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= Game Projects =
= Game Projects =


Tabletop and digital game projects — tools, generators, and game frameworks.
Tabletop and digital game projects — comprehensive RPG rulesets, procedural generators, and game frameworks.


== [[Mneme_World_Generator|Mneme World Generator]] ==
This section contains '''95 wiki pages''' organized into '''4 major subsections''', with the primary focus on the '''Mneme Cepheus Engine''' — a complete tabletop RPG ruleset with 26 chapters and 15,125+ lines of documentation.


A procedural star system and world generator built as a Progressive Web App (PWA). Designed for tabletop sci-fi RPGs, it produces scientifically grounded systems using recursive logic and dice-based mechanics.
== Subsection Overview ==


The core philosophy is simulationist and modular: stellar formation, planetary placement, habitability, and civilisation development are each broken into separate procedural systems that feed into each other.
{| class="wikitable"
|+ Game Projects Content Structure
! Subsection !! Pages !! Lines !! Size !! Primary Content
|-
| '''[[#1._CE_Character_Generator|1. CE Character Generator]]''' || 26 || 15,125 || 561KB || Complete Cepheus Engine RPG rules
|-
| '''[[#2._Mneme_World_Generator|2. Mneme World Generator]]''' || 15+ || — || — || Procedural star system generator
|-
| '''[[#3._Traveller_Character_Generator|3. Traveller Character Generator]]''' || 2 || — || — || Classic Traveller implementation
|-
| '''[[#4._Open_PVE_Card_System|4. Open PVE Card System (OPCS)]]''' || 2+ || — || — || Cooperative card game framework
|}


=== Key Features ===
== 1. CE Character Generator ==


* '''Four-level hierarchy''' — Stars → Planets → Moons → Surface detail and artificial habitats
; Description
* '''Orbital stability''' — Mutual Hill Radius calculations and Rule of Five constraints prevent physically impossible planet placements
: A character creation tool and complete rules reference for '''Cepheus Engine''' — the open-source SRD derivative of Classic Traveller. Implements streamlined '''Mneme variant rules''' for faster, more automated character generation and gameplay.
* '''Habitability waterfall''' — Multi-step algorithm evaluating mass, orbital position, composition, hazards, atmosphere, and temperature in sequence
* '''Civilisation layer''' — Population, development, inequality modelling, and technology level integration affecting economic output
* '''Snow line and habitable zone calculations''' for each star type


=== Status ===
; Statistics
: '''26 chapters''' | '''15,125 lines''' | '''561KB total'''


Active development. Current spec: Draft 2.1 (260222). See [[Mneme World Generator/Revision Notes 260222|Revision Notes 260222]] for planned changes.
; Organization
: Three major rule systems covering core gameplay, personal combat, and space combat


=== Wiki Pages ===
=== 1.1 Core Rules (Chapters 1-4, 6-8) ===


* [[Mneme_World_Generator|Mneme World Generator]] — Master index and full table of contents
; Description
* [[Mneme World Generator/Revision Notes 260222|Revision Notes & Upcoming Changes (260222)]] — Active development notes
: Essential RPG rules covering character creation, skills, equipment, travel, and ship design. These chapters form the foundation of the Cepheus Engine system.
* [[Mneme World Generator/Logic Specification (Feb 22 2026)|Logic Specification (Feb 22 2026)]] — Latest logic spec
* [[Mneme World Generator/Ships and Star Systems|Ships & Star Systems – Master Equation Sheet]]
* [[Mneme World Generator/PWA (Dec 2025)|World Generator PWA (Dec 2025)]]


=== External Links ===
; Statistics
: '''7 chapters''' | '''7,060 lines''' | '''328KB'''


* [https://github.com/StevenTiu22/mneme-world-generator-pwa GitHub — Mneme World Generator PWA]
; Chapter Index
{| class="wikitable"
! Chapter !! Title !! Lines !! Key Content
|-
| [[Mneme CE Chapter 1 Character Creation|1]] || Character Creation || 974 || Character generation, careers, aging, mustering (10 tables)
|-
| [[Mneme CE Chapter 2 Skills|2]] || Skills || 809 || Skill check mechanics, complete skill list, Space Combat skill clarifications
|-
| [[Mneme CE Chapter 3 Psionics|3]] || Psionics || 902 || Psionic talents, powers, training rules
|-
| [[Mneme CE Chapter 4 Equipment|4]] || Equipment || 2,474 || Technology levels, weapons, armor, gear, vehicles (21 tables)
|-
| [[Mneme CE Chapter 6 Off World Travel|6]] || Off-World Travel || 490 || Interplanetary/interstellar travel, Jump mechanics, operations
|-
| [[Mneme CE Chapter 7 Trade and Commerce|7]] || Trade and Commerce || 216 || Speculative trade, pricing, brokers
|-
| [[Mneme CE Chapter 8 Ship Design|8]] || Ship Design || 1,195 || Complete ship building rules, 23 sample ships, small craft
|}


== CE Character Generator ==
; Main Page
: '''[[Mneme Cepheus Engine Rules]]''' — Central index for all core rules with Mneme quick fixes summary


A character creation tool for Cepheus Engine — the open-source SRD derivative of Classic Traveller. Implements streamlined Mneme variant rules for faster, more automated character generation.
=== 1.2 Combat Rules (10 Chapters) ===


=== Resources ===
; Description
: Streamlined variant combat system using the '''One Roll per Turn''' philosophy. Reduces mental overhead while maintaining tactical depth.


* '''[[Mneme Cepheus Engine Rules]]''' — Complete rules reference with Mneme quick fixes
; Statistics
** [[Mneme CE Chapter 1 Character Creation|Chapter 1: Character Creation]] — Character generation, careers, aging, mustering (10 tables)
: '''10 chapters''' | '''4,880 lines''' | '''141KB'''
** [[Mneme CE Chapter 2 Skills|Chapter 2: Skills]] — Skill check mechanics and complete skill list
** [[Mneme CE Chapter 3 Psionics|Chapter 3: Psionics]] — Psionic talents, powers, training rules
** [[Mneme CE Chapter 4 Equipment|Chapter 4: Equipment]] — Technology levels, weapons, armor, gear, vehicles (21 tables)
** [[Mneme CE Chapter 6 Off World Travel|Chapter 6: Off-World Travel]] — Interplanetary/interstellar travel, operations, expenses
** [[Mneme CE Chapter 7 Trade and Commerce|Chapter 7: Trade and Commerce]] — Speculative trade, pricing, brokers
** [[Mneme CE Chapter 8 Ship Design|Chapter 8: Ship Design and Construction]] — Complete ship building rules, 23 sample ships


=== Mneme CE Combat Rules ===
; Chapter Index
{| class="wikitable"
! Chapter !! Title !! Lines !! Key Content
|-
| [[Mneme CE Combat Rules/Introduction|1]] || Introduction || 80 || Design philosophy, benefits of Mneme variant
|-
| [[Mneme CE Combat Rules/Core Mechanics|2]] || Core Mechanics || 180 || One Roll per Turn, Task Resolution
|-
| [[Mneme CE Combat Rules/Dice Mechanics|3]] || Dice Mechanics || 100 || Modifiers, Difficulty, Advantage/Disadvantage
|-
| [[Mneme CE Combat Rules/Running Combat|4]] || Running Combat || 120 || Narrative combat, 3 Key Factors
|-
| [[Mneme CE Combat Rules/Conditions|5]] || Conditions || 150 || Awareness, Terrain, Weather, Visibility
|-
| [[Mneme CE Combat Rules/Actions|6]] || Actions || 800 || Action types, Movement, Reactions, Attack options
|-
| [[Mneme CE Combat Rules/Outcomes|7]] || Outcomes || 600 || Damage mechanics, Success/Failure effects
|-
| [[Mneme CE Combat Rules/Character Conditions|8]] || Character Conditions || 550 || Health states, mental conditions, recovery
|-
| [[Mneme CE Combat Rules/Equipment|9]] || Equipment || 1,200 || Weapons, armor, equipment traits
|-
| [[Mneme CE Combat Rules/Quick Characters|10]] || Quick Characters || 300 || Sample NPCs, templates
|}


* '''[[Mneme CE Combat Rules]]''' — Streamlined variant combat system (One Roll per Turn)
; Main Page
** [[Mneme CE Combat Rules/Introduction|Chapter 1: Introduction]] — Design philosophy and benefits
: '''[[Mneme CE Combat Rules]]''' — Central index for combat system with quick reference tables
** [[Mneme CE Combat Rules/Core Mechanics|Chapter 2: Core Mechanics]] — Task resolution, Effects, Difficulty
** [[Mneme CE Combat Rules/Dice Mechanics|Chapter 3: Dice Mechanics]] — Modifiers, Advantage/Disadvantage
** [[Mneme CE Combat Rules/Running Combat|Chapter 4: Running Combat]] — Narrative combat techniques
** [[Mneme CE Combat Rules/Conditions|Chapter 5: Conditions]] — Awareness, Terrain, Visibility
** [[Mneme CE Combat Rules/Actions|Chapter 6: Actions]] — Action types and economy
** [[Mneme CE Combat Rules/Outcomes|Chapter 7: Outcomes]] — Damage and resolution
** [[Mneme CE Combat Rules/Character Conditions|Chapter 8: Character Conditions]] — Health and mental states
** [[Mneme CE Combat Rules/Equipment|Chapter 9: Equipment]] — Combat gear and traits
** [[Mneme CE Combat Rules/Quick Characters|Chapter 10: Quick Characters]] — Sample NPCs


=== Mneme CE Space Combat ===
=== 1.3 Space Combat (9 Chapters) ===


* '''[[Mneme CE Space Combat/Main_Page|Space Combat Main Page]]''' — Quick reference and chapter index
; Description
* '''[[Mneme CE Space Combat/Chapter_1_Introduction|Chapter 1: Introduction]]''' — Overview, key features, superiority system
: Ship-to-ship combat using standard Cepheus Engine skills. Features crew functions, phases, and streamlined action economy.
* '''[[Mneme CE Space Combat/Chapter_2_Ship_Design|Chapter 2: Ship Design]]''' — Hulls, drives, components, weapons, sensors
* '''[[Mneme CE Space Combat/Chapter_3_Crew_Functions|Chapter 3: Crew Functions]]''' — Major, Assistant, and Automated functions
* '''[[Mneme CE Space Combat/Chapter_4_Combat_Mechanics|Chapter 4: Combat Mechanics]]''' — Initiative, phases, turns, action types, ranges
* '''[[Mneme CE Space Combat/Chapter_5_Actions|Chapter 5: Actions]]''' — Detailed actions for all crew functions
* '''[[Mneme CE Space Combat/Chapter_6_Reactions|Chapter 6: Reactions]]''' — All reaction types and preparation mechanics
* '''[[Mneme CE Space Combat/Chapter_7_Damage_and_Morale|Chapter 7: Damage and Morale]]''' — HP, damage states, crew damage, morale
* '''[[Mneme CE Space Combat/Chapter_8_Definitions_and_Tables|Chapter 8: Definitions and Tables]]''' — Complete reference tables
* '''[[Mneme CE Space Combat/Chapter_9_Sample_Ships|Chapter 9: Sample Ships]]''' — 10 detailed ship stat blocks


==== Ship Design Tools ====
; Statistics
: '''9 chapters''' | '''3,185 lines''' | '''92KB'''


* '''CE Ships Spreadsheet''' — Ship statistics and customization tool
; Chapter Index
** Spreadsheet: [https://github.com/justinaquino/cecharactergen GI7B EXTERNAL RAW CE SHIPS 231024-06 240930.xlsx]
{| class="wikitable"
** Contains: Tonnage, Thrust, Cost, Maintenance, Crew, Function/Role data
! Chapter !! Title !! Lines !! Key Content
** Simple 1-page version for easy copy-pasting during gameplay
|-
** Detailed version for parameter modification and ship customization
| [[Mneme CE Space Combat/Main_Page|Main]] || Main Page || 120 || Quick reference, index
|-
| [[Mneme CE Space Combat/Chapter_1_Introduction|1]] || Introduction || 100 || Overview, key features, superiority system
|-
| [[Mneme CE Space Combat/Chapter_2_Ship_Design|2]] || Ship Design || 250 || Hulls, drives, components, weapons, sensors
|-
| [[Mneme CE Space Combat/Chapter_3_Crew_Functions|3]] || Crew Functions || 200 || Captain, NavComm, Engineer, Pilot, Gunner roles
|-
| [[Mneme CE Space Combat/Chapter_4_Combat_Mechanics|4]] || Combat Mechanics || 300 || Initiative, phases, turns, action types, ranges
|-
| [[Mneme CE Space Combat/Chapter_5_Actions|5]] || Actions || 500 || Detailed actions for all crew functions
|-
| [[Mneme CE Space Combat/Chapter_6_Reactions|6]] || Reactions || 300 || All reaction types and preparation mechanics
|-
| [[Mneme CE Space Combat/Chapter_7_Damage_and_Morale|7]] || Damage and Morale || 350 || HP, damage states, crew damage, morale system
|-
| [[Mneme CE Space Combat/Chapter_8_Definitions_and_Tables|8]] || Definitions and Tables || 450 || Complete reference tables
|-
| [[Mneme CE Space Combat/Chapter_9_Sample_Ships|9]] || Sample Ships || 800 || 10 detailed ship stat blocks
|}


==== Sample Ships ====
; Main Page
: '''[[Mneme CE Space Combat]]''' — Central index for space combat rules
 
=== 1.4 Ship Design Tools ===
 
; Description
: Spreadsheets and tools for designing and customizing starships.
 
; Resources
* '''[[CE Ships Spreadsheet]]''' — Ship statistics and customization tool
* Spreadsheet: [https://github.com/justinaquino/cecharactergen GI7B EXTERNAL RAW CE SHIPS 231024-06 240930.xlsx]
* Simple 1-page version for easy copy-pasting during gameplay
* Detailed version for parameter modification and ship customization
 
=== 1.5 Sample Ships ===


{| class="wikitable"
{| class="wikitable"
! Ship Name
! Ship Name !! Tonnage !! Thrust !! Jump !! Cost (MCr) !! Crew !! Role
! Tonnage
! Thrust
! Jump
! Cost (MCr)
! Maintenance (Cr)
! Crew
! Role
|-
|-
| Hull Code-1 (Merchant)
| Hull Code-1 (Merchant) || 100 DT || Thrust-4 || J-1 || 54.7 || 3 || Transport/Cargo
| 100 DT
| Thrust-4
| J-1
| 54.7
| 54,720
| 3
| Transport/Cargo
|-
|-
| Sample Scout
| Sample Scout || 100 DT || Thrust-2 || J-2 || 24.3 || 1-2 || Exploration
| 100 DT
| Thrust-2
| J-2
| 24.3
| 24,300
| 1-2
| Exploration
|-
|-
| Sample Courier
| Sample Courier || 200 DT || Thrust-3 || J-3 || 45.8 || 2-4 || Fast Transport
| 200 DT
| Thrust-3
| J-3
| 45.8
| 45,800
| 2-4
| Fast Transport
|}
|}


=== Content Statistics ===
; External Links
: [https://github.com/justinaquino/cecharactergen GitHub — CE Character Generator]
 
== 2. Mneme World Generator ==
 
; Description
: A procedural star system and world generator built as a Progressive Web App (PWA). Designed for tabletop sci-fi RPGs, it produces scientifically grounded systems using recursive logic and dice-based mechanics.


; Statistics
: '''15+ pages''' | Active development, Draft 2.1 (260222)
; Philosophy
: Simulationist and modular: stellar formation, planetary placement, habitability, and civilisation development are each broken into separate procedural systems that feed into each other.
; Key Features
* '''Four-level hierarchy''' — Stars → Planets → Moons → Surface detail and artificial habitats
* '''Orbital stability''' — Mutual Hill Radius calculations and Rule of Five constraints
* '''Habitability waterfall''' — Multi-step algorithm evaluating mass, orbital position, composition, hazards
* '''Civilisation layer''' — Population, development, inequality modelling, technology level integration
; Wiki Index
{| class="wikitable"
{| class="wikitable"
|+ Mneme Cepheus Engine Wiki Content Summary
! Page !! Description
! Section !! Chapters !! Lines !! Description
|-
|-
| Core Rules || 7 || 7,060 || Chapters 1-4, 6-8 (Character, Skills, Psionics, Equipment, Travel, Trade, Ship Design)
| [[Mneme_World_Generator|Mneme World Generator]] || Master index and full table of contents
|-
|-
| Combat Rules || 10 || 4,880 || Personal combat system (Actions, Outcomes, Equipment, etc.)
| [[Mneme World Generator/Revision Notes 260222|Revision Notes 260222]] || Active development notes
|-
|-
| Space Combat || 9 || 3,185 || Ship-to-ship combat (Crew functions, Actions, Reactions)
| [[Mneme World Generator/Logic Specification (Feb 22 2026)|Logic Specification]] || Latest logic spec
|-
|-
| '''Total''' || '''26''' || '''15,125+''' || Complete rules reference
| [[Mneme World Generator/Ships and Star Systems|Ships & Star Systems]] || Master equation sheet
|-
| [[Mneme World Generator/PWA (Dec 2025)|World Generator PWA]] || PWA implementation details
|}
|}


; Individual Chapter Sizes
; External Links
: Chapter 1 (Character Creation): 974 lines (56KB)
: [https://github.com/StevenTiu22/mneme-world-generator-pwa GitHub — Mneme World Generator PWA]
: Chapter 2 (Skills): 809 lines (36KB)
: Chapter 3 (Psionics): 902 lines (32KB)
: Chapter 4 (Equipment): 2,474 lines (80KB)
: Chapter 6 (Off-World Travel): 490 lines (28KB)
: Chapter 7 (Trade & Commerce): 216 lines (12KB)
: Chapter 8 (Ship Design): 1,195 lines (84KB)
 
=== External Links ===


* [https://github.com/justinaquino/cecharactergen GitHub — CE Character Generator]
== 3. Traveller Character Generator ==


== Traveller Character Generator ==
; Description
: Fork of an existing open-source Traveller character generator.


Fork of an existing open-source Traveller character generator.
; Statistics
: '''2 pages''' | Repository documentation


; Resources
* [https://github.com/pgorman/travellercharactergenerator Upstream — pgorman/travellercharactergenerator]
* [https://github.com/pgorman/travellercharactergenerator Upstream — pgorman/travellercharactergenerator]
* [https://github.com/justinaquino/travellercharactergenerator Fork]
* [https://github.com/justinaquino/travellercharactergenerator Fork]


== Open PVE Card Game System (OPCS) ==
== 4. Open PVE Card System (OPCS) ==


An open-source, cooperative card game framework where players face scenarios they design instead of each other. Cards are proxy-friendly, scarcity-free, and skill-driven. Power comes from strategy, coordination, and accumulated consequences — not purchases, rarity, or power creep.
; Description
: An open-source, cooperative card game framework where players face scenarios they design instead of each other. Cards are proxy-friendly, scarcity-free, and skill-driven.


; Statistics
: '''2+ pages''' | Draft version 0.1
; Philosophy
: Power comes from strategy, coordination, and accumulated consequences — not purchases, rarity, or power creep.
; Resources
* [[Open_PVE_CS_Draft_Version_0.1_260111|Open PVE CS Draft Version 0.1 260111]]
* [[Open_PVE_CS_Draft_Version_0.1_260111|Open PVE CS Draft Version 0.1 260111]]
== Content Statistics Summary ==
{| class="wikitable"
|+ Game Projects Complete Breakdown
! Subsection !! Sub-parts !! Chapters !! Total Lines !! Total Size
|-
| CE Character Generator || 3 || 26 || 15,125 || 561KB
|-
| ├─ Core Rules || — || 7 || 7,060 || 328KB
|-
| ├─ Combat Rules || — || 10 || 4,880 || 141KB
|-
| └─ Space Combat || — || 9 || 3,185 || 92KB
|-
| Mneme World Generator || — || — || — || —
|-
| Traveller Character Generator || — || — || — || —
|-
| Open PVE Card System || — || — || — || —
|-
| '''Total''' || — || '''26+''' || '''15,125+''' || '''561KB+'''
|}
== External Links ==
* [https://github.com/justinaquino/cecharactergen GitHub — CE Character Generator]
* [https://www.drivethrurpg.com/en/product/187941/cepheus-engine-srd Cepheus Engine SRD] (DriveThruRPG)
[[Category:Game Projects]]
[[Category:Navigation]]
[[Category:Index]]

Revision as of 13:56, 28 February 2026

Game Projects

Tabletop and digital game projects — comprehensive RPG rulesets, procedural generators, and game frameworks.

This section contains 95 wiki pages organized into 4 major subsections, with the primary focus on the Mneme Cepheus Engine — a complete tabletop RPG ruleset with 26 chapters and 15,125+ lines of documentation.

Subsection Overview

Game Projects Content Structure
Subsection Pages Lines Size Primary Content
1. CE Character Generator 26 15,125 561KB Complete Cepheus Engine RPG rules
2. Mneme World Generator 15+ Procedural star system generator
3. Traveller Character Generator 2 Classic Traveller implementation
4. Open PVE Card System (OPCS) 2+ Cooperative card game framework

1. CE Character Generator

Description
A character creation tool and complete rules reference for Cepheus Engine — the open-source SRD derivative of Classic Traveller. Implements streamlined Mneme variant rules for faster, more automated character generation and gameplay.
Statistics
26 chapters | 15,125 lines | 561KB total
Organization
Three major rule systems covering core gameplay, personal combat, and space combat

1.1 Core Rules (Chapters 1-4, 6-8)

Description
Essential RPG rules covering character creation, skills, equipment, travel, and ship design. These chapters form the foundation of the Cepheus Engine system.
Statistics
7 chapters | 7,060 lines | 328KB
Chapter Index
Chapter Title Lines Key Content
1 Character Creation 974 Character generation, careers, aging, mustering (10 tables)
2 Skills 809 Skill check mechanics, complete skill list, Space Combat skill clarifications
3 Psionics 902 Psionic talents, powers, training rules
4 Equipment 2,474 Technology levels, weapons, armor, gear, vehicles (21 tables)
6 Off-World Travel 490 Interplanetary/interstellar travel, Jump mechanics, operations
7 Trade and Commerce 216 Speculative trade, pricing, brokers
8 Ship Design 1,195 Complete ship building rules, 23 sample ships, small craft
Main Page
Mneme Cepheus Engine Rules — Central index for all core rules with Mneme quick fixes summary

1.2 Combat Rules (10 Chapters)

Description
Streamlined variant combat system using the One Roll per Turn philosophy. Reduces mental overhead while maintaining tactical depth.
Statistics
10 chapters | 4,880 lines | 141KB
Chapter Index
Chapter Title Lines Key Content
1 Introduction 80 Design philosophy, benefits of Mneme variant
2 Core Mechanics 180 One Roll per Turn, Task Resolution
3 Dice Mechanics 100 Modifiers, Difficulty, Advantage/Disadvantage
4 Running Combat 120 Narrative combat, 3 Key Factors
5 Conditions 150 Awareness, Terrain, Weather, Visibility
6 Actions 800 Action types, Movement, Reactions, Attack options
7 Outcomes 600 Damage mechanics, Success/Failure effects
8 Character Conditions 550 Health states, mental conditions, recovery
9 Equipment 1,200 Weapons, armor, equipment traits
10 Quick Characters 300 Sample NPCs, templates
Main Page
Mneme CE Combat Rules — Central index for combat system with quick reference tables

1.3 Space Combat (9 Chapters)

Description
Ship-to-ship combat using standard Cepheus Engine skills. Features crew functions, phases, and streamlined action economy.
Statistics
9 chapters | 3,185 lines | 92KB
Chapter Index
Chapter Title Lines Key Content
Main Main Page 120 Quick reference, index
1 Introduction 100 Overview, key features, superiority system
2 Ship Design 250 Hulls, drives, components, weapons, sensors
3 Crew Functions 200 Captain, NavComm, Engineer, Pilot, Gunner roles
4 Combat Mechanics 300 Initiative, phases, turns, action types, ranges
5 Actions 500 Detailed actions for all crew functions
6 Reactions 300 All reaction types and preparation mechanics
7 Damage and Morale 350 HP, damage states, crew damage, morale system
8 Definitions and Tables 450 Complete reference tables
9 Sample Ships 800 10 detailed ship stat blocks
Main Page
Mneme CE Space Combat — Central index for space combat rules

1.4 Ship Design Tools

Description
Spreadsheets and tools for designing and customizing starships.
Resources

1.5 Sample Ships

Ship Name Tonnage Thrust Jump Cost (MCr) Crew Role
Hull Code-1 (Merchant) 100 DT Thrust-4 J-1 54.7 3 Transport/Cargo
Sample Scout 100 DT Thrust-2 J-2 24.3 1-2 Exploration
Sample Courier 200 DT Thrust-3 J-3 45.8 2-4 Fast Transport
External Links
GitHub — CE Character Generator

2. Mneme World Generator

Description
A procedural star system and world generator built as a Progressive Web App (PWA). Designed for tabletop sci-fi RPGs, it produces scientifically grounded systems using recursive logic and dice-based mechanics.
Statistics
15+ pages | Active development, Draft 2.1 (260222)
Philosophy
Simulationist and modular: stellar formation, planetary placement, habitability, and civilisation development are each broken into separate procedural systems that feed into each other.
Key Features
  • Four-level hierarchy — Stars → Planets → Moons → Surface detail and artificial habitats
  • Orbital stability — Mutual Hill Radius calculations and Rule of Five constraints
  • Habitability waterfall — Multi-step algorithm evaluating mass, orbital position, composition, hazards
  • Civilisation layer — Population, development, inequality modelling, technology level integration
Wiki Index
Page Description
Mneme World Generator Master index and full table of contents
Revision Notes 260222 Active development notes
Logic Specification Latest logic spec
Ships & Star Systems Master equation sheet
World Generator PWA PWA implementation details
External Links
GitHub — Mneme World Generator PWA

3. Traveller Character Generator

Description
Fork of an existing open-source Traveller character generator.
Statistics
2 pages | Repository documentation
Resources

4. Open PVE Card System (OPCS)

Description
An open-source, cooperative card game framework where players face scenarios they design instead of each other. Cards are proxy-friendly, scarcity-free, and skill-driven.
Statistics
2+ pages | Draft version 0.1
Philosophy
Power comes from strategy, coordination, and accumulated consequences — not purchases, rarity, or power creep.
Resources

Content Statistics Summary

Game Projects Complete Breakdown
Subsection Sub-parts Chapters Total Lines Total Size
CE Character Generator 3 26 15,125 561KB
├─ Core Rules 7 7,060 328KB
├─ Combat Rules 10 4,880 141KB
└─ Space Combat 9 3,185 92KB
Mneme World Generator
Traveller Character Generator
Open PVE Card System
Total 26+ 15,125+ 561KB+