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Character Creation

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CHARACTER CREATION

Welcome to the Mneme Character Creation system for the Cepheus Engine tabletop RPG. This comprehensive index provides navigation to all character creation resources, core rules chapters, Quick Fix rule changes, and variant combat character rules.


Core Character Creation Chapters (1-4)

The Mneme Character Creation system consists of four comprehensive chapters:

Chapter Title Key Content
Chapter 1 Mneme CE Chapter 1 Character Creation 24 careers, characteristics, homeworlds, background skills, aging, mustering out
Chapter 2 Mneme CE Chapter 2 Skills Skill tables by career, skill descriptions, cascades and specialties
Chapter 3 Mneme CE Chapter 3 Psionics Psionic powers, talents, testing, training, psionic combat
Chapter 4 Mneme CE Chapter 4 Equipment Weapons, armor, gear, technology levels, starting equipment

Quick Fix Rules Changes to Character Creation

The Mneme system applies these streamlined rules to standard Cepheus Engine character creation:

Core Mechanic Changes

Rule Area RAW (Old Rule) Mneme Quick Fix (New Rule)
Task Resolution Roll 2D6 + DM vs. static 8 Roll 2D6 + DM vs. Variable Difficulty
Commission/Advancement Separate rolls for Commission and Advancement Survival Effect 4+ = Advancement (no separate rolls)
Re-enlistment Roll for re-enlistment; natural 12 = forced re-enlist Automatic success if choosing to re-enlist; no forced re-enlist
Anagathics Declare before Survival; triggers second Survival roll; grants bonus per term used Simplified: Spend 100,000Cr per use, no aging roll, limit = SOC − 7 uses
Aging Roll 2D6 − Terms Use Core Task Resolution: 2D6 + END DM vs. (Terms + 1) Difficulty
Drifter Career Must roll to qualify; failing = loop of draft/drifter Automatic qualification; failing Survival = lose job (not ejected)
Benefits Roll after every career change Track per career, roll all at mustering out
Draft Options Government conscription: Aerospace, Marine, Maritime, Navy, Scout, Surface Defense Force/drag careers: Barbarian, Belter, Colonist, Mercenary, Pirate, Rogue
Drifter/Belter/Barbarian Can retire normally No retirement for these careers
Athlete, Entertainer, Hunter, Scout No advancement (auto-gain 2nd skill instead) All careers have advancement now

Career-Specific Quick Fixes

Career RAW Mneme Quick Fix
Scout Survival END 7+ Survival END 6+
Hunter Survival STR 8+ Survival INT 6+
Noble Qualification SOC 4+, Survival SOC 4+ Qualification SOC 12+, Survival SOC 6+; SOC reflects rank when advancing

Quick Fix Reference

Complete Quick Fix rules available in:

  • [file:221015_MNEME_24_CAREER_CARDS.pdf Mneme 24 Career Cards PDF] - Complete quick reference with all rule changes
  • Character Creation Checklist (GitHub Wiki) - Streamlined step-by-step guide with Quick Fixes applied

Mneme CE Variant Combat - Character Rules

The Mneme Combat system includes character-related rules designed for streamlined, narrative-focused play:

Combat Character Chapters

Chapter Title Description Character-Related Content
Combat Ch 1 Introduction Design philosophy and overview One Roll per Turn concept
Combat Ch 2 Core Mechanics Task resolution system Variable difficulty, Effect-based outcomes
Combat Ch 3 Dice Mechanics Modifiers and advantage Character DM application
Combat Ch 4 Running Combat Narrative combat cycle Character positioning, actions
Combat Ch 5 Conditions Environmental factors Character awareness, visibility effects
Combat Ch 6 Actions Combat actions Character movement, attacks, reactions
Combat Ch 7 Outcomes Success/failure effects Character damage, consequences
Combat Ch 8 Character Conditions Health and mental states Wounded, stunned, fatigued states
Combat Ch 9 Equipment Weapons and armor Character gear, weapon traits
Combat Ch 10 Quick Characters NPC generation Character Points (CP) system, templates

Key Combat Character Concepts

One Roll Per Turn

The Mneme combat system simplifies character actions:

  • Single roll determines both PC success AND adversary response
  • Referee doesn't roll for NPCs - PC rolls against Referee-set Difficulty
  • Effect (roll vs. Difficulty difference) determines damage and outcomes for both sides

Character Points (CP) System

For rapid NPC/adversary creation from Chapter 10:

Starting CP
50 CP for quick generation
Characteristic Costs
Based on characteristic value (3-15 scale)
Skill Costs
Varies by skill level
Equipment Budget
Based on career and technology level

Quick Stat Generation:

  • Hit Points: HP = Strength + Dexterity + Endurance
  • Wounded Threshold: Any damage taken
  • Seriously Wounded: Damage ≥ Highest physical characteristic
  • Critically Wounded: Damage ≥ Sum of two physical characteristics
  • Dying: Damage > Total HP

Quick Skill Assignment:

  • Unskilled: -3 DM to relevant rolls
  • Skill 0: Basic training, no DM penalty
  • Skill 1: 1 term of experience, +1 DM
  • Skill 2: 2-3 terms of experience, +2 DM
  • Skill 3+: Expert level, +3 DM or higher

Character Templates

Pre-generated stat blocks for common roles (from Chapter 10):

Warrior Template
Combat-focused with melee and ranged capabilities
STR 9, DEX 7, END 8, INT 6, EDU 5, SOC 5 | HP: 24 | TL 6-8
Specialist Template
Skilled operative with technical abilities
STR 7, DEX 9, END 6, INT 8, EDU 6, SOC 5 | HP: 22 | TL 8-10

See Chapter 10: Quick Characters for complete templates and sample NPCs.

Difficulty Number Table

Description Difficulty Dice Modifier
Easy 4 +4
Routine 6 +2
Average 8 +0
Difficult 10 -2
Very Difficult 12 -4
Formidable 14 -6

Superiority Table

Situation Modifier
Superior Firepower +1 to +3
Superior Position/Action +1 to +2

Quick Character Generation Methods

Method Best For Link
Full Character Creation Player characters, detailed backgrounds Chapter 1
Career Cards Quick Reference Quick career lookup, summary tables [file:221015_MNEME_24_CAREER_CARDS.pdf Career Cards PDF]
Quick Characters (CP System) NPCs, adversaries, combat encounters Combat Chapter 10

Getting Started

For New Players

  1. Start with Chapter 1 for the full character creation walkthrough
  2. Review the Quick Fix Rules section above for streamlined mechanics
  3. Use the [file:221015_MNEME_24_CAREER_CARDS.pdf Career Cards] for quick career reference
  4. Reference Chapter 2 for skill details

For Referees (GMs)

  1. Use Quick Characters for rapid NPC generation
  2. Reference all four core chapters for complete player options
  3. Use Combat Rules for streamlined encounter resolution
  4. The Career Cards PDF contains the complete Quick Fix rules

Resource Description
Mneme Cepheus Engine Rules Core rules overview
Mneme CE Combat Rules Complete streamlined combat system
CE Exploration of the World Travel, trade, exploration
Mneme World Generator Create homeworlds for your characters
Mneme CE Chapter 8 Ship Design Starship construction
SOC Scale Economic Implications Understanding Social Standing and economics