Game Projects: Difference between revisions
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** [[Mneme CE Chapter 3 Psionics|Chapter 3: Psionics]] — Psionic talents, powers, training rules | ** [[Mneme CE Chapter 3 Psionics|Chapter 3: Psionics]] — Psionic talents, powers, training rules | ||
** [[Mneme CE Chapter 4 Equipment|Chapter 4: Equipment]] — Technology levels, weapons, armor, gear, vehicles (21 tables) | ** [[Mneme CE Chapter 4 Equipment|Chapter 4: Equipment]] — Technology levels, weapons, armor, gear, vehicles (21 tables) | ||
** [[Mneme CE Chapter 6 Off World Travel|Chapter 6: Off-World Travel]] — Interplanetary/interstellar travel, operations, expenses | |||
** [[Mneme CE Chapter 7 Trade and Commerce|Chapter 7: Trade and Commerce]] — Speculative trade, pricing, brokers | |||
** [[Mneme CE Chapter 8 Ship Design|Chapter 8: Ship Design and Construction]] — Complete ship building rules, 23 sample ships | |||
=== Mneme CE Combat Rules === | === Mneme CE Combat Rules === | ||
| Line 119: | Line 122: | ||
| Fast Transport | | Fast Transport | ||
|} | |} | ||
=== Content Statistics === | |||
{| class="wikitable" | |||
|+ Mneme Cepheus Engine Wiki Content Summary | |||
! Section !! Chapters !! Lines !! Description | |||
|- | |||
| Core Rules || 7 || 7,060 || Chapters 1-4, 6-8 (Character, Skills, Psionics, Equipment, Travel, Trade, Ship Design) | |||
|- | |||
| Combat Rules || 10 || 4,880 || Personal combat system (Actions, Outcomes, Equipment, etc.) | |||
|- | |||
| Space Combat || 9 || 3,185 || Ship-to-ship combat (Crew functions, Actions, Reactions) | |||
|- | |||
| '''Total''' || '''26''' || '''15,125+''' || Complete rules reference | |||
|} | |||
; Individual Chapter Sizes | |||
: Chapter 1 (Character Creation): 974 lines (56KB) | |||
: Chapter 2 (Skills): 809 lines (36KB) | |||
: Chapter 3 (Psionics): 902 lines (32KB) | |||
: Chapter 4 (Equipment): 2,474 lines (80KB) | |||
: Chapter 6 (Off-World Travel): 490 lines (28KB) | |||
: Chapter 7 (Trade & Commerce): 216 lines (12KB) | |||
: Chapter 8 (Ship Design): 1,195 lines (84KB) | |||
=== External Links === | === External Links === | ||
Revision as of 12:39, 28 February 2026
Game Projects
Tabletop and digital game projects — tools, generators, and game frameworks.
A procedural star system and world generator built as a Progressive Web App (PWA). Designed for tabletop sci-fi RPGs, it produces scientifically grounded systems using recursive logic and dice-based mechanics.
The core philosophy is simulationist and modular: stellar formation, planetary placement, habitability, and civilisation development are each broken into separate procedural systems that feed into each other.
Key Features
- Four-level hierarchy — Stars → Planets → Moons → Surface detail and artificial habitats
- Orbital stability — Mutual Hill Radius calculations and Rule of Five constraints prevent physically impossible planet placements
- Habitability waterfall — Multi-step algorithm evaluating mass, orbital position, composition, hazards, atmosphere, and temperature in sequence
- Civilisation layer — Population, development, inequality modelling, and technology level integration affecting economic output
- Snow line and habitable zone calculations for each star type
Status
Active development. Current spec: Draft 2.1 (260222). See Revision Notes 260222 for planned changes.
Wiki Pages
- Mneme World Generator — Master index and full table of contents
- Revision Notes & Upcoming Changes (260222) — Active development notes
- Logic Specification (Feb 22 2026) — Latest logic spec
- Ships & Star Systems – Master Equation Sheet
- World Generator PWA (Dec 2025)
External Links
CE Character Generator
A character creation tool for Cepheus Engine — the open-source SRD derivative of Classic Traveller. Implements streamlined Mneme variant rules for faster, more automated character generation.
Resources
- Mneme Cepheus Engine Rules — Complete rules reference with Mneme quick fixes
- Chapter 1: Character Creation — Character generation, careers, aging, mustering (10 tables)
- Chapter 2: Skills — Skill check mechanics and complete skill list
- Chapter 3: Psionics — Psionic talents, powers, training rules
- Chapter 4: Equipment — Technology levels, weapons, armor, gear, vehicles (21 tables)
- Chapter 6: Off-World Travel — Interplanetary/interstellar travel, operations, expenses
- Chapter 7: Trade and Commerce — Speculative trade, pricing, brokers
- Chapter 8: Ship Design and Construction — Complete ship building rules, 23 sample ships
Mneme CE Combat Rules
- Mneme CE Combat Rules — Streamlined variant combat system (One Roll per Turn)
- Chapter 1: Introduction — Design philosophy and benefits
- Chapter 2: Core Mechanics — Task resolution, Effects, Difficulty
- Chapter 3: Dice Mechanics — Modifiers, Advantage/Disadvantage
- Chapter 4: Running Combat — Narrative combat techniques
- Chapter 5: Conditions — Awareness, Terrain, Visibility
- Chapter 6: Actions — Action types and economy
- Chapter 7: Outcomes — Damage and resolution
- Chapter 8: Character Conditions — Health and mental states
- Chapter 9: Equipment — Combat gear and traits
- Chapter 10: Quick Characters — Sample NPCs
Mneme CE Space Combat
- Space Combat Main Page — Quick reference and chapter index
- Chapter 1: Introduction — Overview, key features, superiority system
- Chapter 2: Ship Design — Hulls, drives, components, weapons, sensors
- Chapter 3: Crew Functions — Major, Assistant, and Automated functions
- Chapter 4: Combat Mechanics — Initiative, phases, turns, action types, ranges
- Chapter 5: Actions — Detailed actions for all crew functions
- Chapter 6: Reactions — All reaction types and preparation mechanics
- Chapter 7: Damage and Morale — HP, damage states, crew damage, morale
- Chapter 8: Definitions and Tables — Complete reference tables
- Chapter 9: Sample Ships — 10 detailed ship stat blocks
Ship Design Tools
- CE Ships Spreadsheet — Ship statistics and customization tool
- Spreadsheet: GI7B EXTERNAL RAW CE SHIPS 231024-06 240930.xlsx
- Contains: Tonnage, Thrust, Cost, Maintenance, Crew, Function/Role data
- Simple 1-page version for easy copy-pasting during gameplay
- Detailed version for parameter modification and ship customization
Sample Ships
| Ship Name | Tonnage | Thrust | Jump | Cost (MCr) | Maintenance (Cr) | Crew | Role |
|---|---|---|---|---|---|---|---|
| Hull Code-1 (Merchant) | 100 DT | Thrust-4 | J-1 | 54.7 | 54,720 | 3 | Transport/Cargo |
| Sample Scout | 100 DT | Thrust-2 | J-2 | 24.3 | 24,300 | 1-2 | Exploration |
| Sample Courier | 200 DT | Thrust-3 | J-3 | 45.8 | 45,800 | 2-4 | Fast Transport |
Content Statistics
| Section | Chapters | Lines | Description |
|---|---|---|---|
| Core Rules | 7 | 7,060 | Chapters 1-4, 6-8 (Character, Skills, Psionics, Equipment, Travel, Trade, Ship Design) |
| Combat Rules | 10 | 4,880 | Personal combat system (Actions, Outcomes, Equipment, etc.) |
| Space Combat | 9 | 3,185 | Ship-to-ship combat (Crew functions, Actions, Reactions) |
| Total | 26 | 15,125+ | Complete rules reference |
- Individual Chapter Sizes
- Chapter 1 (Character Creation): 974 lines (56KB)
- Chapter 2 (Skills): 809 lines (36KB)
- Chapter 3 (Psionics): 902 lines (32KB)
- Chapter 4 (Equipment): 2,474 lines (80KB)
- Chapter 6 (Off-World Travel): 490 lines (28KB)
- Chapter 7 (Trade & Commerce): 216 lines (12KB)
- Chapter 8 (Ship Design): 1,195 lines (84KB)
External Links
Traveller Character Generator
Fork of an existing open-source Traveller character generator.
Open PVE Card Game System (OPCS)
An open-source, cooperative card game framework where players face scenarios they design instead of each other. Cards are proxy-friendly, scarcity-free, and skill-driven. Power comes from strategy, coordination, and accumulated consequences — not purchases, rarity, or power creep.