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=== Mneme CE Space Combat ===
=== Mneme CE Space Combat ===


* '''[[Mneme CE Space Combat]]''' — Streamlined space combat using standard skills
* '''[[Mneme CE Space Combat/Main_Page|Space Combat Main Page]]''' — Quick reference and chapter index
* '''[[Mneme CE Space Combat/Chapter_1_Introduction|Chapter 1: Introduction]]''' — Overview, key features, superiority system
* '''[[Mneme CE Space Combat/Chapter_2_Ship_Design|Chapter 2: Ship Design]]''' — Hulls, drives, components, weapons, sensors
* '''[[Mneme CE Space Combat/Chapter_3_Crew_Functions|Chapter 3: Crew Functions]]''' — Major, Assistant, and Automated functions
* '''[[Mneme CE Space Combat/Chapter_4_Combat_Mechanics|Chapter 4: Combat Mechanics]]''' — Initiative, phases, turns, action types, ranges
* '''[[Mneme CE Space Combat/Chapter_5_Actions|Chapter 5: Actions]]''' — Detailed actions for all crew functions
* '''[[Mneme CE Space Combat/Chapter_6_Reactions|Chapter 6: Reactions]]''' — All reaction types and preparation mechanics
* '''[[Mneme CE Space Combat/Chapter_7_Damage_and_Morale|Chapter 7: Damage and Morale]]''' — HP, damage states, crew damage, morale
* '''[[Mneme CE Space Combat/Chapter_8_Definitions_and_Tables|Chapter 8: Definitions and Tables]]''' — Complete reference tables
* '''[[Mneme CE Space Combat/Chapter_9_Sample_Ships|Chapter 9: Sample Ships]]''' — 10 detailed ship stat blocks
 
==== Ship Design Tools ====
 
* '''CE Ships Spreadsheet''' — Ship statistics and customization tool
* '''CE Ships Spreadsheet''' — Ship statistics and customization tool
** Spreadsheet: [https://github.com/justinaquino/cecharactergen GI7B EXTERNAL RAW CE SHIPS 231024-06 240930.xlsx]
** Spreadsheet: [https://github.com/justinaquino/cecharactergen GI7B EXTERNAL RAW CE SHIPS 231024-06 240930.xlsx]

Revision as of 10:37, 28 February 2026

Game Projects

Tabletop and digital game projects — tools, generators, and game frameworks.

A procedural star system and world generator built as a Progressive Web App (PWA). Designed for tabletop sci-fi RPGs, it produces scientifically grounded systems using recursive logic and dice-based mechanics.

The core philosophy is simulationist and modular: stellar formation, planetary placement, habitability, and civilisation development are each broken into separate procedural systems that feed into each other.

Key Features

  • Four-level hierarchy — Stars → Planets → Moons → Surface detail and artificial habitats
  • Orbital stability — Mutual Hill Radius calculations and Rule of Five constraints prevent physically impossible planet placements
  • Habitability waterfall — Multi-step algorithm evaluating mass, orbital position, composition, hazards, atmosphere, and temperature in sequence
  • Civilisation layer — Population, development, inequality modelling, and technology level integration affecting economic output
  • Snow line and habitable zone calculations for each star type

Status

Active development. Current spec: Draft 2.1 (260222). See Revision Notes 260222 for planned changes.

Wiki Pages

CE Character Generator

A character creation tool for Cepheus Engine — the open-source SRD derivative of Classic Traveller. Implements streamlined Mneme variant rules for faster, more automated character generation.

Resources

Mneme CE Combat Rules

Mneme CE Space Combat

Ship Design Tools

  • CE Ships Spreadsheet — Ship statistics and customization tool
    • Spreadsheet: GI7B EXTERNAL RAW CE SHIPS 231024-06 240930.xlsx
    • Contains: Tonnage, Thrust, Cost, Maintenance, Crew, Function/Role data
    • Simple 1-page version for easy copy-pasting during gameplay
    • Detailed version for parameter modification and ship customization

Sample Ships

Ship Name Tonnage Thrust Jump Cost (MCr) Maintenance (Cr) Crew Role
Hull Code-1 (Merchant) 100 DT Thrust-4 J-1 54.7 54,720 3 Transport/Cargo
Sample Scout 100 DT Thrust-2 J-2 24.3 24,300 1-2 Exploration
Sample Courier 200 DT Thrust-3 J-3 45.8 45,800 2-4 Fast Transport

Traveller Character Generator

Fork of an existing open-source Traveller character generator.

Open PVE Card Game System (OPCS)

An open-source, cooperative card game framework where players face scenarios they design instead of each other. Cards are proxy-friendly, scarcity-free, and skill-driven. Power comes from strategy, coordination, and accumulated consequences — not purchases, rarity, or power creep.