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Game Projects

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Revision as of 12:39, 28 February 2026 by Ocjustin260223 (talk | contribs) ("Update Game_Projects with Chapters 6-8 and add Content Statistics")

Game Projects

Tabletop and digital game projects — tools, generators, and game frameworks.

A procedural star system and world generator built as a Progressive Web App (PWA). Designed for tabletop sci-fi RPGs, it produces scientifically grounded systems using recursive logic and dice-based mechanics.

The core philosophy is simulationist and modular: stellar formation, planetary placement, habitability, and civilisation development are each broken into separate procedural systems that feed into each other.

Key Features

  • Four-level hierarchy — Stars → Planets → Moons → Surface detail and artificial habitats
  • Orbital stability — Mutual Hill Radius calculations and Rule of Five constraints prevent physically impossible planet placements
  • Habitability waterfall — Multi-step algorithm evaluating mass, orbital position, composition, hazards, atmosphere, and temperature in sequence
  • Civilisation layer — Population, development, inequality modelling, and technology level integration affecting economic output
  • Snow line and habitable zone calculations for each star type

Status

Active development. Current spec: Draft 2.1 (260222). See Revision Notes 260222 for planned changes.

Wiki Pages

CE Character Generator

A character creation tool for Cepheus Engine — the open-source SRD derivative of Classic Traveller. Implements streamlined Mneme variant rules for faster, more automated character generation.

Resources

Mneme CE Combat Rules

Mneme CE Space Combat

Ship Design Tools

  • CE Ships Spreadsheet — Ship statistics and customization tool
    • Spreadsheet: GI7B EXTERNAL RAW CE SHIPS 231024-06 240930.xlsx
    • Contains: Tonnage, Thrust, Cost, Maintenance, Crew, Function/Role data
    • Simple 1-page version for easy copy-pasting during gameplay
    • Detailed version for parameter modification and ship customization

Sample Ships

Ship Name Tonnage Thrust Jump Cost (MCr) Maintenance (Cr) Crew Role
Hull Code-1 (Merchant) 100 DT Thrust-4 J-1 54.7 54,720 3 Transport/Cargo
Sample Scout 100 DT Thrust-2 J-2 24.3 24,300 1-2 Exploration
Sample Courier 200 DT Thrust-3 J-3 45.8 45,800 2-4 Fast Transport

Content Statistics

Mneme Cepheus Engine Wiki Content Summary
Section Chapters Lines Description
Core Rules 7 7,060 Chapters 1-4, 6-8 (Character, Skills, Psionics, Equipment, Travel, Trade, Ship Design)
Combat Rules 10 4,880 Personal combat system (Actions, Outcomes, Equipment, etc.)
Space Combat 9 3,185 Ship-to-ship combat (Crew functions, Actions, Reactions)
Total 26 15,125+ Complete rules reference
Individual Chapter Sizes
Chapter 1 (Character Creation): 974 lines (56KB)
Chapter 2 (Skills): 809 lines (36KB)
Chapter 3 (Psionics): 902 lines (32KB)
Chapter 4 (Equipment): 2,474 lines (80KB)
Chapter 6 (Off-World Travel): 490 lines (28KB)
Chapter 7 (Trade & Commerce): 216 lines (12KB)
Chapter 8 (Ship Design): 1,195 lines (84KB)

Traveller Character Generator

Fork of an existing open-source Traveller character generator.

Open PVE Card Game System (OPCS)

An open-source, cooperative card game framework where players face scenarios they design instead of each other. Cards are proxy-friendly, scarcity-free, and skill-driven. Power comes from strategy, coordination, and accumulated consequences — not purchases, rarity, or power creep.