Mneme CE Combat Rules/Dice Mechanics
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Chapter 3: Dice Mechanics
Dice Mechanics Overview
The Mneme system uses 2d6 + Modifiers compared against a Difficulty set by the Referee. The Effect (roll minus difficulty) determines the degree of success or failure.
Modifiers Summary
| Modifier Type | Description | Examples |
|---|---|---|
| Characteristic Modifier (ChM) | (Characteristic / 3, round down) - 2 | STR 9 = +1, DEX 7 = +0 |
| Skill Modifier | Skill level | Gun Combat-2 = +2 |
| Equipment | Gear bonuses | Scope +1, Laser Sight +1 |
| Conditions | Environmental factors | Cover, Concealment, Weather |
| Actions | Action-based | Aim bonuses, Movement penalties |
Difficulty Modifiers
| Description | Difficulty | Modifier |
|---|---|---|
| Easy | 4 | +4 |
| Routine | 6 | +2 |
| Average/Challenging | 8 | +0 |
| Difficult | 10 | -2 |
| Very Difficult | 12 | -4 |
| Formidable | 14 | -6 |
Superiority Modifier
When one party has superior position, resources, or firepower:
| Situation | Modifier |
|---|---|
| Superior Firepower | +1 to +3 |
| Superior Position/Action | +1 to +2 |
| Outnumbered (minor) | +1 |
| Outnumbered (significant) | +2 |
| Outnumbered (overwhelming) | +3 |
Advantage and Disadvantage
Advantage
Roll 3d6, keep the two highest, then add modifiers.
Disadvantage
Roll 3d6, keep the two lowest, then add modifiers.
- Cancellation
- Advantage and Disadvantage cancel each other out on a one-to-one basis
Effect Calculations
Success Effect
- Effect = Roll - Difficulty
- Degree determines number of damage rolls (in combat)
- Higher effect = better outcome
Fail Effect
- Fail Effect = Difficulty - Roll
- Degree determines harm to PC
- Can be mitigated by: Conditions → Cover → Skills (in that order)
Costly Success
When failure would occur but PC chooses to succeed at cost:
- Cost = (Fail Effect × 2) + 3
- Success Effect becomes 0
- Common in desperate melee situations
Time Resolution
Use median duration, modified by Effect:
| Effect | Time Modifier |
|---|---|
| Success +2 | 25% of median time |
| Success +1 | 50% of median time |
| Success 0 | Median time |
| Fail -1 | 150% of median time |
| Fail -3 | Double median time |