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Mneme Career Cards Quick Fix

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Mneme Career Cards Quick Fix

The Career Cards Quick Fix is a set of streamlined variant rules for Cepheus Engine character creation. These rules simplify the standard mechanics while maintaining tactical depth and narrative richness.


Overview

The Quick Fix system replaces complex and redundant mechanics with unified task resolution. The core philosophy: use the Core Task Resolution System (2D6 + DM vs. Difficulty) for everything, eliminating standalone subsystems.

Key Document: [file:221015_MNEME_24_CAREER_CARDS.pdf Mneme 24 Career Cards PDF]


Change Summary: RAW vs. Quick Fix

Task Resolution

Rule Area RAW (Rules As Written) Quick Fix (Mneme Variant)
Core Mechanic Roll 2D6 + DM against static 8 Roll 2D6 + DM against Variable Difficulty (career-specific target numbers)
  • Reference: Cepheus Engine SRD p.11 (Core Task Resolution System)
  • Already used in Qualifying, Survival, Commission, and Advancement rolls—now applied universally

Commission and Advancement

RAW Quick Fix
Separate rolls for Commission and Advancement Survival Effect 4+ = Automatic Advancement
Commission check to enter Rank 1 No Commission roll needed—all careers start Rank 0
Advancement check separate from Survival Survival roll determines both survival AND advancement
SOC gains from events Even Ranks increase SOC by 1
No SOC loss mechanic Failing by 4+ reduces SOC by 1
  • Reference: Cepheus Engine SRD p.14 (Degree of Success)

Re-Enlistment

RAW Quick Fix
Roll 2D6 to re-enlist Automatic success if choosing to continue
Natural 12 = forced re-enlistment No forced re-enlistment
Two interpretations of re-enlist rules Player freely chooses to continue or leave

Anagathics (Anti-Aging Drugs)

RAW Quick Fix
Declare before Survival roll Declare before Aging roll
Triggers second Survival roll No second Survival roll
Grants cumulative bonus per term Simplified: Spend 100,000Cr per use
Complex bonus calculation Skip aging roll entirely when using
No usage limits Maximum uses = SOC − 7 (High SOC needed for access)

Examples:

  • SOC 8 = 1 use maximum
  • SOC 10 = 3 uses maximum
  • SOC 12 = 5 uses maximum

High SOC characters have social connections to access Anagathics and secure loans.

Aging

RAW Quick Fix
Standalone mechanic: Roll 2D6 − Terms Core Task Resolution: 2D6 + END DM vs. Difficulty (Terms + 1)
Complex lookup tables Integrated Effect-based results

Aging Results by Effect:

Effect Physical Characteristics Mental/Social
1+ No Effect No Effect
0 No Effect No Effect
−1 Reduce STR, DEX, or END by 1
−2 Choose two from STR/DEX/END, reduce each by 1
−3 Reduce STR, DEX, and END by 1
−4 Choose one: reduce by 2; others reduce by 1
−5 Choose two: reduce by 2; remaining reduces by 1
−6 Reduce STR, DEX, and END by 2
−7 Reduce STR, DEX, END by 2 Choose INT, EDU, or SOC: reduce by 1

Drifter Career

RAW Quick Fix
Must roll to qualify Automatic qualification
Failing creates draft/drifter loop Failing Survival = lose job (stay in career, find new job)
Can retire normally No retirement benefits

Benefits

RAW Quick Fix
Roll after every career change Track per career, roll all at mustering out
Immediate benefit rolling Deferred until final retirement
Complex tracking Simplified: note which career each benefit came from

Draft Options

RAW (Government Conscription) Quick Fix (Forced/Drag Careers)
Aerospace Defense Barbarian
Marine Belter
Maritime Defense Colonist
Navy Mercenary
Scout Pirate
Surface Defense Rogue

Draft represents careers characters get dragged into or forced into, not government military conscription.

No Retirement Careers

RAW Quick Fix
All careers can retire normally Drifter, Belter, Barbarian have no retirement (no safety net)

Universal Career Advancement

RAW Quick Fix
Athlete, Entertainer, Hunter, Scout: No advancement (auto-gain 2nd skill) All careers have ranks and advancement

Career-Specific Changes:

Career RAW Quick Fix
Scout Survival END 7+ Survival END 6+
Hunter Survival STR 8+ Survival INT 6+
Noble Qualification SOC 4+, Survival SOC 4+ Qualification SOC 12+, Survival SOC 6+, SOC reflects rank when advancing (obscenely wealthy)

Character Creation Checklist (Quick Fix Applied)

Step 1: Generate Characteristics

  • Roll 2D6 for STR, DEX, END, INT, EDU, SOC
  • Calculate DMs: (Characteristic / 3) − 2, round down

Step 2: Determine Homeworld

  • Choose or roll for homeworld trade codes
  • Gain background skills: 3 + EDU modifier at Level 0
  • First two from homeworld; rest from education list

Step 3: Choose Career

  • Select from 24 careers
  • Roll qualification vs. Variable Difficulty (not static 8)
  • −2 DM per previous career
  • Drifter: Automatic qualification
  • Draft: Automatic qualification to forced career

Step 4: Basic Training

  • First term, first career: All service skills at Level 0
  • First term, subsequent careers: Pick one service skill at Level 0

Step 5: Skills and Training

  • Choose skill table and roll
  • Skill-0 if new; +1 level if existing
  • Characteristic improvements apply immediately

Step 6: Survival Roll

  • Roll 2D6 + DM vs. career-specific difficulty
  • Effect 4+ = Advancement
  • Even rank: +1 SOC
  • Fail by 4+: −1 SOC
  • Success: Note benefit for mustering out
  • Failure: Mishap, no benefit this term

Step 7: Aging

  • Age increases by 4 years per term
  • Age 34+: Roll using Quick Fix Aging (2D6 + END DM vs. Terms+1)
  • Anagathics option: Spend 100,000Cr, skip aging (max SOC−7 uses)

Step 8: Re-Enlistment

  • Automatic if continuing
  • No forced re-enlistment on 12
  • 7+ terms: Must retire

Step 9: Change Career or Muster Out

  • Under 7 terms: Can choose new career (−2 DM per previous)
  • Track benefits per career
  • Roll all benefits at mustering out

Step 10: Buy Equipment

  • Purchase starting gear
  • Ships and vehicles if affordable

Quick Reference Tables

Variable Difficulty Examples

Description Difficulty DM Modifier
Easy 4 +4
Routine 6 +2
Average 8 +0
Difficult 10 −2
Very Difficult 12 −4
Formidable 14 −6

Career Card Count

  • 24 Complete Careers with Quick Fix rules applied
  • Each card includes:
    • Qualification target number
    • Survival difficulty
    • Skill tables (Personal Development, Service, Specialist, Advanced)
    • Ranks and bonuses
    • Mustering Out benefits (Cash and Benefits tables)
    • Special rules and notes

Implementation Notes

For Players

The Quick Fix system makes character creation faster while maintaining meaningful choices:

  • Fewer rolls — Survival roll handles survival AND advancement
  • No dead ends — Drifter auto-qualify prevents qualification loops
  • Clearer aging — Task resolution system applies universally
  • Strategic anagathics — SOC-based limit creates interesting choices

For Referees

  • Unified mechanics — One system (2D6 + DM vs. Difficulty) for everything
  • Easier tracking — Benefits noted per career, rolled at end
  • Transparent difficulties — Variable targets make career differences clearer
  • Consistent math — No edge cases or special subsystems