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CE Exploration of the World

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CE Exploration of the World

This index covers travel, exploration, trade, and adventure beyond the starting world in the Mneme Cepheus Engine system.


Core Exploration Chapters

Chapter Title Description
Chapter 6 Mneme CE Chapter 6 Off World Travel Interplanetary and interstellar travel, jump drives, ship operations, common travel times
Chapter 7 Mneme CE Chapter 7 Trade and Commerce Speculative trading, finding suppliers and buyers, cargo, trade goods, commerce mechanics

Extended Exploration Chapters

The following chapters provide additional content for world exploration and adventuring:

Chapter Title Description
Chapter 11 Mneme CE Chapter 11 Environments and Hazards Environmental hazards, carrying capacity, diseases, temperature extremes, vacuum exposure
Chapter 13 Mneme CE Chapter 13 Planetary Wilderness Encounters Animal encounters, creature generation, terrain tables, encounter systems
Chapter 14 Mneme CE Chapter 14 Social Encounters Random encounters, patrons, rumors, legal encounters, NPC attitudes
Chapter 15 Mneme CE Chapter 15 Starship Encounters Space encounters, derelicts, alien vessels, space junk, encounter tables

The original source document is also available: [file:CE CH 11 13 14 15 Exploring the World.docx]

This document contains all chapters in their original format.


Exploration Overview

Interplanetary Travel

All ship operations involve sublight maneuvering. Ships typically:

  • Accelerate halfway to destination
  • Reverse thrust and decelerate
  • Use standard travel time formulas based on G-rating and distance

Key Topics in Chapter 6:

  • Common travel times by acceleration
  • Jump point distances by world size
  • Life support and supplies
  • Starship revenues and costs

Interstellar Travel

Jump drives enable faster-than-light travel:

  • Jump takes 1 week regardless of distance
  • Fuel requirements based on ship tonnage
  • Navigation and astrogation
  • Jump shadows and safe distances

Trade and Commerce System

Speculative Trade

For merchants willing to take risks, speculative trading can be highly profitable. The basic procedure:

  1. Find a supplier - Search for goods available (modified by starport class)
  2. Determine goods available - Roll on trade goods tables
  3. Determine purchase price - Broker skill and market conditions affect price
  4. Transport to new world - Navigate to destination with cargo
  5. Find a buyer - Connect with buyers at destination
  6. Determine sales price - Market factors determine final profit

Key Topics in Chapter 7:

  • Trade goods tables by category
  • Purchase and sales price modifiers
  • Starport class effects on trade
  • Black market and illegal goods
  • Passenger and mail contracts

System Link Purpose
World Generation Mneme World Generator Create detailed worlds for exploration
Ship Design Mneme CE Chapter 8 Ship Design Build ships for travel and trade
Space Combat Mneme CE Space Combat Combat encounters in space
Character Creation Character Creation Create explorers and traders

Quick Reference

Travel Times (1-G Acceleration)

Distance Time Example
1,000 km 10m 32s Jump point, planetoid
10,000 km 33m 20s Surface to orbit
160,000 km 2h 13m Jump point, Size 1 world
320,000 km 3h 9m Jump point, Size 2 world

Starport Trade Modifiers

Starport Class Supplier DM Notes
A +6 Full facilities
B +4 Limited manufacturing
C +2 Routine repairs only
D +0 Unrefined fuel only
E -2 Minimal facilities

Adventure Hooks

Common exploration scenarios:

Courier Mission
Deliver sensitive data to another world within a time limit
Survey Expedition
Map unexplored regions of a newly discovered planet
Trade Run
Establish a profitable route between two systems
Rescue Operation
Find and extract stranded explorers or ship crews
Archaeological Dig
Uncover ancient ruins on a forbidden world