CE Exploration of the World
Appearance
CE Exploration of the World
This index covers travel, exploration, trade, and adventure beyond the starting world in the Mneme Cepheus Engine system.
Core Exploration Chapters
| Chapter | Title | Description |
|---|---|---|
| Chapter 6 | Mneme CE Chapter 6 Off World Travel | Interplanetary and interstellar travel, jump drives, ship operations, common travel times |
| Chapter 7 | Mneme CE Chapter 7 Trade and Commerce | Speculative trading, finding suppliers and buyers, cargo, trade goods, commerce mechanics |
Extended Exploration Chapters
The following chapters provide additional content for world exploration and adventuring:
| Chapter | Title | Description |
|---|---|---|
| Chapter 11 | Mneme CE Chapter 11 Environments and Hazards | Environmental hazards, carrying capacity, diseases, temperature extremes, vacuum exposure |
| Chapter 13 | Mneme CE Chapter 13 Planetary Wilderness Encounters | Animal encounters, creature generation, terrain tables, encounter systems |
| Chapter 14 | Mneme CE Chapter 14 Social Encounters | Random encounters, patrons, rumors, legal encounters, NPC attitudes |
| Chapter 15 | Mneme CE Chapter 15 Starship Encounters | Space encounters, derelicts, alien vessels, space junk, encounter tables |
The original source document is also available: [file:CE CH 11 13 14 15 Exploring the World.docx]
This document contains all chapters in their original format.
Exploration Overview
Interplanetary Travel
All ship operations involve sublight maneuvering. Ships typically:
- Accelerate halfway to destination
- Reverse thrust and decelerate
- Use standard travel time formulas based on G-rating and distance
Key Topics in Chapter 6:
- Common travel times by acceleration
- Jump point distances by world size
- Life support and supplies
- Starship revenues and costs
Interstellar Travel
Jump drives enable faster-than-light travel:
- Jump takes 1 week regardless of distance
- Fuel requirements based on ship tonnage
- Navigation and astrogation
- Jump shadows and safe distances
Trade and Commerce System
Speculative Trade
For merchants willing to take risks, speculative trading can be highly profitable. The basic procedure:
- Find a supplier - Search for goods available (modified by starport class)
- Determine goods available - Roll on trade goods tables
- Determine purchase price - Broker skill and market conditions affect price
- Transport to new world - Navigate to destination with cargo
- Find a buyer - Connect with buyers at destination
- Determine sales price - Market factors determine final profit
Key Topics in Chapter 7:
- Trade goods tables by category
- Purchase and sales price modifiers
- Starport class effects on trade
- Black market and illegal goods
- Passenger and mail contracts
Related Systems
| System | Link | Purpose |
|---|---|---|
| World Generation | Mneme World Generator | Create detailed worlds for exploration |
| Ship Design | Mneme CE Chapter 8 Ship Design | Build ships for travel and trade |
| Space Combat | Mneme CE Space Combat | Combat encounters in space |
| Character Creation | Character Creation | Create explorers and traders |
Quick Reference
Travel Times (1-G Acceleration)
| Distance | Time | Example |
|---|---|---|
| 1,000 km | 10m 32s | Jump point, planetoid |
| 10,000 km | 33m 20s | Surface to orbit |
| 160,000 km | 2h 13m | Jump point, Size 1 world |
| 320,000 km | 3h 9m | Jump point, Size 2 world |
Starport Trade Modifiers
| Starport Class | Supplier DM | Notes |
|---|---|---|
| A | +6 | Full facilities |
| B | +4 | Limited manufacturing |
| C | +2 | Routine repairs only |
| D | +0 | Unrefined fuel only |
| E | -2 | Minimal facilities |
Adventure Hooks
Common exploration scenarios:
- Courier Mission
- Deliver sensitive data to another world within a time limit
- Survey Expedition
- Map unexplored regions of a newly discovered planet
- Trade Run
- Establish a profitable route between two systems
- Rescue Operation
- Find and extract stranded explorers or ship crews
- Archaeological Dig
- Uncover ancient ruins on a forbidden world