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Under Heaven Timeline

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Under Heaven Timeline

Under Heaven is a science fiction setting spanning a thousand years of human history from 2000 to 3000 AD. The timeline documents humanity's transformation from an Information Age civilization on the brink of collapse to an interstellar civilization with 70 billion humans across the solar system and 50 billion in interstellar space.

The name "Under Heaven" reflects the Chinese philosophical concept that all people and territory are under a unified heaven. Throughout this timeline, humanity struggles with this ideal—striving for equality, participative democracy, and sustainable progress while facing the challenges of climate change, technological disruption, and social inequality.

Overview

The Under Heaven Timeline traces humanity's journey through eight distinct Technology Levels (TL 8-14), from the Information Age struggles of the 2000s to full interstellar civilization by 3000 AD. The setting explores themes of:

Democratic Revival
The struggle to maintain participative democracy in an age of AI manipulation
Technological Empowerment
The Maker Movement and open-source technology democratizing production
Climate Recovery
Addressing climate change through geoengineering and sustainable practices
Space Colonization
Industrialization and settlement of the solar system
Economic Transformation
The shift from corporate capitalism to cooperatives and zero-trust economies
Interstellar Expansion
First contact with divergent humans and other sophont species

By 3000 AD, the solar system supports 61 billion humans (5 billion in Sol), while 40 billion Terrans live in interstellar colonies, and interstellar trade has connected humanity with other sophont civilizations.

2000 TL 8 Information Age

The Information Age (2000-2050) was an era of remarkable technological advancement coupled with severe social and political challenges. While humanity made incredible strides in computing, AI, and renewable energy, it also faced climate catastrophe, economic disruption, and democratic crises.

Technology and Development

Personal Computers and Internet
Ubiquitous computing and global connectivity reshape society
Commercial Space Ventures
Reusable rockets reduce the cost per ton to Low Earth Orbit by a magnitude
Artificial Intelligence
The AI Race leads to both corporate Sovereign AIs and decentralized "Rogue" AIs
Biotechnology
Genetically modified organisms for commercial sale, open-source medical equipment, and generic medicines
Nanomaterials
Mass-produced graphene and early nanomaterials
Electric Vehicles
Widespread adoption of electric transportation
Drones and Cellphones
Ubiquitous mobile technology and unmanned aerial systems

Social and Political Changes

Climate Crisis
From 2000-2030, rapid increase in greenhouse gas emissions caused a 1°C global temperature rise, leading to extreme weather, sea level rise, water scarcity, and widespread social unrest
Democratic Erosion
Voter suppression, state surveillance, and the removal of democratic processes, backed by tech corporations and Sovereign AIs
Mental Health Epidemic
Information warfare isolates individuals, creating epidemics of cynicism, depression, and apathy
Developing World Crisis
AI disrupts Business Process Offshoring industries, plunging millions back into poverty and creating political demagogues
Community Resistance
Guerrilla movements emerge to create open, sustainable, college campus-style communities

The AI Wars

Sovereign AIs
Powerful AIs controlled by corporations and states that can shift economies. Used for mass astroturf propaganda, dark patterns, and manipulation
Rogue AIs
Decentralized AIs created to combat Sovereign AIs, able to breed and reproduce. Used by dissidents for protection and zero-trust social support
Community AIs
Originally community support tools, they evolve into ERP systems and protection against Scam AIs
Scam AIs
Bots that use AI to pretend to be humans, embed malware, and conduct social engineering attacks

Life in the 2030s

Developed World

The majority of young and working populations experienced constant decline in quality of life. Workers faced repeated disruptions—"every time they became skilled, something disrupted their industry and replaced them."

Draconian measures of voter suppression, state surveillance, and corporate-backed propaganda created an environment where the next recession was always around the corner. However, the symbiotic relationship between humans and Rogue AIs led to a democratic revival, with AI eventually helping undo the isolation and mental health crisis.

Developing World

AI monopolies swept through developing countries, automating resource extraction and removing large portions of the population from economic progress. Politicians became corporate vassals controlled by market access and automation.

Pandemics persisted with new viral strains, disproportionately affecting struggling populations. It was only through the success of Rogue AIs that safe havens were created. Near the end of the era, corporate AI vassals were slowly being cut off as Rogue AIs challenged Sovereign AI supremacy.

Science and Technology

1st Generation Maker Movement
3D printers, open tools and machines, open-source microcontrollers, cheap single-board computers allow people to produce "smart devices"
2nd Generation Maker Movement
AI-aided manufacturing allows rapid prototyping across engineering disciplines with smaller teams
Reusable Rockets
Reduce cost per ton to orbit by an order of magnitude
Open Source Medical Equipment
Unpatented, public-domain life-essential medicines created through distributed biotech simulation
Commercial Space Flight and Labs
Satellite data and micro-gravity labs become profitable ventures
Competing Space Stations
Multiple nations and entities establish permanent orbital presence

Key Concepts

Distributed Manufacturing
The "Maker Era" where smaller, leaner companies rapidly prototype and deploy technology
Right to Repair Movement
Policies and systems supporting open-source medical equipment, therapies, and medicines
China's Rise and Demographic Collapse
Along with Japan, these countries develop advanced home automation and bipedal drone technology for healthcare and home care

2050 TL 9 Space Industrialization

By 2050, humanity began to emerge from the crises of the Information Age. Space industrialization created new economic and political orders, while social reforms and AI democratization led to the Maker Era—a time when people could build anything in an open market without fear.

Technology and Development

Early Space Elevators
Groundwork laid for space elevator construction, with graphene-laced materials making them possible
Permanent Space Stations
Ion thrusters and periodic re-orbiting infrastructure create truly permanent habitats
Early Artificial Gravity
Spin-gravity experiments with inflatable habitats
Cybernetic Prosthetics
Accessible and widespread
Lunar Colonization
Permanent settlements established on the Moon
Long-Term Mars Stations
Sustained presence on Mars begins
Asteroid and Lunar Mining
Gigatons of material processed (mostly from the Moon and captured asteroids)
Massive Inertia Tethers
For efficient lunar travel
Exo-Skeletons
Common personal equipment
Low-G Medicine
Medical advances for space habitation
Android and Bipedal Drones
Market-ready and becoming common appliances

Social and Political Changes

Democratic Revival
Transparency and accountability become paramount as people demand more from leaders
Wealth Redistribution
AI-aided tax collection and enforcement, with experiments in Universal Basic Income
Credit Systems
Precursor to universal credit systems, running alongside traditional currencies
Space Economic Revolution
Blockchain and NFTs enforce non-traditional power structures in space, creating decentralized zero-trust economies
Poverty Reduction
Multidimensional poverty reduced to below 10% of global population; HDI raised above 0.7 for 10% of world's population
Manufacturing Democracy
Giant corporations still exist but are tightly regulated; small businesses can manufacture entire centuries of appliances

Demographic Shifts by the 2080s

Japan
Recovered at 88 million (down from 128 million)
China
Stabilized at 1.2 billion (down from 1.44 billion)
Pacific Alliance
Grew to 1 billion (from 935 million in the 2020s)
India
Declined to 1.09 billion (from 1.38 billion)
African Union
Grew to 2.49 billion (from 1.13 billion)
Middle East
Grew to 465 million (from 275 million)
North America
Grew to 472 million (from 370 million)
European Union
Declined to 486 million (from 561 million)

Life in the 2050s

Developed World

Rogue AIs evolved into Companion or Family AIs, facilitating zero-trust transactions that allowed communities to reconnect. AIs designed to adopt family voices became considered part of the family, helping people rapidly develop skills and reinforce social intelligence.

The Maker Era fulfilled the dream of previous generations—people could build anything in an open market without fear of starvation or dehumanization. Most people had access to universal healthcare and social welfare, with every basic need addressed by an inspired generation that grew up fearing replacement.

Families had open-source home automation, a collection of devices allowing the pursuit of realization while caring for loved ones. Communities grew around large infrastructure, safety, and art projects. Social androids emerged near the end of the era, with community-built drones helping care for and protect their communities.

Developing World

As vassals of corporate AI were cut off, community AI and androids were developed by disregarded populations, leading to the emergence of new states and violence. Non-zero-sum systems clashed with zero-sum systems—petty warlords, aristocrats, and oligarchs had too much inertia to understand that uplifting others wasn't a threat.

Characters in the developing world faced continued slavery and exploitation, with petty kingdoms of economic stagnation and ignorance persisting. Many city-states and countries still had strong oligarchies and elites holding all power.

Environmental Recovery

Algae and aquaculture farms became one of the biggest changes to Earth's landscape. These massive farms—visible from space—profitably sequestered carbon while creating:

Starch-based concrete
For sustainable construction
Desalinization
Providing fresh water
Biodegradable plastics
Replacing petroleum-based materials
Food and animal feed
Sustainable nutrition sources
Space station applications
Radiation shielding and life support

These aquaculture areas, often in previously uninhabitable deserts, shifted food production and began geoengineering Earth to be cooler.

Science and Technology

Companion/Community AI
Distributed AI systems to empower people and protect democracies through enhanced zero-trust transactions
3rd Generation Maker Movement
Copy-left knowledge reaches critical mass—90% of home devices can be open source, enterprises can have 50% open-source technology
Companion AI Evolution
2nd generation made AI accessible to individuals (Companion AI). Through recombination and breeding, 3rd Generation Community AIs caught up to Sovereign AIs
Permanent Space Infrastructure
Mega-ton launches continue; cis-lunar space industrialization becomes a new frontier of control
Space Elevator Development
The largest space stations become bases for future space elevators
Ocean Construction
Groundwork begins for mega-projects of ocean construction

2100 TL 10 Interplanetary Settlement and Mega Structures

The 2100s saw the completion of massive mega-structures on Earth and the groundwork for space-based equivalents. Five space elevators were completed, marking humanity's transition to true interplanetary civilization.

Technology and Development

Completed Space Elevators
Five operational space elevators:
  • Pacific Alliance Space Elevator
  • America's Space Elevator
  • China's Space Elevator
  • Arab League's Space Elevator
  • India's Space Elevator
Mega-Structures on Earth
  • Ocean structures at the equator—massive aquaculture industries
  • Millions of cooperative algae farms
  • Bio-plastics generation (100 billion+ tons)
  • Ocean launch facilities and bases
  • Solar farms and sustainable infrastructure
Space Infrastructure
  • Permanent space stations with spin gravity
  • Lunar colonies fully established
  • Mars stations transitioning to full infrastructure
  • Cis-lunar industrialization

Social and Political Changes

Cooperative Economic Model
Mega corporations of the previous century collapsed, their patents open-sourced or nationalized. New economic powers are cooperatives—democratic organizations working with the state, facilitated by AI-enhanced rapid decision-making
Patent-Free Power
Cooperatives hold no patents; their power comes from pools of exceptionally trained, cooperative talent that rapidly delivers projects
Micro-States in Space
Nation states remain cautious and fractured, allowing new micro-states in space to thrive
Petty Kingdoms Stagnate
While kingdoms and cults stagnate on Earth, they advance breeding programs and android systems for luxury expansion through colonies, creating idealized images of their empires

Life in the 2100s

Those unsatisfied with Earth-based maker life could pursue space and its dangers. A large portion of the maker population—traumatized by the previous era—made up much of the permanent population of space stations and lunar colonies.

The highly skilled population focused on zero-trust transactions, but remained vulnerable to mistakes and ideals. A decentralized humanity—with more fractured nation states—allowed new micro-states in space to thrive.

Aggressive and unsafe colonization efforts were often piloted by petty kingdoms, including some Mars colonies, cis-lunar colonies, and initial Jupiter missions.

Science and Technology

Mega-Structure Engineering
Iterative approaches to massive construction projects, learning from failures
Ocean Construction
Vast equatorial ocean structures for aquaculture and industry
Space Elevator Networks
Multiple elevators serving different economic and political blocs
Autonomous Systems
Systems maintaining mega-structures with minimal human intervention

2200 TL 11 Interplanetary Industrialization, Mega Systems

The Mega Systems Age saw the ability to build infrastructure and mega-structures in space at scale. Near-fully autonomous end-to-end systems managed complex operations across the inner solar system and beyond.

Technology and Development

Mega Systems
Near-fully autonomous end-to-end systems with names drawn from world mythology:
  • Ashvattha (Hindu world tree)
  • Yggdrasil (Norse world tree)
  • Kien Tree (Vietnamese world tree)
  • Tane Mahuta (Maori god of forests)
Solar Swarms
Collections of light sail satellites orbiting Earth, Venus, and Mars to:
  • Deflect and concentrate solar radiation
  • Cool Venus (in symbiosis with its space elevator)
  • Power and protect Earth
Advanced Habitat Technology
  • Dense and hazardous world habitats
  • Vacuum airships and habitats
  • High-endurance vessels (operating for decades without support)
Prolific Space Elevators
Additional elevators under construction, including one for Mars
City Space Habitats
Large-scale permanent orbital cities
Massive Inertia Tethers
Built around the inner solar system and Jupiter
Commercial Interplanetary Ships
Accessible to private operators
Permanent Habitat Ships
Self-sustaining vessels for long-term habitation

Economic and Social Changes

This era marked the point where industries outside of Earth were growing faster than terrestrial ones. The solar economy began to rival and then surpass Earth's economy in scope and complexity.

Mega Systems took over maintenance of critical infrastructure, allowing humanity to manage increasingly complex operations across the solar system with minimal oversight. These systems represent the highest level of autonomous technology yet achieved.

Life in the 2200s

Humanity became truly interplanetary, with populations spread across:

  • Earth and orbital habitats
  • Lunar cities and industrial complexes
  • Mars colonies and stations
  • Asteroid belt mining operations
  • Jupiter system outposts

The distinction between "developed" and "developing" worlds began to blur as space resources democratized access to materials and energy.

2300 TL 12 Post Earth Dependence

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The era when humanity's economy and civilization no longer depended primarily on Earth. This represents the transition to a true solar system-wide civilization.

2400 TL 13 Outer Systems, First Contact

The era of early interstellar travel led to one of humanity's most profound discoveries: Divergent Humans—human populations with over a hundred thousand years of genetic and cultural divergence from baseline humanity.

Technology and Development

Early Interstellar Travel
First voyages to other star systems
Divergent Human Contact
Discovery of human populations that diverged over 100,000 years ago
Outer Solar System Development
Full industrialization of the outer planets and their moons
Extended Range Vessels
Ships capable of interstellar voyages lasting years or decades

First Contact

The discovery of Divergent Humans fundamentally challenged human understanding of its place in the universe. These populations represented separate evolutionary and cultural paths, creating both opportunities for exchange and complex diplomatic challenges.

The implications of contact with genetically and culturally distinct human populations reshaped philosophy, law, and interstellar policy for centuries to come.

2500 TL 14

By 2500, Earth had become a participant in interstellar trade, encountering heavily altered human varieties and new Tribes and Clans among the stars.

Technology and Development

Interstellar Trade
Earth joins the network of interstellar commerce
Human Varieties
Extensive genetic and cybernetic modification creates diverse human subspecies
Tribes and Clans
New social structures emerge among space-dwelling populations
Uplifted Colonies
Discovery of uplifted colonies in distant star systems using Martian-derived technology

Non-Sol Human Discoveries

Non-sol humans (those who left the solar system) discovered uplifted colonies in farther star systems—populations enhanced using Martian technology. This discovery suggested that Mars had been a center of technological innovation and colonial expansion long before Earth achieved interstellar capability.

Interstellar Society

The emergence of Tribes and Clans represents the fragmentation and reorganization of human social structures across interstellar distances. These new social units provided identity and support in the vastness of space, replacing or supplementing traditional nation-state structures that couldn't function across light-years.

3000

By 3000 AD, humanity had become a truly interstellar civilization with 70 billion humans across the solar system and 40 billion in interstellar space. However, rapid expansion brought conflict with other sophont species.

Population Distribution

By 3000, humanity had reached over 110 billion people:

Location Population Growth Rate
Earth (Sol) 30 Billion 4%
Mars (Sol) 20 Billion 6%
Belt (Sol) 88 Million 6%
Jupiter (Sol) 8 Billion 3%
Saturn and beyond (Sol) 3 Billion 4%
Total Sol System ~61 Billion
Interstellar Solian Diaspora 40 Billion 8%
Terran Interstellar Colonies 10 Billion
Total Humanity ~111 Billion

Major Events

Sindarin Containment
Earth's rapid colonization and annexation of territories to prevent Sindarin encroachment
First Jump Gate
Mars builds the first functional jump gate, revolutionizing interstellar travel
Nogothrim War
Economic war with the Nogothrim—a territorial, industrially intensive sophont species—over valuable planets with exotic matter and naturally occurring composites

The Nogothrim Conflict

In Earth's rush to secure territory against Sindarin expansion, humanity encountered the Nogothrim—a sophont species characterized by:

Territorial Nature
Highly defensive of claimed space and resources
Industrial Intensity
Extensive manufacturing and resource extraction capabilities
Economic Competition
Conflict over planets rich in exotic matter and natural composites

This economic war represents the first major conflict between humanity and a non-human sophont civilization, marking humanity's entry into the complex political landscape of the galaxy.

Science and Technology

Jump Gate Technology
Mars pioneers faster-than-light travel infrastructure
Exotic Matter Processing
Access to rare materials enabling advanced technologies
Interstellar Infrastructure
Networks supporting 50 billion humans outside the solar system
Sophont Diplomacy
Development of protocols for interaction with alien species

See Also

References