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Welcome to Game in the Brain wiki — documenting knowledge, projects, and research. | Welcome to Game in the Brain wiki — documenting knowledge, projects, and research. | ||
== [[MediaWiki|How to | This wiki contains comprehensive resources for tabletop RPGs, open source software, and worldbuilding projects. | ||
== Quick Navigation == | |||
{| class="wikitable" | |||
|+ Wiki Content Overview | |||
! Section !! Pages !! Description | |||
|- | |||
| [[Game_Projects|'''Game Projects''']] || 26+ chapters || Complete Cepheus Engine RPG ruleset with Mneme variants | |||
|- | |||
| [[Under_Heaven|Under Heaven]] || Worldbuilding || Default setting — humanity's path to interstellar civilization | |||
|- | |||
| [[Open_Source|Open Source]] || Tutorials || Setup guides and configuration notes | |||
|- | |||
| [[Repositories]] || Projects || GitHub, GitLab, and Forgejo repositories | |||
|- | |||
| [[Research]] || Technology || Open source leads and technologies to explore | |||
|- | |||
| [[MediaWiki|Help]] || Documentation || How to use this wiki | |||
|} | |||
== Featured Content: Mneme Cepheus Engine == | |||
Our most comprehensive project — a complete '''Cepheus Engine''' ruleset with '''Mneme variant''' quick fixes. | |||
=== Complete Rules Reference (15,125+ Lines) === | |||
{| class="wikitable" | |||
|+ Content Statistics | |||
! Category !! Chapters !! Lines !! Key Features | |||
|- | |||
| '''Core Rules''' || 7 || 7,060 || Character creation, skills, psionics, equipment, travel, trade, ship design | |||
|- | |||
| '''Combat Rules''' || 10 || 4,880 || Personal combat system with streamlined mechanics | |||
|- | |||
| '''Space Combat''' || 9 || 3,185 || Ship-to-ship combat with crew functions | |||
|- | |||
| '''Total''' || '''26''' || '''15,125+''' || Complete RPG reference | |||
|} | |||
; Individual Chapter Sizes | |||
: Chapter 1 (Character Creation): 974 lines (56KB) | |||
: Chapter 2 (Skills): 809 lines (36KB) — includes Space Combat skill clarifications | |||
: Chapter 3 (Psionics): 902 lines (32KB) | |||
: Chapter 4 (Equipment): 2,474 lines (80KB) | |||
: Chapter 6 (Off-World Travel): 490 lines (28KB) | |||
: Chapter 7 (Trade & Commerce): 216 lines (12KB) | |||
: Chapter 8 (Ship Design): 1,195 lines (84KB) — includes 23 sample ships | |||
=== Core Rules (Chapters 1-4, 6-8) === | |||
* [[Mneme CE Chapter 1 Character Creation|Chapter 1: Character Creation]] — Character generation, careers, aging, mustering (10 tables) | |||
* [[Mneme CE Chapter 2 Skills|Chapter 2: Skills]] — Skill check mechanics, complete skill list, Space Combat skill clarifications | |||
* [[Mneme CE Chapter 3 Psionics|Chapter 3: Psionics]] — Psionic talents, powers, training rules | |||
* [[Mneme CE Chapter 4 Equipment|Chapter 4: Equipment]] — Technology levels, weapons, armor, gear, vehicles (21 tables) | |||
* [[Mneme CE Chapter 6 Off World Travel|Chapter 6: Off-World Travel]] — Interplanetary/interstellar travel, Jump mechanics, ship operations | |||
* [[Mneme CE Chapter 7 Trade and Commerce|Chapter 7: Trade and Commerce]] — Speculative trade, pricing, brokers | |||
* [[Mneme CE Chapter 8 Ship Design|Chapter 8: Ship Design and Construction]] — Complete ship building rules, 23 sample ships, small craft | |||
=== Combat Rules (10 Chapters) === | |||
''Streamlined variant combat system (One Roll per Turn)'' | |||
* [[Mneme CE Combat Rules]] — Main index | |||
* [[Mneme CE Combat Rules/Introduction|Chapter 1: Introduction]] — Design philosophy and benefits | |||
* [[Mneme CE Combat Rules/Core Mechanics|Chapter 2: Core Mechanics]] — Task resolution, Effects, Difficulty | |||
* [[Mneme CE Combat Rules/Dice Mechanics|Chapter 3: Dice Mechanics]] — Modifiers, Advantage/Disadvantage | |||
* [[Mneme CE Combat Rules/Running Combat|Chapter 4: Running Combat]] — Narrative combat techniques | |||
* [[Mneme CE Combat Rules/Conditions|Chapter 5: Conditions]] — Awareness, Terrain, Visibility | |||
* [[Mneme CE Combat Rules/Actions|Chapter 6: Actions]] — Action types and economy | |||
* [[Mneme CE Combat Rules/Outcomes|Chapter 7: Outcomes]] — Damage and resolution | |||
* [[Mneme CE Combat Rules/Character Conditions|Chapter 8: Character Conditions]] — Health and mental states | |||
* [[Mneme CE Combat Rules/Equipment|Chapter 9: Equipment]] — Combat gear and traits | |||
* [[Mneme CE Combat Rules/Quick Characters|Chapter 10: Quick Characters]] — Sample NPCs | |||
=== Space Combat (9 Chapters) === | |||
''Ship-to-ship combat using standard skills'' | |||
* [[Mneme CE Space Combat/Main_Page|Space Combat Main Page]] — Quick reference and chapter index | |||
* [[Mneme CE Space Combat/Chapter_1_Introduction|Chapter 1: Introduction]] — Overview, key features, superiority system | |||
* [[Mneme CE Space Combat/Chapter_2_Ship_Design|Chapter 2: Ship Design]] — Hulls, drives, components, weapons, sensors | |||
* [[Mneme CE Space Combat/Chapter_3_Crew_Functions|Chapter 3: Crew Functions]] — Captain, NavComm, Engineer, Pilot, Gunner roles | |||
* [[Mneme CE Space Combat/Chapter_4_Combat_Mechanics|Chapter 4: Combat Mechanics]] — Initiative, phases, turns, action types, ranges | |||
* [[Mneme CE Space Combat/Chapter_5_Actions|Chapter 5: Actions]] — Detailed actions for all crew functions | |||
* [[Mneme CE Space Combat/Chapter_6_Reactions|Chapter 6: Reactions]] — All reaction types and preparation mechanics | |||
* [[Mneme CE Space Combat/Chapter_7_Damage_and_Morale|Chapter 7: Damage and Morale]] — HP, damage states, crew damage, morale | |||
* [[Mneme CE Space Combat/Chapter_8_Definitions_and_Tables|Chapter 8: Definitions and Tables]] — Complete reference tables | |||
* [[Mneme CE Space Combat/Chapter_9_Sample_Ships|Chapter 9: Sample Ships]] — 10 detailed ship stat blocks | |||
=== Ship Design Tools === | |||
* '''CE Ships Spreadsheet''' — Ship statistics and customization tool | |||
** Spreadsheet: [https://github.com/justinaquino/cecharactergen GI7B EXTERNAL RAW CE SHIPS 231024-06 240930.xlsx] | |||
** Simple 1-page version for easy copy-pasting during gameplay | |||
** Detailed version for parameter modification and ship customization | |||
=== Sample Ships === | |||
{| class="wikitable" | |||
! Ship Name !! Tonnage !! Thrust !! Jump !! Cost (MCr) !! Crew !! Role | |||
|- | |||
| Hull Code-1 (Merchant) || 100 DT || Thrust-4 || J-1 || 54.7 || 3 || Transport/Cargo | |||
|- | |||
| Sample Scout || 100 DT || Thrust-2 || J-2 || 24.3 || 1-2 || Exploration | |||
|- | |||
| Sample Courier || 200 DT || Thrust-3 || J-3 || 45.8 || 2-4 || Fast Transport | |||
|} | |||
== Other Wiki Sections == | |||
=== [[Under_Heaven|Under Heaven]] === | |||
The default Game in the Brain setting — humanity's path from an Earth-bound civilization to an interstellar one. | |||
== [[Open_Source|Open Source Tutorials & Notes]] == | === [[Open_Source|Open Source Tutorials & Notes]] === | ||
Setup guides, configuration notes, and walkthroughs for open source tools and self-hosted software. | Setup guides, configuration notes, and walkthroughs for open source tools and self-hosted software. | ||
== [[Repositories]] == | === [[Repositories]] === | ||
GitHub, GitLab, and Forgejo projects. | GitHub, GitLab, and Forgejo projects. | ||
== [[ | === [[Research]] === | ||
Open source leads — technologies to explore and learn. | |||
=== [[MediaWiki|How to Use This Wiki]] === | |||
How to create pages, link content, and navigate the wiki. | |||
== External Links == | |||
* [https://github.com/justinaquino/cecharactergen GitHub — CE Character Generator] | |||
* [https://wiki.gi7b.org/wiki-gi7b-org Wiki Git Repository] | |||
[[Category:Main Page]] | |||
[[Category:Navigation]] | |||
Revision as of 13:14, 28 February 2026
Game in the Brain Wiki
Welcome to Game in the Brain wiki — documenting knowledge, projects, and research.
This wiki contains comprehensive resources for tabletop RPGs, open source software, and worldbuilding projects.
Quick Navigation
| Section | Pages | Description |
|---|---|---|
| Game Projects | 26+ chapters | Complete Cepheus Engine RPG ruleset with Mneme variants |
| Under Heaven | Worldbuilding | Default setting — humanity's path to interstellar civilization |
| Open Source | Tutorials | Setup guides and configuration notes |
| Repositories | Projects | GitHub, GitLab, and Forgejo repositories |
| Research | Technology | Open source leads and technologies to explore |
| Help | Documentation | How to use this wiki |
Featured Content: Mneme Cepheus Engine
Our most comprehensive project — a complete Cepheus Engine ruleset with Mneme variant quick fixes.
Complete Rules Reference (15,125+ Lines)
| Category | Chapters | Lines | Key Features |
|---|---|---|---|
| Core Rules | 7 | 7,060 | Character creation, skills, psionics, equipment, travel, trade, ship design |
| Combat Rules | 10 | 4,880 | Personal combat system with streamlined mechanics |
| Space Combat | 9 | 3,185 | Ship-to-ship combat with crew functions |
| Total | 26 | 15,125+ | Complete RPG reference |
- Individual Chapter Sizes
- Chapter 1 (Character Creation): 974 lines (56KB)
- Chapter 2 (Skills): 809 lines (36KB) — includes Space Combat skill clarifications
- Chapter 3 (Psionics): 902 lines (32KB)
- Chapter 4 (Equipment): 2,474 lines (80KB)
- Chapter 6 (Off-World Travel): 490 lines (28KB)
- Chapter 7 (Trade & Commerce): 216 lines (12KB)
- Chapter 8 (Ship Design): 1,195 lines (84KB) — includes 23 sample ships
Core Rules (Chapters 1-4, 6-8)
- Chapter 1: Character Creation — Character generation, careers, aging, mustering (10 tables)
- Chapter 2: Skills — Skill check mechanics, complete skill list, Space Combat skill clarifications
- Chapter 3: Psionics — Psionic talents, powers, training rules
- Chapter 4: Equipment — Technology levels, weapons, armor, gear, vehicles (21 tables)
- Chapter 6: Off-World Travel — Interplanetary/interstellar travel, Jump mechanics, ship operations
- Chapter 7: Trade and Commerce — Speculative trade, pricing, brokers
- Chapter 8: Ship Design and Construction — Complete ship building rules, 23 sample ships, small craft
Combat Rules (10 Chapters)
Streamlined variant combat system (One Roll per Turn)
- Mneme CE Combat Rules — Main index
- Chapter 1: Introduction — Design philosophy and benefits
- Chapter 2: Core Mechanics — Task resolution, Effects, Difficulty
- Chapter 3: Dice Mechanics — Modifiers, Advantage/Disadvantage
- Chapter 4: Running Combat — Narrative combat techniques
- Chapter 5: Conditions — Awareness, Terrain, Visibility
- Chapter 6: Actions — Action types and economy
- Chapter 7: Outcomes — Damage and resolution
- Chapter 8: Character Conditions — Health and mental states
- Chapter 9: Equipment — Combat gear and traits
- Chapter 10: Quick Characters — Sample NPCs
Space Combat (9 Chapters)
Ship-to-ship combat using standard skills
- Space Combat Main Page — Quick reference and chapter index
- Chapter 1: Introduction — Overview, key features, superiority system
- Chapter 2: Ship Design — Hulls, drives, components, weapons, sensors
- Chapter 3: Crew Functions — Captain, NavComm, Engineer, Pilot, Gunner roles
- Chapter 4: Combat Mechanics — Initiative, phases, turns, action types, ranges
- Chapter 5: Actions — Detailed actions for all crew functions
- Chapter 6: Reactions — All reaction types and preparation mechanics
- Chapter 7: Damage and Morale — HP, damage states, crew damage, morale
- Chapter 8: Definitions and Tables — Complete reference tables
- Chapter 9: Sample Ships — 10 detailed ship stat blocks
Ship Design Tools
- CE Ships Spreadsheet — Ship statistics and customization tool
- Spreadsheet: GI7B EXTERNAL RAW CE SHIPS 231024-06 240930.xlsx
- Simple 1-page version for easy copy-pasting during gameplay
- Detailed version for parameter modification and ship customization
Sample Ships
| Ship Name | Tonnage | Thrust | Jump | Cost (MCr) | Crew | Role |
|---|---|---|---|---|---|---|
| Hull Code-1 (Merchant) | 100 DT | Thrust-4 | J-1 | 54.7 | 3 | Transport/Cargo |
| Sample Scout | 100 DT | Thrust-2 | J-2 | 24.3 | 1-2 | Exploration |
| Sample Courier | 200 DT | Thrust-3 | J-3 | 45.8 | 2-4 | Fast Transport |
Other Wiki Sections
The default Game in the Brain setting — humanity's path from an Earth-bound civilization to an interstellar one.
Setup guides, configuration notes, and walkthroughs for open source tools and self-hosted software.
GitHub, GitLab, and Forgejo projects.
Open source leads — technologies to explore and learn.
How to create pages, link content, and navigate the wiki.