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Mneme CE Space Combat/Chapter 2 Ship Design

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Chapter 2: Ship Design

Ship Components Overview

Ships in Mneme Space Combat are built from modular components. Each component serves a specific function and contributes to the ship's overall capabilities.

Hulls

Hull Configuration
; Standard : Atmospheric operations suffer a -2 DM. Can mount Fuel Scoops but DM-2
; Streamlined : No penalty in Atmosphere Operations
Hull Armor
Titanium Steel TL7+ provides Armor-2 baseline
Additional armor reduces available Dtons and increases cost
Hull Code Reference
Hull Code Dtons Base Cost
CODE-1 100 2,000,000 Cr
CODE-2 200 8,000,000 Cr
CODE-3 300 12,000,000 Cr
CODE-4 400 16,000,000 Cr
CODE-6 600 48,000,000 Cr

Drives

M-Drive (Maneuver Drive)

TL9+ Models
; MODEL-A : Thrust-2, -2 Dtons, 4,000,000 Cr
; MODEL-B : Thrust-4, -3 Dtons, 8,000,000 Cr
; MODEL-C : Thrust-3, -5 Dtons, 12,000,000 Cr
; MODEL-F : Thrust-3, -11 Dtons, 24,000,000 Cr
; MODEL-H : Thrust-4, -15 Dtons, 32,000,000 Cr
; MODEL-M : Thrust-4/6, -23 Dtons, 48,000,000 Cr
Station Keeping M-Drives
Half Dtons and cost for specialized station-keeping drives
Minimum 1 TP regardless of ship size
Fuel consumption at half standard rate

J-Drive (Jump Drive)

TL9+ Models
; MODEL-A : 20DT/jump Jump-1 or Jump-2, -10 Dtons, 10,000,000 Cr
; MODEL-B : 40DT/jump Jump-1, -15 Dtons, 20,000,000 Cr
; MODEL-C : 60DT/jump Jump-3, -20 Dtons, 30,000,000 Cr
; MODEL-D : 60DT/jump Jump-1, -25 Dtons, 40,000,000 Cr

Power Plants

Fusion Plant Models
Model Fuel/Wk Dtons Cost
MODEL-A 1DT -4 8,000,000 Cr
MODEL-B 2DT -7 16,000,000 Cr
MODEL-C 3DT -10 24,000,000 Cr
MODEL-F 6DT -19 48,000,000 Cr
MODEL-H 8DT -25 64,000,000 Cr
MODEL-M 12DT -37 96,000,000 Cr

Fuel Tanks

Standard Calculation
Varies by operational requirements
Example Configurations
14-28 Dtons for 2-4 weeks operation after jump
40-84 Dtons for extended operations (9-20 weeks)

Bridges and Controls

Bridge Capacity
1 station per Dton of bridge
10-ton bridge = 10 crew stations
20-ton bridge = 20 crew stations
Standard Stations
; Captain : Leadership and coordination
; NavComm : Sensors and communications
; Engineering : System monitoring
; Pilot : Flight control
; Gunners : Weapons control (one per fire control system)
Trading Bridge Space
Bridge can be sacrificed for ship components at no additional cost
Available options: Briefing Room, Locker, Luxuries

Computers

Computer Models
Model Rating Notes Cost
M1 R5 J-Spec Hardened 60,000 Cr
M2 R10 Hardened 240,000 Cr
Computer Rating
Determines maximum program rating that can run
Computer Multi-tasking
Can run Rating number of programs simultaneously
Interface Rating 0
Doesn't count against total programs running
Software Options
; Interface TL7 : Included with computer
; Database TL7 : 10,000 Cr
; Security TL7 : Included
; Intrusion TL8+ : 1,000+ Cr
; Expert Programs TL9+ : 1,000+ Cr
Specialized Computer
+1 rating for specific program type, cannot run other programs simultaneously
Hardened Systems
DM+2 to resist EMP per level (max 4 levels)

Sensors

Sensor Systems by Tech Level
Sensor Type TL8 TL9 TL10 TL11 TL12
Standard 0.5DT/25K 0.5DT/25K 0.5DT/25K 0.5DT/25K 0.5DT/25K
Basic Civilian 3DT/250K 1DT/50K 1DT/50K 1DT/50K 1DT/50K
Basic Military 20DT/100M 6DT/10M 2DT/1M 2DT/1M 2DT/1M
Advanced NA 30DT/200M 10DT/20M 3DT/2M 3DT/2M
Very Advanced NA NA 50DT/400M 15DT/40M 5DT/4M
Sensor Constraints
Number limited by bridge stations available
Bridge Sensors
Use bridge Dtons as HP (toughest sensors)

Life Support

Staterooms
4 Dtons each, 500,000 Cr
Accommodates 1-2 persons
High, middle, and basic passage accommodations
Low Berths
0.5 Dtons each, 50,000 Cr
Emergency low berths: 1 Dton for 3 units
Emergency Low Berth
1 Dton, 25,000 Cr per unit
Hibernation capability
Laboratory
4 Dtons per unit, 2,000,000 Cr
Workshop
8 Dtons per unit, 2,000,000 Cr
Luxuries
1 Dton per 2 units, 100,000 Cr

Weapons

Turrets

Single Turret
1 Dton, 1 hard point
Double Turret
1 Dton, 1 hard point
Triple Turret
1 Dton, 1 hard point
Weapon Types
Weapon TL Range Damage Cost
Sandcaster 6 Close Special 0.25 MCr
Missile Rack 6 Distant 1D6 0.75 MCr
Pulse Laser 7 Close 2D6 0.5 MCr
Beam Laser 9 Medium 1D6 1.0 MCr
Particle Beam (Turret) 8 Long 3D6+1 rad 4.0 MCr

Bays

Missile Bank
Fires 12 missiles at once, 12 MCr
Particle Beam (Bay)
6D6+1 rad hit, 20 MCr
Fusion Gun
5D6, 50 MCr
Meson Gun
5D6+1 rad, ignores armor, 20 MCr

Modules

Ship Modules
Module Dtons Cost Function
Fuel Scoops 0 1M Cr Collect fuel from gas giants
Fuel Processors 1 per unit 50K Cr Process raw fuel
Grapplers 1 per unit 100K Cr Handle 100DT per DT
Ore Processor 1 1M Cr Extract valuable materials
Workshop 8 2M Cr Machining and repair
Bay, Launch 26 5.2M Cr Launch small craft
Bay, Fighter 26 5.2M Cr Fighter storage
Bay, Probe Drones 20 800K Cr Drone operations

Supplies and Cargo

Regular Life Support Supplies
54,000 Cr per unit per month equivalent
Vacc Suit TL8
5,000 Cr per unit
Repair Supplies
10,000-20,000 Cr per Dton
Sand Package
5,000-20,000 Cr per unit
Missile Packs
300,000-600,000 Cr per 10-20 missiles

Extra Capacity Mechanics

When ships exceed their rated capacity:

Counted in next size category
200DT ship + 100DT attachment = 300DT ship performance
Adjusted Thrust below 1
Lower to 1/3 for every drive rating needed to reach Thrust-1

Previous: Chapter 1 - Introduction Next: Chapter 3 - Crew Functions