Game Projects: Difference between revisions
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=== Mneme CE Space Combat === | === Mneme CE Space Combat === | ||
* '''[[Mneme CE Space Combat]]''' — | * '''[[Mneme CE Space Combat/Main_Page|Space Combat Main Page]]''' — Quick reference and chapter index | ||
* '''[[Mneme CE Space Combat/Chapter_1_Introduction|Chapter 1: Introduction]]''' — Overview, key features, superiority system | |||
* '''[[Mneme CE Space Combat/Chapter_2_Ship_Design|Chapter 2: Ship Design]]''' — Hulls, drives, components, weapons, sensors | |||
* '''[[Mneme CE Space Combat/Chapter_3_Crew_Functions|Chapter 3: Crew Functions]]''' — Major, Assistant, and Automated functions | |||
* '''[[Mneme CE Space Combat/Chapter_4_Combat_Mechanics|Chapter 4: Combat Mechanics]]''' — Initiative, phases, turns, action types, ranges | |||
* '''[[Mneme CE Space Combat/Chapter_5_Actions|Chapter 5: Actions]]''' — Detailed actions for all crew functions | |||
* '''[[Mneme CE Space Combat/Chapter_6_Reactions|Chapter 6: Reactions]]''' — All reaction types and preparation mechanics | |||
* '''[[Mneme CE Space Combat/Chapter_7_Damage_and_Morale|Chapter 7: Damage and Morale]]''' — HP, damage states, crew damage, morale | |||
* '''[[Mneme CE Space Combat/Chapter_8_Definitions_and_Tables|Chapter 8: Definitions and Tables]]''' — Complete reference tables | |||
* '''[[Mneme CE Space Combat/Chapter_9_Sample_Ships|Chapter 9: Sample Ships]]''' — 10 detailed ship stat blocks | |||
==== Ship Design Tools ==== | |||
* '''CE Ships Spreadsheet''' — Ship statistics and customization tool | * '''CE Ships Spreadsheet''' — Ship statistics and customization tool | ||
** Spreadsheet: [https://github.com/justinaquino/cecharactergen GI7B EXTERNAL RAW CE SHIPS 231024-06 240930.xlsx] | ** Spreadsheet: [https://github.com/justinaquino/cecharactergen GI7B EXTERNAL RAW CE SHIPS 231024-06 240930.xlsx] | ||
Revision as of 10:37, 28 February 2026
Game Projects
Tabletop and digital game projects — tools, generators, and game frameworks.
A procedural star system and world generator built as a Progressive Web App (PWA). Designed for tabletop sci-fi RPGs, it produces scientifically grounded systems using recursive logic and dice-based mechanics.
The core philosophy is simulationist and modular: stellar formation, planetary placement, habitability, and civilisation development are each broken into separate procedural systems that feed into each other.
Key Features
- Four-level hierarchy — Stars → Planets → Moons → Surface detail and artificial habitats
- Orbital stability — Mutual Hill Radius calculations and Rule of Five constraints prevent physically impossible planet placements
- Habitability waterfall — Multi-step algorithm evaluating mass, orbital position, composition, hazards, atmosphere, and temperature in sequence
- Civilisation layer — Population, development, inequality modelling, and technology level integration affecting economic output
- Snow line and habitable zone calculations for each star type
Status
Active development. Current spec: Draft 2.1 (260222). See Revision Notes 260222 for planned changes.
Wiki Pages
- Mneme World Generator — Master index and full table of contents
- Revision Notes & Upcoming Changes (260222) — Active development notes
- Logic Specification (Feb 22 2026) — Latest logic spec
- Ships & Star Systems – Master Equation Sheet
- World Generator PWA (Dec 2025)
External Links
CE Character Generator
A character creation tool for Cepheus Engine — the open-source SRD derivative of Classic Traveller. Implements streamlined Mneme variant rules for faster, more automated character generation.
Resources
- Mneme Cepheus Engine Rules — Complete rules reference with Mneme quick fixes
- Chapter 1: Character Creation — Character generation, careers, aging, mustering (10 tables)
- Chapter 2: Skills — Skill check mechanics and complete skill list
- Chapter 3: Psionics — Psionic talents, powers, training rules
- Chapter 4: Equipment — Technology levels, weapons, armor, gear, vehicles (21 tables)
Mneme CE Combat Rules
- Mneme CE Combat Rules — Streamlined variant combat system (One Roll per Turn)
- Chapter 1: Introduction — Design philosophy and benefits
- Chapter 2: Core Mechanics — Task resolution, Effects, Difficulty
- Chapter 3: Dice Mechanics — Modifiers, Advantage/Disadvantage
- Chapter 4: Running Combat — Narrative combat techniques
- Chapter 5: Conditions — Awareness, Terrain, Visibility
- Chapter 6: Actions — Action types and economy
- Chapter 7: Outcomes — Damage and resolution
- Chapter 8: Character Conditions — Health and mental states
- Chapter 9: Equipment — Combat gear and traits
- Chapter 10: Quick Characters — Sample NPCs
Mneme CE Space Combat
- Space Combat Main Page — Quick reference and chapter index
- Chapter 1: Introduction — Overview, key features, superiority system
- Chapter 2: Ship Design — Hulls, drives, components, weapons, sensors
- Chapter 3: Crew Functions — Major, Assistant, and Automated functions
- Chapter 4: Combat Mechanics — Initiative, phases, turns, action types, ranges
- Chapter 5: Actions — Detailed actions for all crew functions
- Chapter 6: Reactions — All reaction types and preparation mechanics
- Chapter 7: Damage and Morale — HP, damage states, crew damage, morale
- Chapter 8: Definitions and Tables — Complete reference tables
- Chapter 9: Sample Ships — 10 detailed ship stat blocks
Ship Design Tools
- CE Ships Spreadsheet — Ship statistics and customization tool
- Spreadsheet: GI7B EXTERNAL RAW CE SHIPS 231024-06 240930.xlsx
- Contains: Tonnage, Thrust, Cost, Maintenance, Crew, Function/Role data
- Simple 1-page version for easy copy-pasting during gameplay
- Detailed version for parameter modification and ship customization
Sample Ships
| Ship Name | Tonnage | Thrust | Jump | Cost (MCr) | Maintenance (Cr) | Crew | Role |
|---|---|---|---|---|---|---|---|
| Hull Code-1 (Merchant) | 100 DT | Thrust-4 | J-1 | 54.7 | 54,720 | 3 | Transport/Cargo |
| Sample Scout | 100 DT | Thrust-2 | J-2 | 24.3 | 24,300 | 1-2 | Exploration |
| Sample Courier | 200 DT | Thrust-3 | J-3 | 45.8 | 45,800 | 2-4 | Fast Transport |
External Links
Traveller Character Generator
Fork of an existing open-source Traveller character generator.
Open PVE Card Game System (OPCS)
An open-source, cooperative card game framework where players face scenarios they design instead of each other. Cards are proxy-friendly, scarcity-free, and skill-driven. Power comes from strategy, coordination, and accumulated consequences — not purchases, rarity, or power creep.