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Chapter 2: Ship Design
Ship Components Overview
Ships in Mneme Space Combat are built from modular components. Each component serves a specific function and contributes to the ship's overall capabilities.
Hulls
- Hull Configuration
- ; Standard : Atmospheric operations suffer a -2 DM. Can mount Fuel Scoops but DM-2
- ; Streamlined : No penalty in Atmosphere Operations
- Hull Armor
- Titanium Steel TL7+ provides Armor-2 baseline
- Additional armor reduces available Dtons and increases cost
Hull Code Reference
| Hull Code |
Dtons |
Base Cost
|
| CODE-1 |
100 |
2,000,000 Cr
|
| CODE-2 |
200 |
8,000,000 Cr
|
| CODE-3 |
300 |
12,000,000 Cr
|
| CODE-4 |
400 |
16,000,000 Cr
|
| CODE-6 |
600 |
48,000,000 Cr
|
Drives
M-Drive (Maneuver Drive)
- TL9+ Models
- ; MODEL-A : Thrust-2, -2 Dtons, 4,000,000 Cr
- ; MODEL-B : Thrust-4, -3 Dtons, 8,000,000 Cr
- ; MODEL-C : Thrust-3, -5 Dtons, 12,000,000 Cr
- ; MODEL-F : Thrust-3, -11 Dtons, 24,000,000 Cr
- ; MODEL-H : Thrust-4, -15 Dtons, 32,000,000 Cr
- ; MODEL-M : Thrust-4/6, -23 Dtons, 48,000,000 Cr
- Station Keeping M-Drives
- Half Dtons and cost for specialized station-keeping drives
- Minimum 1 TP regardless of ship size
- Fuel consumption at half standard rate
J-Drive (Jump Drive)
- TL9+ Models
- ; MODEL-A : 20DT/jump Jump-1 or Jump-2, -10 Dtons, 10,000,000 Cr
- ; MODEL-B : 40DT/jump Jump-1, -15 Dtons, 20,000,000 Cr
- ; MODEL-C : 60DT/jump Jump-3, -20 Dtons, 30,000,000 Cr
- ; MODEL-D : 60DT/jump Jump-1, -25 Dtons, 40,000,000 Cr
Power Plants
Fusion Plant Models
| Model |
Fuel/Wk |
Dtons |
Cost
|
| MODEL-A |
1DT |
-4 |
8,000,000 Cr
|
| MODEL-B |
2DT |
-7 |
16,000,000 Cr
|
| MODEL-C |
3DT |
-10 |
24,000,000 Cr
|
| MODEL-F |
6DT |
-19 |
48,000,000 Cr
|
| MODEL-H |
8DT |
-25 |
64,000,000 Cr
|
| MODEL-M |
12DT |
-37 |
96,000,000 Cr
|
Fuel Tanks
- Standard Calculation
- Varies by operational requirements
- Example Configurations
- 14-28 Dtons for 2-4 weeks operation after jump
- 40-84 Dtons for extended operations (9-20 weeks)
Bridges and Controls
- Bridge Capacity
- 1 station per Dton of bridge
- 10-ton bridge = 10 crew stations
- 20-ton bridge = 20 crew stations
- Standard Stations
- ; Captain : Leadership and coordination
- ; NavComm : Sensors and communications
- ; Engineering : System monitoring
- ; Pilot : Flight control
- ; Gunners : Weapons control (one per fire control system)
- Trading Bridge Space
- Bridge can be sacrificed for ship components at no additional cost
- Available options: Briefing Room, Locker, Luxuries
Computers
Computer Models
| Model |
Rating |
Notes |
Cost
|
| M1 |
R5 |
J-Spec Hardened |
60,000 Cr
|
| M2 |
R10 |
Hardened |
240,000 Cr
|
- Computer Rating
- Determines maximum program rating that can run
- Computer Multi-tasking
- Can run Rating number of programs simultaneously
- Interface Rating 0
- Doesn't count against total programs running
- Software Options
- ; Interface TL7 : Included with computer
- ; Database TL7 : 10,000 Cr
- ; Security TL7 : Included
- ; Intrusion TL8+ : 1,000+ Cr
- ; Expert Programs TL9+ : 1,000+ Cr
- Specialized Computer
- +1 rating for specific program type, cannot run other programs simultaneously
- Hardened Systems
- DM+2 to resist EMP per level (max 4 levels)
Sensors
Sensor Systems by Tech Level
| Sensor Type |
TL8 |
TL9 |
TL10 |
TL11 |
TL12
|
| Standard |
0.5DT/25K |
0.5DT/25K |
0.5DT/25K |
0.5DT/25K |
0.5DT/25K
|
| Basic Civilian |
3DT/250K |
1DT/50K |
1DT/50K |
1DT/50K |
1DT/50K
|
| Basic Military |
20DT/100M |
6DT/10M |
2DT/1M |
2DT/1M |
2DT/1M
|
| Advanced |
NA |
30DT/200M |
10DT/20M |
3DT/2M |
3DT/2M
|
| Very Advanced |
NA |
NA |
50DT/400M |
15DT/40M |
5DT/4M
|
- Sensor Constraints
- Number limited by bridge stations available
- Bridge Sensors
- Use bridge Dtons as HP (toughest sensors)
Life Support
- Staterooms
- 4 Dtons each, 500,000 Cr
- Accommodates 1-2 persons
- High, middle, and basic passage accommodations
- Low Berths
- 0.5 Dtons each, 50,000 Cr
- Emergency low berths: 1 Dton for 3 units
- Emergency Low Berth
- 1 Dton, 25,000 Cr per unit
- Hibernation capability
- Laboratory
- 4 Dtons per unit, 2,000,000 Cr
- Workshop
- 8 Dtons per unit, 2,000,000 Cr
- Luxuries
- 1 Dton per 2 units, 100,000 Cr
Weapons
Turrets
- Single Turret
- 1 Dton, 1 hard point
- Double Turret
- 1 Dton, 1 hard point
- Triple Turret
- 1 Dton, 1 hard point
Weapon Types
| Weapon |
TL |
Range |
Damage |
Cost
|
| Sandcaster |
6 |
Close |
Special |
0.25 MCr
|
| Missile Rack |
6 |
Distant |
1D6 |
0.75 MCr
|
| Pulse Laser |
7 |
Close |
2D6 |
0.5 MCr
|
| Beam Laser |
9 |
Medium |
1D6 |
1.0 MCr
|
| Particle Beam (Turret) |
8 |
Long |
3D6+1 rad |
4.0 MCr
|
Bays
- Missile Bank
- Fires 12 missiles at once, 12 MCr
- Particle Beam (Bay)
- 6D6+1 rad hit, 20 MCr
- Fusion Gun
- 5D6, 50 MCr
- Meson Gun
- 5D6+1 rad, ignores armor, 20 MCr
Modules
Ship Modules
| Module |
Dtons |
Cost |
Function
|
| Fuel Scoops |
0 |
1M Cr |
Collect fuel from gas giants
|
| Fuel Processors |
1 per unit |
50K Cr |
Process raw fuel
|
| Grapplers |
1 per unit |
100K Cr |
Handle 100DT per DT
|
| Ore Processor |
1 |
1M Cr |
Extract valuable materials
|
| Workshop |
8 |
2M Cr |
Machining and repair
|
| Bay, Launch |
26 |
5.2M Cr |
Launch small craft
|
| Bay, Fighter |
26 |
5.2M Cr |
Fighter storage
|
| Bay, Probe Drones |
20 |
800K Cr |
Drone operations
|
Supplies and Cargo
- Regular Life Support Supplies
- 54,000 Cr per unit per month equivalent
- Vacc Suit TL8
- 5,000 Cr per unit
- Repair Supplies
- 10,000-20,000 Cr per Dton
- Sand Package
- 5,000-20,000 Cr per unit
- Missile Packs
- 300,000-600,000 Cr per 10-20 missiles
When ships exceed their rated capacity:
- Counted in next size category
- 200DT ship + 100DT attachment = 300DT ship performance
- Adjusted Thrust below 1
- Lower to 1/3 for every drive rating needed to reach Thrust-1
Navigation
Previous: Chapter 1 - Introduction
Next: Chapter 3 - Crew Functions