Mneme CE Space Combat/Main Page
Appearance
Mneme CE Space Combat
Introduction
Welcome to the Mneme Space Combat wiki - a comprehensive guide to the Mneme variant space combat rules for the Cepheus Engine tabletop RPG system.
These rules provide a streamlined yet tactically engaging system for resolving space combat encounters while staying true to the Cepheus Engine core mechanics.
Chapters
| Chapter | Title | Description |
|---|---|---|
| 1 | Introduction | Overview of Mneme Space Combat, key features, and summary of changes |
| 2 | Ship Design | Hull types, drives, components, weapons, and construction rules |
| 3 | Crew Functions | Major, Assistant, and Automated functions; action limits |
| 4 | Combat Mechanics | Initiative, phases, turns, action types, and range bands |
| 5 | Actions | Detailed actions for all crew functions by phase |
| 6 | Reactions | All reaction types and preparation mechanics |
| 7 | Damage and Morale | Damage mechanics, HP, component effects, and morale system |
| 8 | Definitions and Tables | Complete reference tables and definitions |
| 9 | Sample Ships | Example ship stat blocks and configurations |
Quick Reference
Key Concepts
- Action Economy
- 3 Minor Actions + 1 Reaction per turn for Major Functions
- Significant Actions cost 2 Minor Actions
- Focused Actions use all 3 Minor + Reaction
- Core Mechanic
- 2d6 + DM vs TN 8+
- Effect = roll - TN (minimum 1 on success)
- Natural 12 doubles positive effect, natural 2 doubles negative effect
- Superiority
- DM modifier based on relative resources/numbers
- Ranges from DM+1 (2:1) to DM+6 (overwhelming)
- Damage
- Component HP = Dtons (or 10% ship Dtons for Hull/Structure)
- Damaged (50%), Disabled (100%), Destroyed (excess spills over)
Common Target Numbers
| Action Type | Base TN | Common Modifiers |
|---|---|---|
| Routine/Easy | 4+ | Familiar tasks |
| Average | 8+ | Standard difficulty |
| Difficult | 10+ | Complex tasks, adverse conditions |
| Very Difficult | 12+ | Challenging circumstances |
| Formidable | 14+ | Extreme situations |
Weapon Ranges
| Range | Distance | Typical Use |
|---|---|---|
| Adjacent | <1 km | Ramming, boarding |
| Close | 1 km | Sand casters, pulse lasers |
| Short | 10 km | Beam lasers, point defense |
| Medium | 1,250 km | Combat engagement |
| Long | 10,000 km | Particle beams |
| Very Long | 25,000 km | Meson guns |
| Distant | 50,000 km+ | Missile launches |
External Resources
- Cepheus Engine SRD
- Base rules system (CESRD)
- Mneme Variant Rules
- These rules are a variant of Cepheus Engine
- Please credit Mneme Variant Rules when deriving from it
- Credits
- Written by Justin Aquino and Nicco Salonga
- Art by Nicco Salonga
Legal
- Disclaimer
- These are Variant Rules, specifically called the Mneme variant rules.
- Trademarks
- Cepheus Engine and Samardan Press are trademarks of Jason "Flynn" Kemp
- This Product is derived from the Traveller System Reference Document and other Open Gaming Content
- Affiliation
- Not affiliated with Mongoose Publishing or Far Future Enterprises
- No claim to or challenge to trademarks held by either entity
- Contact
- blog.gi7b.org or gameinthebrain.com
- justinaquino@gameinthebrain.com