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List all projects: Mneme World Generator (with spec summary), CE CharGen, Traveller fork, OPCS
Clean up Mneme World Generator entry, fix link to point to Mneme_World_Generator index
 
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Tabletop and digital game projects — tools, generators, and game frameworks.
Tabletop and digital game projects — tools, generators, and game frameworks.


== Mneme World Generator ==
== [[Mneme_World_Generator|Mneme World Generator]] ==


A procedural star system and world generator built as a Progressive Web App (PWA). Designed for tabletop sci-fi RPGs, it produces scientifically grounded systems using recursive logic and dice-based mechanics.
A procedural star system and world generator built as a Progressive Web App (PWA). Designed for tabletop sci-fi RPGs, it produces scientifically grounded systems using recursive logic and dice-based mechanics.


The core philosophy is simulationist and modular: stellar formation, planetary placement, habitability, and civilization development are each broken into separate procedural systems that feed into each other.
The core philosophy is simulationist and modular: stellar formation, planetary placement, habitability, and civilisation development are each broken into separate procedural systems that feed into each other.


=== Key Features ===
=== Key Features ===
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* '''Orbital stability''' — Mutual Hill Radius calculations and Rule of Five constraints prevent physically impossible planet placements
* '''Orbital stability''' — Mutual Hill Radius calculations and Rule of Five constraints prevent physically impossible planet placements
* '''Habitability waterfall''' — Multi-step algorithm evaluating mass, orbital position, composition, hazards, atmosphere, and temperature in sequence
* '''Habitability waterfall''' — Multi-step algorithm evaluating mass, orbital position, composition, hazards, atmosphere, and temperature in sequence
* '''Civilization layer''' — Population, development, inequality modelling, and technology level integration affecting economic output
* '''Civilisation layer''' — Population, development, inequality modelling, and technology level integration affecting economic output
* '''Snow line and habitable zone calculations''' for each star type
* '''Snow line and habitable zone calculations''' for each star type


=== Status ===
=== Status ===


Active development. Current spec: Draft 2.1 (260202).
Active development. Current spec: Draft 2.1 (260222). See [[Mneme World Generator/Revision Notes 260222|Revision Notes 260222]] for planned changes.


=== Links ===
=== Wiki Pages ===
 
* [[Mneme_World_Generator|Mneme World Generator]] — Master index and full table of contents
* [[Mneme World Generator/Revision Notes 260222|Revision Notes & Upcoming Changes (260222)]] — Active development notes
* [[Mneme World Generator/Logic Specification (Feb 22 2026)|Logic Specification (Feb 22 2026)]] — Latest logic spec
* [[Mneme World Generator/Ships and Star Systems|Ships & Star Systems – Master Equation Sheet]]
* [[Mneme World Generator/PWA (Dec 2025)|World Generator PWA (Dec 2025)]]
 
=== External Links ===


* [https://github.com/StevenTiu22/mneme-world-generator-pwa GitHub — Mneme World Generator PWA]
* [https://github.com/StevenTiu22/mneme-world-generator-pwa GitHub — Mneme World Generator PWA]
* [https://github.com/justinaquino/mneme-world-generator-pwa/wiki/Mneme-Logic-Specification-260202 Logic Specification 260202 (GitHub Wiki)]
* [[Mneme World Generation]] — wiki placeholder


== CE Character Generator ==
== CE Character Generator ==

Latest revision as of 14:25, 23 February 2026

Game Projects

Tabletop and digital game projects — tools, generators, and game frameworks.

A procedural star system and world generator built as a Progressive Web App (PWA). Designed for tabletop sci-fi RPGs, it produces scientifically grounded systems using recursive logic and dice-based mechanics.

The core philosophy is simulationist and modular: stellar formation, planetary placement, habitability, and civilisation development are each broken into separate procedural systems that feed into each other.

Key Features

  • Four-level hierarchy — Stars → Planets → Moons → Surface detail and artificial habitats
  • Orbital stability — Mutual Hill Radius calculations and Rule of Five constraints prevent physically impossible planet placements
  • Habitability waterfall — Multi-step algorithm evaluating mass, orbital position, composition, hazards, atmosphere, and temperature in sequence
  • Civilisation layer — Population, development, inequality modelling, and technology level integration affecting economic output
  • Snow line and habitable zone calculations for each star type

Status

Active development. Current spec: Draft 2.1 (260222). See Revision Notes 260222 for planned changes.

Wiki Pages

CE Character Generator

A character creation tool for Cepheus Engine — the open-source SRD derivative of Classic Traveller.

Traveller Character Generator

Fork of an existing open-source Traveller character generator.

Open PVE Card Game System (OPCS)

An open-source, cooperative card game framework where players face scenarios they design instead of each other. Cards are proxy-friendly, scarcity-free, and skill-driven. Power comes from strategy, coordination, and accumulated consequences — not purchases, rarity, or power creep.