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Mneme CE Space Combat

Introduction

Welcome to the Mneme Space Combat wiki - a comprehensive guide to the Mneme variant space combat rules for the Cepheus Engine tabletop RPG system.

These rules provide a streamlined yet tactically engaging system for resolving space combat encounters while staying true to the Cepheus Engine core mechanics.

Chapters

Complete Rule Set
Chapter Title Description
1 Introduction Overview of Mneme Space Combat, key features, and summary of changes
2 Ship Design Hull types, drives, components, weapons, and construction rules
3 Crew Functions Major, Assistant, and Automated functions; action limits
4 Combat Mechanics Initiative, phases, turns, action types, and range bands
5 Actions Detailed actions for all crew functions by phase
6 Reactions All reaction types and preparation mechanics
7 Damage and Morale Damage mechanics, HP, component effects, and morale system
8 Definitions and Tables Complete reference tables and definitions
9 Sample Ships Example ship stat blocks and configurations

Quick Reference

Key Concepts

Action Economy
3 Minor Actions + 1 Reaction per turn for Major Functions
Significant Actions cost 2 Minor Actions
Focused Actions use all 3 Minor + Reaction
Core Mechanic
2d6 + DM vs TN 8+
Effect = roll - TN (minimum 1 on success)
Natural 12 doubles positive effect, natural 2 doubles negative effect
Superiority
DM modifier based on relative resources/numbers
Ranges from DM+1 (2:1) to DM+6 (overwhelming)
Damage
Component HP = Dtons (or 10% ship Dtons for Hull/Structure)
Damaged (50%), Disabled (100%), Destroyed (excess spills over)

Common Target Numbers

Standard TNs
Action Type Base TN Common Modifiers
Routine/Easy 4+ Familiar tasks
Average 8+ Standard difficulty
Difficult 10+ Complex tasks, adverse conditions
Very Difficult 12+ Challenging circumstances
Formidable 14+ Extreme situations

Weapon Ranges

Range Bands
Range Distance Typical Use
Adjacent <1 km Ramming, boarding
Close 1 km Sand casters, pulse lasers
Short 10 km Beam lasers, point defense
Medium 1,250 km Combat engagement
Long 10,000 km Particle beams
Very Long 25,000 km Meson guns
Distant 50,000 km+ Missile launches

External Resources

Cepheus Engine SRD
Base rules system (CESRD)
Mneme Variant Rules
These rules are a variant of Cepheus Engine
Please credit Mneme Variant Rules when deriving from it
Credits
Written by Justin Aquino and Nicco Salonga
Art by Nicco Salonga
Disclaimer
These are Variant Rules, specifically called the Mneme variant rules.
Trademarks
Cepheus Engine and Samardan Press are trademarks of Jason "Flynn" Kemp
This Product is derived from the Traveller System Reference Document and other Open Gaming Content
Affiliation
Not affiliated with Mongoose Publishing or Far Future Enterprises
No claim to or challenge to trademarks held by either entity
Contact
blog.gi7b.org or gameinthebrain.com
justinaquino@gameinthebrain.com