Game Projects: Difference between revisions
Justinaquino (talk | contribs) Clean up Mneme World Generator entry, fix link to point to Mneme_World_Generator index |
"Update CE Character Generator section with Mneme Rules index and chapters" |
||
| Line 35: | Line 35: | ||
== CE Character Generator == | == CE Character Generator == | ||
A character creation tool for Cepheus Engine — the open-source SRD derivative of Classic Traveller. | A character creation tool for Cepheus Engine — the open-source SRD derivative of Classic Traveller. Implements streamlined Mneme variant rules for faster, more automated character generation. | ||
=== Resources === | |||
* '''[[Mneme Cepheus Engine Rules]]''' — Complete rules reference with Mneme quick fixes | |||
** [[Mneme CE Chapter 1 Character Creation|Chapter 1: Character Creation]] — Character generation, careers, aging, mustering (10 tables) | |||
** [[Mneme CE Chapter 2 Skills|Chapter 2: Skills]] — Skill check mechanics and complete skill list | |||
** [[Mneme CE Chapter 3 Psionics|Chapter 3: Psionics]] — Psionic talents, powers, training rules | |||
** [[Mneme CE Chapter 4 Equipment|Chapter 4: Equipment]] — Technology levels, weapons, armor, gear, vehicles (21 tables) | |||
=== External Links === | |||
* [https://github.com/justinaquino/cecharactergen GitHub — CE Character Generator] | * [https://github.com/justinaquino/cecharactergen GitHub — CE Character Generator] | ||
Revision as of 09:29, 28 February 2026
Game Projects
Tabletop and digital game projects — tools, generators, and game frameworks.
A procedural star system and world generator built as a Progressive Web App (PWA). Designed for tabletop sci-fi RPGs, it produces scientifically grounded systems using recursive logic and dice-based mechanics.
The core philosophy is simulationist and modular: stellar formation, planetary placement, habitability, and civilisation development are each broken into separate procedural systems that feed into each other.
Key Features
- Four-level hierarchy — Stars → Planets → Moons → Surface detail and artificial habitats
- Orbital stability — Mutual Hill Radius calculations and Rule of Five constraints prevent physically impossible planet placements
- Habitability waterfall — Multi-step algorithm evaluating mass, orbital position, composition, hazards, atmosphere, and temperature in sequence
- Civilisation layer — Population, development, inequality modelling, and technology level integration affecting economic output
- Snow line and habitable zone calculations for each star type
Status
Active development. Current spec: Draft 2.1 (260222). See Revision Notes 260222 for planned changes.
Wiki Pages
- Mneme World Generator — Master index and full table of contents
- Revision Notes & Upcoming Changes (260222) — Active development notes
- Logic Specification (Feb 22 2026) — Latest logic spec
- Ships & Star Systems – Master Equation Sheet
- World Generator PWA (Dec 2025)
External Links
CE Character Generator
A character creation tool for Cepheus Engine — the open-source SRD derivative of Classic Traveller. Implements streamlined Mneme variant rules for faster, more automated character generation.
Resources
- Mneme Cepheus Engine Rules — Complete rules reference with Mneme quick fixes
- Chapter 1: Character Creation — Character generation, careers, aging, mustering (10 tables)
- Chapter 2: Skills — Skill check mechanics and complete skill list
- Chapter 3: Psionics — Psionic talents, powers, training rules
- Chapter 4: Equipment — Technology levels, weapons, armor, gear, vehicles (21 tables)
External Links
Traveller Character Generator
Fork of an existing open-source Traveller character generator.
Open PVE Card Game System (OPCS)
An open-source, cooperative card game framework where players face scenarios they design instead of each other. Cards are proxy-friendly, scarcity-free, and skill-driven. Power comes from strategy, coordination, and accumulated consequences — not purchases, rarity, or power creep.