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Mneme CE Space Combat

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Mneme CE Space Combat

Mneme Space Combat Rules for the Cepheus Engine — streamlined space combat using standard skills and crew functions.

Overview

The Mneme Space Combat system simplifies ship-to-ship combat while maintaining tactical depth. It uses standard Cepheus Engine skills for crew positions and follows the Mneme philosophy of reducing mental overhead.

Key Features

  • Standard Skills — Uses existing Chapter 2 skills (Leadership, Comms, Engineering, Piloting, Gunnery)
  • Crew Functions — Clear roles: Captain, NavComm, Engineer, Pilot, Gunner
  • Streamlined Actions — Minor, Significant, and Full actions per crew position
  • Assistant Functions — Support roles to help manage larger crews
  • Automation — Computer programs can assist or replace crew

Content Statistics

Mneme CE Space Combat Rules Summary (9 Chapters)
Chapter Lines Size Key Features
Main Page ~120 4KB Quick reference and index
Chapter 1 ~100 3KB Introduction & Superiority System
Chapter 2 ~250 7KB Ship Design (Hulls, Drives, Weapons)
Chapter 3 ~200 5KB Crew Functions (Major, Assistant, Auto)
Chapter 4 ~300 8KB Combat Mechanics (Initiative, Phases)
Chapter 5 ~500 13KB Actions (All 5 crew positions)
Chapter 6 ~300 8KB Reactions (Defense, Preparation)
Chapter 7 ~350 9KB Damage & Morale (HP, Crew Damage)
Chapter 8 ~450 13KB Definitions & Tables (Reference)
Chapter 9 ~800 22KB Sample Ships (10 detailed stat blocks)
Total 3,185 92KB Complete space combat system

Crew Functions

Function Skill Role Actions
Captain Leadership Command and coordination Command, Inspire, Coordinate, Rush
NavComm Comms Sensors and communications Scan, Jam, Lock, Plot Jump, Hack
Engineer Engineering Systems and repairs Repair, Optimize, Red Line, Jump
Pilot Piloting Ship movement Evade, Maneuver, Attack, Land
Gunner Gunnery Weapons and missiles Fire, Launch Missiles, Control Drones

Space Combat Turn

Combat proceeds in phases:

  1. Captain Phase — Leadership and coordination
  2. NavComm Phase — Sensors and communications
  3. Engineering Phase — Repairs and optimization
  4. Pilot Phase — Movement and evasion
  5. Gunner Phase — Weapon attacks

Skill Clarifications

Unlike standard Cepheus Engine, the NavComm position uses Comms skill for all sensor and electronic transmission operations:

  • Sensor scans and target locks
  • Jamming enemy communications
  • Hacking enemy systems
  • Plotting jump points
  • Breaking target locks

Computer Programs

Ships can use software to automate functions:

  • Fire Control — Acts as gunners (Rating 5+, 2 MCr per weapon)
  • Evade — Assists Pilot maneuvers
  • Auto-Repair — Engineering assistance with repair drones
  • Expert Programs — Provide Skill 0 in specific functions

Ship Components

Bridge Stations

Each crew function requires a bridge station:

  • Standard bridge: 10 DTons, supports all basic functions
  • Additional stations for assistants or automation
  • Multiple bridges provide redundancy

Sensors

Sensor Type TL Notes
Standard (Bridge) TL 8 Included with bridge
Basic Civilian TL 9 1 DTon, 50,000 Cr
Basic Military TL 9 Enhanced targeting
Advanced TL 10+ Fine details, internal structure
Very Advanced TL 11+ Neural activity detection

Sample Ships

See the CE Ships Spreadsheet for complete ship statistics including:

  • Tonnage and configuration
  • Thrust and jump ratings
  • Cost and maintenance
  • Crew requirements
  • Weapon and defense systems

Source Document