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"Update CE Character Generator section with Mneme Rules index and chapters"
"Merge branch 'master' of mediawiki::https://wiki.gi7b.org"
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** [[Mneme CE Chapter 3 Psionics|Chapter 3: Psionics]] — Psionic talents, powers, training rules
** [[Mneme CE Chapter 3 Psionics|Chapter 3: Psionics]] — Psionic talents, powers, training rules
** [[Mneme CE Chapter 4 Equipment|Chapter 4: Equipment]] — Technology levels, weapons, armor, gear, vehicles (21 tables)
** [[Mneme CE Chapter 4 Equipment|Chapter 4: Equipment]] — Technology levels, weapons, armor, gear, vehicles (21 tables)
=== Mneme CE Combat Rules ===
* '''[[Mneme CE Combat Rules]]''' — Streamlined variant combat system (One Roll per Turn)
** [[Mneme CE Combat Rules/Introduction|Chapter 1: Introduction]] — Design philosophy and benefits
** [[Mneme CE Combat Rules/Core Mechanics|Chapter 2: Core Mechanics]] — Task resolution, Effects, Difficulty
** [[Mneme CE Combat Rules/Dice Mechanics|Chapter 3: Dice Mechanics]] — Modifiers, Advantage/Disadvantage
** [[Mneme CE Combat Rules/Running Combat|Chapter 4: Running Combat]] — Narrative combat techniques
** [[Mneme CE Combat Rules/Conditions|Chapter 5: Conditions]] — Awareness, Terrain, Visibility
** [[Mneme CE Combat Rules/Actions|Chapter 6: Actions]] — Action types and economy
** [[Mneme CE Combat Rules/Outcomes|Chapter 7: Outcomes]] — Damage and resolution
** [[Mneme CE Combat Rules/Character Conditions|Chapter 8: Character Conditions]] — Health and mental states
** [[Mneme CE Combat Rules/Equipment|Chapter 9: Equipment]] — Combat gear and traits
** [[Mneme CE Combat Rules/Quick Characters|Chapter 10: Quick Characters]] — Sample NPCs
=== Mneme CE Space Combat ===
* '''[[Mneme CE Space Combat]]''' — Streamlined space combat using standard skills
* '''CE Ships Spreadsheet''' — Ship statistics and customization tool
** Spreadsheet: [https://github.com/justinaquino/cecharactergen GI7B EXTERNAL RAW CE SHIPS 231024-06 240930.xlsx]
** Contains: Tonnage, Thrust, Cost, Maintenance, Crew, Function/Role data
** Simple 1-page version for easy copy-pasting during gameplay
** Detailed version for parameter modification and ship customization
==== Sample Ships ====
{| class="wikitable"
! Ship Name
! Tonnage
! Thrust
! Jump
! Cost (MCr)
! Maintenance (Cr)
! Crew
! Role
|-
| Hull Code-1 (Merchant)
| 100 DT
| Thrust-4
| J-1
| 54.7
| 54,720
| 3
| Transport/Cargo
|-
| Sample Scout
| 100 DT
| Thrust-2
| J-2
| 24.3
| 24,300
| 1-2
| Exploration
|-
| Sample Courier
| 200 DT
| Thrust-3
| J-3
| 45.8
| 45,800
| 2-4
| Fast Transport
|}


=== External Links ===
=== External Links ===

Revision as of 10:15, 28 February 2026

Game Projects

Tabletop and digital game projects — tools, generators, and game frameworks.

A procedural star system and world generator built as a Progressive Web App (PWA). Designed for tabletop sci-fi RPGs, it produces scientifically grounded systems using recursive logic and dice-based mechanics.

The core philosophy is simulationist and modular: stellar formation, planetary placement, habitability, and civilisation development are each broken into separate procedural systems that feed into each other.

Key Features

  • Four-level hierarchy — Stars → Planets → Moons → Surface detail and artificial habitats
  • Orbital stability — Mutual Hill Radius calculations and Rule of Five constraints prevent physically impossible planet placements
  • Habitability waterfall — Multi-step algorithm evaluating mass, orbital position, composition, hazards, atmosphere, and temperature in sequence
  • Civilisation layer — Population, development, inequality modelling, and technology level integration affecting economic output
  • Snow line and habitable zone calculations for each star type

Status

Active development. Current spec: Draft 2.1 (260222). See Revision Notes 260222 for planned changes.

Wiki Pages

CE Character Generator

A character creation tool for Cepheus Engine — the open-source SRD derivative of Classic Traveller. Implements streamlined Mneme variant rules for faster, more automated character generation.

Resources

Mneme CE Combat Rules

Mneme CE Space Combat

  • Mneme CE Space Combat — Streamlined space combat using standard skills
  • CE Ships Spreadsheet — Ship statistics and customization tool
    • Spreadsheet: GI7B EXTERNAL RAW CE SHIPS 231024-06 240930.xlsx
    • Contains: Tonnage, Thrust, Cost, Maintenance, Crew, Function/Role data
    • Simple 1-page version for easy copy-pasting during gameplay
    • Detailed version for parameter modification and ship customization

Sample Ships

Ship Name Tonnage Thrust Jump Cost (MCr) Maintenance (Cr) Crew Role
Hull Code-1 (Merchant) 100 DT Thrust-4 J-1 54.7 54,720 3 Transport/Cargo
Sample Scout 100 DT Thrust-2 J-2 24.3 24,300 1-2 Exploration
Sample Courier 200 DT Thrust-3 J-3 45.8 45,800 2-4 Fast Transport

Traveller Character Generator

Fork of an existing open-source Traveller character generator.

Open PVE Card Game System (OPCS)

An open-source, cooperative card game framework where players face scenarios they design instead of each other. Cards are proxy-friendly, scarcity-free, and skill-driven. Power comes from strategy, coordination, and accumulated consequences — not purchases, rarity, or power creep.