Jump to content

Mneme CE Space Combat/Chapter 9 Sample Ships

From Game in the Brain Wiki

Chapter 9: Sample Ships

Overview

This chapter provides example ship designs for Mneme Space Combat. These ships demonstrate various configurations for different roles including merchant vessels, combat ships, and specialized craft.

All ships are built using the Mneme variant rules with TL9 technology unless otherwise noted.

Common Ship Categories

Ship Type Quick Reference
Ship Type Role Typical Tonnage
Courier Fast message/passenger transport 100DT
Yacht Luxury private vessel 100DT
Tender Support vessel with detachable modules 100DT+modules
Merchant Trader General cargo/passenger transport 200DT
Asteroid Miner Mining operations 200DT
Survey Vessel Exploration and mapping 200DT
Research Vessel Scientific missions 200DT
Merchant Liner High-capacity passenger/cargo 300DT
Frontier Trader Armed merchant 300DT
Patrol Frigate Light military patrol 300DT
Merchant Freighter Bulk cargo transport 400DT
Escort Frigate Military escort 400DT
System Defense Boat Heavy system patrol 400DT
Missile Frigate Missile-heavy combat 400DT
Raider Fast attack/piracy 600DT

TL 9 Courier Ship (100DT)

A fast message and passenger transport vessel optimized for speed and efficiency.

TL9 Courier Specifications
Component Dtons Cost (Cr) Notes
HULL CODE-1 100 2,000,000 Standard configuration
HULL ARMOR: Titanium Steel TL7+ -5 100,000 Armor-2
M-DRIVE TL9+ MODEL-B -3 8,000,000 Thrust-4 (Thrust-1 with 300DT load)
J-DRIVE TL9+ MODEL-B -15 20,000,000 J-1, can bring 300DT with 30DT payload
FUSION PLANT MODEL-B -7 16,000,000 2DT fuel/week
FUEL TANKS -14 -- 14DT, 2 weeks ops
CONTROLS - 10-ton Bridge -10 500,000 10 stations
COMPUTER-M1, R5 J-Spec -- 60,000 Hardened
SOFTWARE - Interface/Database/Security -- 10,000 Included/10K/Included
SENSORS - Standard (in bridge) 0 0 TL8
LIFE SUPPORT: Staterooms (3) -12 1,500,000 3 cabins
MODULES: Grapplers (30DT) -30 3,000,000 Can handle 3000DT
MODULES: Fuel Scoops 0 1,000,000 Gas giant refueling
MODULES: Fuel Processors -1 50,000 Fuel purification
WEAPONS: Triple Turret (1) -1 1,000,000 Fire control
WEAPONS: Sand Caster (2) 0 500,000 Beam defense
WEAPONS: Beam Laser (1) 0 1,000,000 1D6 damage
CARGO -2 -- 2DT cargo
SUPPLIES: Life Support -1 54,000 1 unit
SUPPLIES: Vacc Suits TL8 (10) 0 50,000 Emergency gear
SUPPLIES: Repair Supplies (0.5) -0.5 5,000 Basic repairs
SUPPLIES: Sand Package (0.5) -0.5 5,000 Defense ammo
TL9 Courier Crew & Operations
Item Cost/Notes
Navigator/Comms-Sensor 5,000 Cr/mo
Pilot 6,000 Cr/mo
Engineer 4,000 Cr/mo
CREW SALARIES 15,000 Cr/mo
FUEL PER MONTH 14,000 Cr/mo
BERTH AND ADMIN 4,000 Cr/mo
MORTGAGE 228,000 Cr/mo
ROUTINE MAINTENANCE 54,720 Cr/mo
TOTAL COST/MONTH 315,720 Cr/mo
TOTAL SHIP COST 54,720,000 Cr
AVAILABLE DTONS 0 Dtons
Combat Capability
1 Triple Turret with Beam Laser and 2 Sand Casters
Grapplers for handling external cargo/modules
Thrust-4 allows good maneuverability

TL 9 Yacht (100DT)

A luxury private vessel for wealthy individuals or small corporate groups.

TL9 Yacht Specifications
Component Dtons Cost (Cr) Notes
HULL CODE-1 100 2,000,000 Streamlined (+200K)
HULL ARMOR: Titanium Steel TL7+ -5 100,000 Armor-2
M-DRIVE TL9+ MODEL-A -2 4,000,000 Thrust-2
J-DRIVE TL9+ MODEL-A -10 10,000,000 Jump-2, 20DT/jump
FUSION PLANT MODEL-A -4 8,000,000 1DT fuel/week
FUEL TANKS -24 -- 24DT, 4 weeks after jump
CONTROLS - 10-ton Bridge -10 500,000 10 stations
COMPUTER-M2, R10 -- 240,000 Hardened, higher capacity
SOFTWARE - Interface/Database/Security -- 10,000 Standard package
SENSORS - Standard 0 0 Included in bridge
SENSORS - Basic Civilian -1 50,000 TL9 upgrade
LIFE SUPPORT: Staterooms (6) -24 3,000,000 6 cabins
LIFE SUPPORT: Low Berths (2) -1 100,000 Emergency berths
LIFE SUPPORT: Luxuries (4) -4 400,000 High-end amenities
MODULES: Fuel Scoops 0 1,000,000 Refueling
MODULES: Fuel Processors (2) -2 100,000 Fuel processing
WEAPONS: Triple Turret (1) -1 1,000,000 Fire control
WEAPONS: Pulse Laser (3) 0 1,500,000 3x 2D6 damage
CARGO -12 -- 12DT cargo
SUPPLIES -- 284,000 Life support, suits, repair, sand
TL9 Yacht Crew & Operations
Item Cost/Notes
Navigator/Comms-Sensor 5,000 Cr/mo
Pilot 6,000 Cr/mo
Engineer 4,000 Cr/mo
CREW SALARIES 15,000 Cr/mo
FUEL PER MONTH 24,000 Cr/mo
BERTH AND ADMIN 4,000 Cr/mo
MORTGAGE 134,167 Cr/mo
ROUTINE MAINTENANCE 32,200 Cr/mo
TOTAL COST/MONTH 209,367 Cr/mo
TOTAL SHIP COST 32,200,000 Cr
AVAILABLE DTONS 8 Dtons
Notable Features
Jump-2 capability for extended range
Streamlined hull for atmospheric operations
Luxury accommodations with 4 luxury units
Dual pulse lasers for defense

TL 9 Merchant Trader (200DT)

A versatile commercial vessel for trade routes, with modest defensive capabilities.

TL9 Merchant Trader Specifications
Component Dtons Cost (Cr) Notes
HULL CODE-2 200 8,000,000 Standard
HULL ARMOR: Titanium Steel TL7+ -10 400,000 Armor-2
M-DRIVE TL9+ MODEL-A -2 4,000,000 Thrust-1
J-DRIVE TL9+ MODEL-A -10 10,000,000 Jump-1
FUSION PLANT MODEL-A -4 8,000,000 Power generation
FUEL TANKS -24 -- 4 weeks operations
CONTROLS - 10-ton Bridge -10 1,000,000 Command center
COMPUTER-M1, R5 J-Spec -- 60,000 Basic hardened
SENSORS - Standard 0 0 Basic sensors
LIFE SUPPORT: Staterooms (6) -24 3,000,000 Passenger cabins
LIFE SUPPORT: Emergency Low Berth (3) -1 75,000 Emergency capacity
LIFE SUPPORT: Laboratory (6) -24 6,000,000 Science facilities
MODULES: Fuel Scoops (2) 0 2,000,000 Dual scoops
MODULES: Fuel Processors (2) -2 100,000 Processing
WEAPONS: Triple Turret (2) -2 2,000,000 2 fire controls
WEAPONS: Sand Caster (6) 0 1,500,000 6 sand casters
MODULES: Launch Bay (2) -52 10,400,000 Small craft
CARGO -35 -- 35DT cargo
VEHICLES: 20DT Launch (2) -40 9,594,000 Small craft
SUPPLIES -- 9,758,000 Various supplies
TL9 Merchant Trader Crew & Operations
Item Cost/Notes
Ship's Master 6,000 Cr/mo
Navigator/Comms-Sensor 5,000 Cr/mo
Pilot 6,000 Cr/mo
Engineer 4,000 Cr/mo
Gunner/Marine (2) 2,000 Cr/mo
CREW SALARIES 23,000 Cr/mo
FUEL PER MONTH 24,000 Cr/mo
BERTH AND ADMIN 4,000 Cr/mo
MORTGAGE 235,604 Cr/mo
ROUTINE MAINTENANCE 56,545 Cr/mo
TOTAL COST/MONTH 343,149 Cr/mo
TOTAL SHIP COST 56,545,000 Cr
AVAILABLE DTONS 28 Dtons
Notable Features
Laboratory for research/trade analysis
Dual launches for cargo/personnel transfer
6 Sand Casters provide solid beam defense
Modular design allows customization

TL 9 Survey Vessel (200DT)

A scientific exploration ship equipped for long-range survey missions.

TL9 Survey Vessel Specifications
Component Dtons Cost (Cr) Notes
HULL CODE-2 200 8,000,000 Standard
HULL ARMOR: Titanium Steel TL7+ -10 400,000 Armor-2
M-DRIVE TL9+ MODEL-B -3 8,000,000 Thrust-2
J-DRIVE TL9+ MODEL-B -15 20,000,000 Jump capability
FUSION PLANT MODEL-B -7 16,000,000 2DT/week
FUEL TANKS -50 -- 5 weeks operations
CONTROLS - 10-ton Bridge -10 1,000,000 Command
COMPUTER-M2, R10 -- 240,000 Advanced
COMPUTER-M1, R5 -- 0 Backup
SENSORS - Standard 0 0 Basic
SENSORS - Basic Civilian (2x) -2 100,000 Redundant sensors
LIFE SUPPORT: Staterooms (8) -32 4,000,000 Crew comfort
LIFE SUPPORT: Laboratory (2) -8 2,000,000 Science labs
LIFE SUPPORT: Emergency Low Berth (16) -4 400,000 Emergency capacity
MODULES: Fuel Scoops 0 1,000,000 Refuel
MODULES: Fuel Processors (4) -4 200,000 Processing
MODULES: Probe Drone Bay (20DT) -4 800,000 Survey drones
WEAPONS: Triple Turret (3) -3 3,000,000 Defense
WEAPONS: Missile Rack (6) 0 4,500,000 6 racks
WEAPONS: Beam Laser (3) 0 3,000,000 Beam weapons
CARGO -48 -- 48DT cargo
VEHICLES: 20DT Launch (2) -- 9,594,000 Transport
VEHICLES: Probe Drones (20) -- 800,000 Survey equipment
SUPPLIES -- 10,008,000 Mission supplies
Notable Features
Dual computer systems for redundancy
20 probe drones for planetary survey
Jump capability with extended fuel
Laboratory facilities for field analysis

TL 9 Merchant Liner (300DT)

A high-capacity passenger and cargo transport for established trade routes.

TL9 Merchant Liner Specifications
Component Dtons Cost (Cr) Notes
HULL CODE-3 300 12,000,000 Standard
HULL ARMOR: Titanium Steel TL7+ -15 600,000 Armor-2
M-DRIVE TL9+ MODEL-B -3 8,000,000 Thrust-1
J-DRIVE TL9+ MODEL-B -15 20,000,000 Jump-1
FUSION PLANT MODEL-B -7 16,000,000 Power
FUEL TANKS -38 -- 4 weeks
CONTROLS - 10-ton Bridge -10 1,500,000 Command
COMPUTER-M2, R10 (2x) -- 480,000 Dual main computers
SENSORS - Standard 0 0 Basic
SENSORS - Basic Civilian -1 50,000 Upgrade
LIFE SUPPORT: Staterooms (35) -140 17,500,000 High capacity
LIFE SUPPORT: Low Berths (20) -10 1,000,000 Basic passengers
MODULES: Fuel Scoops 0 1,000,000 Refueling
MODULES: Fuel Processors (2) -2 100,000 Processing
CARGO -59 -- 59DT cargo
SUPPLIES -- 254,000 Various
TL9 Merchant Liner Crew & Operations
Item Cost/Notes
Ship's Master 6,000 Cr/mo
Navigator/Comms-Sensor 5,000 Cr/mo
Pilot 6,000 Cr/mo
Engineer 4,000 Cr/mo
Steward (4) 12,000 Cr/mo
CREW SALARIES 33,000 Cr/mo
FUEL PER MONTH 38,000 Cr/mo
BERTH AND ADMIN 4,000 Cr/mo
MORTGAGE 1,058 Cr/mo (40-year loan)
ROUTINE MAINTENANCE 254 Cr/mo
TOTAL COST/MONTH 76,312 Cr/mo
TOTAL SHIP COST 78,254,000 Cr
AVAILABLE DTONS 43 Dtons
Notable Features
35 staterooms for high passengers
20 low berths for basic transport
Massive cargo capacity (59DT)
Economical for high-volume routes

TL 9 Patrol Frigate (300DT)

A light military vessel for patrol, escort, and anti-piracy operations.

TL9 Patrol Frigate Specifications
Component Dtons Cost (Cr) Notes
HULL CODE-3 300 12,000,000 Standard
HULL ARMOR: Titanium Steel TL7+ -15 600,000 Armor-2
M-DRIVE TL9+ MODEL-C -5 12,000,000 Thrust-2
J-DRIVE TL9+ MODEL-B -15 20,000,000 Jump-1
FUSION PLANT MODEL-C -10 24,000,000 3DT/week
FUEL TANKS -42 -- 4 weeks
CONTROLS - 10-ton Bridge -10 1,500,000 Command
COMPUTER-M2, R10 (2x) -- 480,000 Dual hardened
SENSORS - Standard 0 0 Basic
SENSORS - Basic Civilian -1 50,000 Secondary
LIFE SUPPORT: Staterooms (25) -100 12,500,000 Crew quarters
LIFE SUPPORT: Low Berths (12) -6 600,000 Emergency/prize crew
MODULES: Fuel Scoops 0 1,000,000 Refueling
MODULES: Fuel Processors (3) -3 150,000 Processing
WEAPONS: Triple Turret (3) -3 3,000,000 Fire control
WEAPONS: Pulse Laser (6) 0 3,000,000 6x 2D6
WEAPONS: Sand Caster (3) 0 750,000 3 sand casters
CARGO -90 -- 90DT cargo
SUPPLIES -- 304,000 Military grade
TL9 Patrol Frigate Crew & Operations
Item Cost/Notes
Ship's Master 6,000 Cr/mo
Navigator/Comms-Sensor 5,000 Cr/mo
Pilot 6,000 Cr/mo
Engineer 4,000 Cr/mo
Steward (2) 6,000 Cr/mo
Gunner/Marine (3) 3,000 Cr/mo
CREW SALARIES 30,000 Cr/mo
FUEL PER MONTH 42,000 Cr/mo
BERTH AND ADMIN 4,000 Cr/mo
MORTGAGE 1,267 Cr/mo
ROUTINE MAINTENANCE 304 Cr/mo
TOTAL COST/MONTH 77,571 Cr/mo
TOTAL SHIP COST 91,944,000 Cr
AVAILABLE DTONS 69 Dtons
Combat Loadout
3 Triple Turrets with 6 Pulse Lasers and 3 Sand Casters
Thrust-2 for tactical maneuvering
90DT cargo for prize or supplies
Dual computers for redundancy in combat

TL 9 System Defense Boat (400DT)

A heavily armored military vessel designed for system defense with no jump capability.

TL9 System Defense Boat Specifications
Component Dtons Cost (Cr) Notes
HULL CODE-4 400 16,000,000 Standard
HULL ARMOR: Titanium Steel TL7+ -160 800,000 Armor-16
M-DRIVE TL9+ MODEL-M -23 48,000,000 Thrust-6
FUSION PLANT MODEL-M -37 96,000,000 12DT/week
FUEL TANKS -48 -- Operations
CONTROLS - 10-ton Bridge -10 2,000,000 Command
COMPUTER-M1, R5 J-Spec (2x) -- 120,000 Hardened
SENSORS - Standard 0 0 Basic
SENSORS - Basic Civilian (2x) -2 100,000 Redundant
LIFE SUPPORT: Staterooms (10) -40 5,000,000 Crew comfort
LIFE SUPPORT: Low Berths (4) -2 200,000 Emergency
LIFE SUPPORT: Armory -2 500,000 Weapons storage
MODULES: Fuel Scoops 0 1,000,000 Refuel
MODULES: Fuel Processors (3) -3 150,000 Processing
WEAPONS: Triple Turret (4) -4 4,000,000 Fire control
WEAPONS: Missile Rack (6) 0 4,500,000 6 racks
WEAPONS: Beam Laser (6) 0 6,000,000 6x 1D6
CARGO -29 -- 29DT
SUPPLIES -- 764,000 Military supplies
TL9 System Defense Boat Crew & Operations
Item Cost/Notes
Ship's Master 6,000 Cr/mo
Navigator/Comms-Sensor 5,000 Cr/mo
Pilot 6,000 Cr/mo
Engineer (2) 8,000 Cr/mo
Gunner/Marine (14) 14,000 Cr/mo (4+10)
CREW SALARIES 29,000 Cr/mo
FUEL PER MONTH 48,000 Cr/mo
BERTH AND ADMIN 4,000 Cr/mo
MORTGAGE 771,183 Cr/mo
ROUTINE MAINTENANCE 185,084 Cr/mo
TOTAL COST/MONTH 1,037,267 Cr/mo
TOTAL SHIP COST 185,084,000 Cr
AVAILABLE DTONS 5 Dtons
Combat Profile
Armor-16 provides exceptional protection
Thrust-6 for unmatched maneuverability
6 Beam Lasers for sustained fire
6 Missile Racks for heavy strikes
No jump drive - purely system defense

TL 9 Missile Frigate (400DT)

A combat vessel optimized for missile warfare with devastating long-range capability.

TL9 Missile Frigate Specifications
Component Dtons Cost (Cr) Notes
HULL CODE-4 400 16,000,000 Standard
HULL ARMOR: Titanium Steel TL7+ -20 800,000 Armor-2
M-DRIVE TL9+ MODEL-F -11 24,000,000 Thrust-3
J-DRIVE TL9+ MODEL-B -15 20,000,000 Jump-1
FUSION PLANT MODEL-F -19 48,000,000 6DT/week
FUEL TANKS -64 -- 4 weeks
CONTROLS - 10-ton Bridge -10 2,000,000 Command
COMPUTER-M1, R5 J-Spec (2x) -- 120,000 Hardened backup
SENSORS - Standard 0 0 Basic
SENSORS - Basic Military -6 10,000,000 Military grade
SENSORS - Standard (backup) -1 50,000 Redundancy
LIFE SUPPORT: Staterooms (7) -28 3,500,000 Crew quarters
LIFE SUPPORT: Low Berths (2) -1 100,000 Emergency
LIFE SUPPORT: Emergency Low Berth (8) -2 200,000 Safety
MODULES: Fuel Scoops (3) 0 3,000,000 Refueling
MODULES: Fuel Processors (3) -3 150,000 Processing
WEAPONS: Missile Bank Turret (4) -204 48,000,000 4x12 missiles
CARGO -16 -- 16DT
SUPPLIES -- 404,000 Missiles & supplies
TL9 Missile Frigate Crew & Operations
Item Cost/Notes
Ship's Master 6,000 Cr/mo
Navigator/Comms-Sensor 5,000 Cr/mo
Pilot 6,000 Cr/mo
Engineer 4,000 Cr/mo
Gunner/Marine (4) 4,000 Cr/mo
CREW SALARIES 25,000 Cr/mo
FUEL PER MONTH 64,000 Cr/mo
BERTH AND ADMIN 4,000 Cr/mo
MORTGAGE 732,792 Cr/mo
ROUTINE MAINTENANCE 175,870 Cr/mo
TOTAL COST/MONTH 1,015,862 Cr/mo
TOTAL SHIP COST 175,870,000 Cr
AVAILABLE DTONS 15 Dtons
Combat Profile
4 Missile Banks = 48 missiles per salvo
MAC bonus: DM+4 and +4D6 damage on full launch
Military sensors for long-range targeting
Thrust-3 for positioning
Devastating first-strike capability

TL 9 Raider (600DT)

A fast, heavily armed vessel designed for commerce raiding and piracy.

TL9 Raider Specifications
Component Dtons Cost (Cr) Notes
HULL CODE-6 600 48,000,000 Standard
HULL ARMOR: Titanium Steel TL7+ -120 2,400,000 Armor-8
M-DRIVE TL9+ MODEL-M -23 48,000,000 Thrust-4
J-DRIVE TL9+ MODEL-D -25 40,000,000 Jump-1
FUSION PLANT MODEL-M -37 96,000,000 12DT/week
FUEL TANKS -168 -- 9 weeks
CONTROLS - 20-ton Bridge -20 3,000,000 Large command
COMPUTER-M2, R10 -- 240,000 Advanced
SENSORS - Standard 0 0 Basic
SENSORS - Basic Civilian -5 250,000 Secondary
LIFE SUPPORT: Staterooms (9) -36 4,500,000 Crew comfort
LIFE SUPPORT: Low Berths (6) -3 300,000 Prize crews
LIFE SUPPORT: Armory -2 500,000 Weapons storage
LIFE SUPPORT: Detention Cells (4) -8 1,000,000 Prisoners
LIFE SUPPORT: Barracks (10) -2 1,000,000 Marine quarters
MODULES: Fuel Scoops (6) 0 6,000,000 Rapid refuel
MODULES: Fuel Processors (6) -6 300,000 Processing
MODULES: Fighter Bay (2) -52 10,400,000 2x 10DT fighters
MODULES: Ship's Boat Bay (1) -39 7,800,000 30DT boat
WEAPONS: Triple Turret (6) -6 6,000,000 Fire control
WEAPONS: Beam Laser (18) 0 18,000,000 18x 1D6
CARGO -74 -- Prize cargo
VEHICLES: 10DT Fighter (2) -20 21,682,000 Attack craft
VEHICLES: 30DT Ship's Boat (1) -30 16,677,000 Boarding craft
SUPPLIES -- 38,517,000 Extended stores
TL9 Raider Crew & Operations
Item Cost/Notes
Ship's Master 6,000 Cr/mo
Navigator/Comms-Sensor 5,000 Cr/mo
Pilot (7) 42,000 Cr/mo
Engineer (2) 8,000 Cr/mo
Gunner/Marine (16) 16,000 Cr/mo
CREW SALARIES 77,000 Cr/mo
FUEL PER MONTH 168,000 Cr/mo
BERTH AND ADMIN 4,000 Cr/mo
LIFESUPPORT COSTS 18,600 Cr/mo
MORTGAGE 1,202,083 Cr/mo
ROUTINE MAINTENANCE 288,500 Cr/mo
TOTAL COST/MONTH 1,758,183 Cr/mo
TOTAL SHIP COST 288,500,000 Cr
AVAILABLE DTONS 72 Dtons
Combat Profile
18 Beam Lasers for overwhelming firepower
2 Fighters for intercept/scout
Ship's boat for boarding operations
Detention cells for prisoners
Barracks for marine boarding parties
Thrust-4 for pursuit/escape
Jump-1 for system raiding

Additional Notes

Ship Modification Tips

Extra Capacity
Ships can tow modules up to their drive rating
Counts as next size category when exceeded
Adjusted Thrust below 1: Lower to 1/3 per drive rating
Tender Operations
Common for merchant ships to push habitat rings
Tendering rules allow combining drive tonnage
Simplifies group ship performance calculations
Station-Keeping Drives
For orbital habitats and stations
Halve Dtons and cost
Minimum 1 TP regardless of ship size
Fuel at half standard rate
Battery Systems
Alternative to fusion plants
Half cost and DT of power plant
Endurance reduced to 10%
For vehicles or short-duration craft

Weapon Configurations

Common Weapon Loadouts
Configuration Turrets Weapons Best For
Merchant Defense 1-2 Beam/Pulse + Sand Basic protection
Patrol 3-4 Mixed lasers + Sand Balanced combat
Missile Boat 0-2 Missile Banks Long-range strike
Gunboat 4-6 All beam lasers Close combat
Escort 3-6 Lasers + Missiles Protection & offense

Economic Considerations

Break-Even Calculations
Include cargo + passenger capacity
Factor monthly costs vs. revenue per trip
Consider maintenance and mortgage
Typical Operations
Merchant ships: 2-4 jumps per month
Military vessels: Continuous duty
Survey vessels: Extended missions (weeks/months)

Previous: Chapter 8 - Definitions and Tables

Return to Main Page