profile
Ok
Habitability
Ok but my mistakes. I should make it “Water fall system” because the position is a problem. Will attach the new process.
Inhabitants
Ok but needs improvement. Gini Co-efficient or Inequality has to be calculated. People cannot imagine what inequality means and I will add a the breakdown of the social status.
Improvement: Amberzone classification should be rolled with an option to disregard or select the resource.
I need to have a GDP.
Starport Classification
Needs improvement - I need to fix the GDPs. I will return with a solution.
Preview:
Gross Trade Value (GTV): Value of Goods moved - passing through this port.
Port Service Value (PSV). All the services the port provides (e.g., the piloting, stevedoring, warehousing, refueling). This proportional to the
Orbital Position.
I need more information about this - how this works. What can we do with it. It looks good but what can it do for the end-user?
THIS PART deviates from the DETERMINE planetary system
Create moons or rings
This is an improvised rule, but it follow the companion star, Jupiter has a hundred moons, The mass of the planet. There is a - Power Law Size-Frequency Distribution - Collisional Cascade or Dohnanyi’s Law - we will have a simplification of this. Saturn and the other Giants have a lot of moons - its just difficult to detect because as you are bigger you “CATCH” more things passing through our solar system - but of course Jupiter being the largest catches more. Eventually stability is ONE moon because of the 3-Body problem (typically 2 significant bodies)
This will follow Asteroid and disk rules.
Note that a planet with a RING is violent and under constant bombardment.
Secondary Planets and Disks.
My problem with this mechanism is it doesnt solve the fundamental problem i was trying to fix with Stellar Maps in a TTRPG - how far are the planets from each other and how do we get there with - The Speed of Constant-Thrust Space Travel brachistochrone trajectory. The app and the positions.
https://github.com/hannorein/rebound
The goal is to be in the position so that we can make a set of tools to calculate these
This deviates from page 33. Page 33 is you roll of each kind - and then you roll 2D6 for the mass. There are rules for each kind of INRAS (intraStellar System - a sub system to a Star system - a tier below the Stars, Barycenter and Companion Stars).
We will do the Waterfall mechanism. I’ll design it. Preview: We take the largest INRAS and we have a water fall system to determine its position. Everything tends to be far appart and AU from each other to reduce their effect from each other. A Stable stary system avoids 3-Body Problems. By stable it is 10-14 Billion years old (Our Universe is 14B but Space has expanded faster than Light - at 46.5B Lightyears across The Edge Of The Universe Is Insane.