Mneme World Generator
Mneme World Generator
The Mneme World Generator is a set of variant rules for the Cepheus Engine tabletop RPG system, designed to generate detailed solar systems, worlds, inhabitants, and societies for science fiction settings. It is derived from the Traveller System Reference Document and other Open Gaming Content.
Authors: Justin Cesar Aquino, Niccolo Salonga
Proofreading: Niccolo Salonga
Art: Niccolo Salonga
World Generation Spreadsheet: John Karol Abayan, Lloyd Reyes, Ranz Sapinit, Michael Ibanez, Christine Melody Taa
Supporting Material
- World Generator Spreadsheet (Automatic Solar System Generation)
- How to use the World Generator Spreadsheet
- OGL Document (Google Drive)
Legal Notice
Cepheus Engine and Samardan Press are trademarks of Jason "Flynn" Kemp.
This product is derived from the Traveller System Reference Document and other Open Gaming Content made available by the Open Gaming License. These are Variant Rules, specifically called the Mneme Variant Rules. Please credit the Mneme Variant Rules when deriving content from this work.
Table of Contents
| # | Chapter | Description |
|---|---|---|
| 0 | Front Matter & Credits | Credits, acknowledgements, legal notices, and supporting links |
| 1 | Chapter 1: Definitions | Earth-centric and Mneme definitions, stellar classifications, world types, size classes, atmospheres, and all key terms |
| 2 | Chapter 2: Minor Mechanics | Advantage/Disadvantage rules and other minor mechanical variants |
| 3 | Chapter 3: Mneme World Generator Overview | Introduction to the world generation system |
| 4 | Chapter 4: Determine Star | Stellar class, mass, luminosity, companion stars, zones, limits, and tech level tables |
| 5 | Chapter 5: Determine Main World | World type, habitat worlds, dwarf planets, terrestrial worlds, gravity determination |
| 6 | Chapter 6: Determine Habitability | Atmospheric pressure, temperature, hazards, biochemical resources, habitability modifiers |
| 7 | Chapter 7: Determine Position (Main World) | Terrestrial world qualities, main world position tables |
| 8 | Chapter 8: Determine Inhabitants | Population, wealth, power structures, development, governance, sources of power, travel zones, starports |
| 9 | Chapter 9: Determine Planetary System | Full planetary system generation, planetary positions, disk zones, asteroid types, gas world types |
| 10 | Appendix | Administrative rolls, legal rolls, influencing attitudes, credit values, radiation exposure, vacc suits, hazmat suits, technology level definitions (TL0–TL16), culture table, hex map instructions |
| 11 | Open Game License (OGL) | Full Open Game License text and Section 15 copyright notices |
Categories
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