Mneme World Generator/Revision Notes 260222
Mneme World Generator – Revision Notes & Upcoming Changes (260222)
- Source page
- Mneme_World_Generator_260222
- Date
- 22 February 2026
- Status
- Draft — changes to be incorporated into the next version
- Version
- Draft 2.1 (Added Mutual Hill Radius Logic)
- Philosophy
- Simulationist, Recursive, Modular
This page captures the design notes and structural changes from the 260222 revision document. These are the changes and new mechanics to be incorporated into the main Mneme World Generator rulebook.
Proposed New Structure
The revised document proposes reorganising the rulebook into the following top-level chapters:
- Introduction — Credits, Key Definitions, Core Philosophy, Required Tools
- Level 1: Stellar Generation — System Budget, Primary Star, Multiple Stars, Barycenters, Rule of Five
- Level 2: Inras (IntraStellar) Systems — Generation Pool, Gravitational Waterfall, Mutual Hill Radius, Orbital Zones
- The Prime Inras (Main World) — Main World Type, Habitability Waterfall Algorithm
- Civilisation & World Development — HDI, Gini Coefficient, SOC, Effective Standard of Living
- Technology & Hard Sci-Fi Mechanics — Mneme Tech Level System, Tech Distribution, Delta-V Map
- Economics & Infrastructure — Credit Recalibration, Starport Generation, PVS
- Environments & Equipment — Environmental Systems, Artificial Habitats, Procedural Vacc Suits
- Appendices — Traveller/CE Integration, PWA, D66×D6 Tables, Glossary, OGL
Core Design Philosophy (Confirmed)
The foundational approach employs a strictly defined hierarchy of physical and political objects enabling recursive code logic.
- "A moon orbiting a planet uses the same physics engine class as a planet orbiting a star."
The four levels of orbital hierarchy are:
| Level | Name | Definition | Components |
|---|---|---|---|
| 1 | Stellar & Barycenters | Primary gravity well of the system | Stars, Companion Stars, Barycenters |
| 2 | Inras (IntraStellar) Systems | Major orbitals orbiting the Level 1 anchor | Gas Giants, Terrestrials, Dwarf Planets, Asteroid Belts, Circumstellar Disks |
| 3 | Sub-Systems | Dependent orbitals around a Level 2 body | Moons, Ring Systems, Co-orbitals (Trojans/Greeks), Lagrange Point Clusters |
| 4 | Details & Surface | Specific localities on or within a Level 2/3 body | Continents, Biomes, Craters, O'Neill Cylinders, Surface Centrifuges ("Magicians") |
New Mechanics to Be Added
Stellar Generation
Companion Star Cap Multiplier (New)
To ensure a companion star is never more massive or luminous than the primary, a cap multiplier is applied:
- Convert Primary's Class/Grade to a linear value (0–100 scale)
- Calculate:
Cap Multiplier = Primary Value / Max Possible Value - Roll for Companion normally, then multiply result by Cap Multiplier
- Outcome: Mathematically guarantees Companion ≤ Primary without complex lookup tables
Multi-Star Hierarchy Roll (New)
For systems with 3+ stars, determine hierarchy with a D6:
| D6 Roll | Result |
|---|---|
| 1–3 | New star orbits the Primary (P-Type / Circumbinary) |
| 4–6 | New star orbits the Previous Companion (S-Type / Hierarchical) |
The Rule of Five — Formalised Forbidden Zones
| Limit | Formula |
|---|---|
| Inner Forbidden Zone | Distance / 5
|
| Outer Forbidden Zone | Distance × 5
|
No stable planetary orbits can exist between these two values.
Orbital Zone Formulae (New — Replaces Zone Table)
Snow Line
D_snow = 2.7 × √L_Star
Habitable Zone
HZ_center = √L_Star HZ_inner = 0.95 × HZ_center HZ_outer = 1.37 × HZ_center
Zone Map
| Zone | Range | Description |
|---|---|---|
| Infernal Zone | 0.0 to 0.1 AU | Hot Jupiters |
| Inner Zone | 0.1 AU to HZ_inner | Too hot for liquid water |
| Habitable Zone | HZ_inner to HZ_outer | Goldilocks zone |
| Outer Zone | HZ_outer to D_snow | Asteroid Belt usually forms here |
| Frozen Zone (Giants) | D_snow to 100 AU | Gas/Ice Giant territory |
| Scatter Disk | > 100 AU | Kuiper Belt, Oort Cloud |
Mutual Hill Radius — New Core Formula
The Mutual Hill Radius defines the gravitational reach of two planets relative to their star and determines minimum safe orbital spacing.
R_H = ((a₁ + a₂) / 2) × ∛((m₁ + m₂) / (3 × M_Star))
| Variable | Definition |
|---|---|
| a | Semi-Major Axis in AU (average orbital distance) |
| m | Planet Mass in Earth Masses or kg (consistent units) |
| M_Star | Star Mass (the dominator — massive stars compress Hill Radii) |
The Mneme Stability Standard (K Values)
| K Value | Meaning |
|---|---|
| K < 3.5 | Chaos Limit (Unstable) |
| K < 5 | Mneme Forbidden Zone (the "Rule of Five") |
| K ≈ 8 | Relaxed System (Sol-like, Jupiter–Saturn baseline) |
Gravitational Queue / Waterfall Placement (New)
Replaces the current position table with a physics-based placement algorithm:
- Sort all generated objects by Mass (highest to lowest)
- Place the heaviest object first (Gas Giant at Snow Line)
- Calculate its Forbidden Zone using the Mutual Hill Radius
- Place next object — must be at distance
Δa > 5 × R_H - If conflict: trigger The Shove — push outer planet to safe distance:
a_outer_new = a_new + (5 × R_H) + Variance - Repeat Ripple Effect down the chain until no conflicts remain
- Far Outer Exception: Objects in the Scatter Disk (>100 AU) are never moved; intruder is ejected instead
Habitability Waterfall Algorithm (Replaces Habitability Table)
| Step | Factor | Logic |
|---|---|---|
| 1 | Mass & Gravity | Low mass → Disadvantage on Atmosphere roll. High mass → Advantage |
| 2 | Orbital Position (Zone) | Inner Zone → Adv on Temperature, Disadv on Biochem. Outer Zone → reverse |
| 3 | Composition (Biochem/Volatiles) | No volatiles → caps Atmosphere. Abundant volatiles → Atmosphere gains Dense modifiers |
| 4 | Hazards (Filter) | High hazards can disqualify from "Garden" class immediately |
| 5 | Atmosphere | Derived from Mass + Volatiles. Acts as temperature multiplier (Greenhouse Effect) |
| 6 | Temperature (Final State) | Position (Step 2) modified by Atmosphere (Step 5) → Final Habitability Rating |
Updated Civilisation Mechanics
Human Development Index (HDI) Roll
- Mechanic: Roll 2D6 (PDF p.27) → determines HDI (Underdeveloped to Very Developed) and World Average SOC
Gini Coefficient (New)
- Roll: Determines Inequality Rating (Low to Extreme)
The Elite Ratio Formula (New)
Elite Ratio = (1 / (Gini Score + 1)) × 10%
Effective Standard of Living (New)
Effective SOC = Individual SOC + (World Average SOC - 7)
Tech Divide Access Logic (New)
| SOC Level | Access |
|---|---|
| High SOC (Elites) | Full access to Setting TL |
| Mid SOC (Citizens) | Access to Standard TL |
| Low SOC (Subsistence) | Restricted to Scavenged / Archaic Tech |
Updated Starport Generation
PVS (Port Value Score) is now a calculated metric rather than a table roll:
PVS = (Habitability / 4) + (TL - 7) + Wealth Modifiers
Social Standing — Doubling Power Scale (New)
SOC is retooled to reflect power-law distributions using a Base-2 logarithmic scale:
- Every +1 SOC = 2× increase in Income (MC), Wealth, and Resource Access
| SOC | Meaning |
|---|---|
| 10–11 | "Billionaire" / Head of State |
| 14+ | Stellar Elite (owns Habitats / Megacorps) |
Technology as GDP Multiplier (New Concept)
A SOC 3 person on a TL 15 world may have a higher material standard of living than a SOC 12 person on a TL 3 world.
Planned Supplemental Materials
Procedural Vacc Suit Blender File
- Justin and Nicco to create a Blender file using Procedural Geometry Nodes
- Allows random, procedurally generated Vacc Suit designs based on Tech Level and Type
- Visuals for the Vacc Suit Table to be updated with art and examples
Mneme World Generator PWA
Goals for the PWA (see also Mneme World Generator/PWA (Dec 2025) and Mneme World Generator/PWA Challenges):
- Offline-capable PWA for multiple platforms
- Visual, sustainable interface for nested, sortable stellar data
- Procedural generation algorithms for star systems
- Data Export/Import via CSV/JSON
- Local Storage (IndexedDB) for persistent, backend-free sessions
Related Pages
- Mneme World Generator — Master index
- Mneme World Generator/Logic Specification (Feb 22 2026) — Latest logic spec (same period)
- Mneme World Generator/Logic Specification (Feb 02 2026) — Previous logic spec
- Mneme World Generator/Determine Star — Current star generation chapter (to be updated)
- Mneme World Generator/Determine Habitability — Current habitability chapter (to be updated)
- Mneme World Generator/Determine Inhabitants — Current inhabitants chapter (to be updated)
- Mneme World Generator/Determine Planetary System — Current planetary system chapter (to be updated)