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= Game Projects = | = Game Projects = | ||
Tabletop and digital game projects — | Tabletop and digital game projects — comprehensive RPG rulesets, procedural generators, and game frameworks. | ||
This section contains '''95 wiki pages''' organized into '''4 major subsections''', with the primary focus on the '''Mneme Cepheus Engine''' — a complete tabletop RPG ruleset with 26 chapters and 15,125+ lines of documentation. | |||
== Subsection Overview == | |||
{| class="wikitable" | |||
|+ Game Projects Content Structure | |||
! Subsection !! Pages !! Lines !! Size !! Primary Content | |||
|- | |||
| '''[[#1._CE_Character_Generator|1. CE Character Generator]]''' || 26 || 15,125 || 561KB || Complete Cepheus Engine RPG rules | |||
|- | |||
| '''[[#2._Mneme_World_Generator|2. Mneme World Generator]]''' || 15+ || — || — || Procedural star system generator | |||
|- | |||
| '''[[#3._Traveller_Character_Generator|3. Traveller Character Generator]]''' || 2 || — || — || Classic Traveller implementation | |||
|- | |||
| '''[[#4._Open_PVE_Card_System|4. Open PVE Card System (OPCS)]]''' || 2+ || — || — || Cooperative card game framework | |||
|} | |||
== | == 1. CE Character Generator == | ||
; Description | |||
: A character creation tool and complete rules reference for '''Cepheus Engine''' — the open-source SRD derivative of Classic Traveller. Implements streamlined '''Mneme variant rules''' for faster, more automated character generation and gameplay. | |||
; Statistics | |||
: '''26 chapters''' | '''15,125 lines''' | '''561KB total''' | |||
; Organization | |||
: Three major rule systems covering core gameplay, personal combat, and space combat | |||
=== | === 1.1 Core Rules (Chapters 1-4, 6-8) === | ||
; Description | |||
: Essential RPG rules covering character creation, skills, equipment, travel, and ship design. These chapters form the foundation of the Cepheus Engine system. | |||
; Statistics | |||
: '''7 chapters''' | '''7,060 lines''' | '''328KB''' | |||
; Chapter Index | |||
{| class="wikitable" | |||
! Chapter !! Title !! Lines !! Key Content | |||
|- | |||
| [[Mneme CE Chapter 1 Character Creation|1]] || Character Creation || 974 || Character generation, careers, aging, mustering (10 tables) | |||
|- | |||
| [[Mneme CE Chapter 2 Skills|2]] || Skills || 809 || Skill check mechanics, complete skill list, Space Combat skill clarifications | |||
|- | |||
| [[Mneme CE Chapter 3 Psionics|3]] || Psionics || 902 || Psionic talents, powers, training rules | |||
|- | |||
| [[Mneme CE Chapter 4 Equipment|4]] || Equipment || 2,474 || Technology levels, weapons, armor, gear, vehicles (21 tables) | |||
|- | |||
| [[Mneme CE Chapter 6 Off World Travel|6]] || Off-World Travel || 490 || Interplanetary/interstellar travel, Jump mechanics, operations | |||
|- | |||
| [[Mneme CE Chapter 7 Trade and Commerce|7]] || Trade and Commerce || 216 || Speculative trade, pricing, brokers | |||
|- | |||
| [[Mneme CE Chapter 8 Ship Design|8]] || Ship Design || 1,195 || Complete ship building rules, 23 sample ships, small craft | |||
|} | |||
; Main Page | |||
: '''[[Mneme Cepheus Engine Rules]]''' — Central index for all core rules with Mneme quick fixes summary | |||
=== 1.2 Combat Rules (10 Chapters) === | |||
; Description | |||
: Streamlined variant combat system using the '''One Roll per Turn''' philosophy. Reduces mental overhead while maintaining tactical depth. | |||
; Statistics | |||
: '''10 chapters''' | '''4,880 lines''' | '''141KB''' | |||
= | ; Chapter Index | ||
{| class="wikitable" | |||
! Chapter !! Title !! Lines !! Key Content | |||
|- | |||
| [[Mneme CE Combat Rules/Introduction|1]] || Introduction || 80 || Design philosophy, benefits of Mneme variant | |||
|- | |||
| [[Mneme CE Combat Rules/Core Mechanics|2]] || Core Mechanics || 180 || One Roll per Turn, Task Resolution | |||
|- | |||
| [[Mneme CE Combat Rules/Dice Mechanics|3]] || Dice Mechanics || 100 || Modifiers, Difficulty, Advantage/Disadvantage | |||
|- | |||
| [[Mneme CE Combat Rules/Running Combat|4]] || Running Combat || 120 || Narrative combat, 3 Key Factors | |||
|- | |||
| [[Mneme CE Combat Rules/Conditions|5]] || Conditions || 150 || Awareness, Terrain, Weather, Visibility | |||
|- | |||
| [[Mneme CE Combat Rules/Actions|6]] || Actions || 800 || Action types, Movement, Reactions, Attack options | |||
|- | |||
| [[Mneme CE Combat Rules/Outcomes|7]] || Outcomes || 600 || Damage mechanics, Success/Failure effects | |||
|- | |||
| [[Mneme CE Combat Rules/Character Conditions|8]] || Character Conditions || 550 || Health states, mental conditions, recovery | |||
|- | |||
| [[Mneme CE Combat Rules/Equipment|9]] || Equipment || 1,200 || Weapons, armor, equipment traits | |||
|- | |||
| [[Mneme CE Combat Rules/Quick Characters|10]] || Quick Characters || 300 || Sample NPCs, templates | |||
|} | |||
; Main Page | |||
: '''[[Mneme CE Combat Rules]]''' — Central index for combat system with quick reference tables | |||
=== | === 1.3 Space Combat (9 Chapters) === | ||
; Description | |||
: Ship-to-ship combat using standard Cepheus Engine skills. Features crew functions, phases, and streamlined action economy. | |||
; Statistics | |||
: '''9 chapters''' | '''3,185 lines''' | '''92KB''' | |||
; Chapter Index | |||
{| class="wikitable" | |||
! Chapter !! Title !! Lines !! Key Content | |||
|- | |||
| [[Mneme CE Space Combat/Main_Page|Main]] || Main Page || 120 || Quick reference, index | |||
|- | |||
| [[Mneme CE Space Combat/Chapter_1_Introduction|1]] || Introduction || 100 || Overview, key features, superiority system | |||
|- | |||
| [[Mneme CE Space Combat/Chapter_2_Ship_Design|2]] || Ship Design || 250 || Hulls, drives, components, weapons, sensors | |||
|- | |||
| [[Mneme CE Space Combat/Chapter_3_Crew_Functions|3]] || Crew Functions || 200 || Captain, NavComm, Engineer, Pilot, Gunner roles | |||
|- | |||
| [[Mneme CE Space Combat/Chapter_4_Combat_Mechanics|4]] || Combat Mechanics || 300 || Initiative, phases, turns, action types, ranges | |||
|- | |||
| [[Mneme CE Space Combat/Chapter_5_Actions|5]] || Actions || 500 || Detailed actions for all crew functions | |||
|- | |||
| [[Mneme CE Space Combat/Chapter_6_Reactions|6]] || Reactions || 300 || All reaction types and preparation mechanics | |||
|- | |||
| [[Mneme CE Space Combat/Chapter_7_Damage_and_Morale|7]] || Damage and Morale || 350 || HP, damage states, crew damage, morale system | |||
|- | |||
| [[Mneme CE Space Combat/Chapter_8_Definitions_and_Tables|8]] || Definitions and Tables || 450 || Complete reference tables | |||
|- | |||
| [[Mneme CE Space Combat/Chapter_9_Sample_Ships|9]] || Sample Ships || 800 || 10 detailed ship stat blocks | |||
|} | |||
==== Sample Ships | ; Main Page | ||
: '''[[Mneme CE Space Combat]]''' — Central index for space combat rules | |||
=== 1.4 Ship Design Tools === | |||
; Description | |||
: Spreadsheets and tools for designing and customizing starships. | |||
; Resources | |||
* '''[[CE Ships Spreadsheet]]''' — Ship statistics and customization tool | |||
* Spreadsheet: [https://github.com/justinaquino/cecharactergen GI7B EXTERNAL RAW CE SHIPS 231024-06 240930.xlsx] | |||
* Simple 1-page version for easy copy-pasting during gameplay | |||
* Detailed version for parameter modification and ship customization | |||
=== 1.5 Sample Ships === | |||
{| class="wikitable" | {| class="wikitable" | ||
! Ship Name | ! Ship Name !! Tonnage !! Thrust !! Jump !! Cost (MCr) !! Crew !! Role | ||
! Tonnage | |||
! Thrust | |||
! Jump | |||
! Cost (MCr) | |||
! | |||
! Crew | |||
! Role | |||
|- | |- | ||
| Hull Code-1 (Merchant) | | Hull Code-1 (Merchant) || 100 DT || Thrust-4 || J-1 || 54.7 || 3 || Transport/Cargo | ||
| 100 DT | |||
| Thrust-4 | |||
| J-1 | |||
| 54.7 | |||
| | |||
| 3 | |||
| Transport/Cargo | |||
|- | |- | ||
| Sample Scout | | Sample Scout || 100 DT || Thrust-2 || J-2 || 24.3 || 1-2 || Exploration | ||
| 100 DT | |||
| Thrust-2 | |||
| J-2 | |||
| 24.3 | |||
| | |||
| 1-2 | |||
| Exploration | |||
|- | |- | ||
| Sample Courier | | Sample Courier || 200 DT || Thrust-3 || J-3 || 45.8 || 2-4 || Fast Transport | ||
| 200 DT | |||
| Thrust-3 | |||
| J-3 | |||
| 45.8 | |||
| | |||
| 2-4 | |||
| Fast Transport | |||
|} | |} | ||
== | ; External Links | ||
: [https://github.com/justinaquino/cecharactergen GitHub — CE Character Generator] | |||
== 2. Mneme World Generator == | |||
; Description | |||
: A procedural star system and world generator built as a Progressive Web App (PWA). Designed for tabletop sci-fi RPGs, it produces scientifically grounded systems using recursive logic and dice-based mechanics. | |||
; Statistics | |||
: '''15+ pages''' | Active development, Draft 2.1 (260222) | |||
; Philosophy | |||
: Simulationist and modular: stellar formation, planetary placement, habitability, and civilisation development are each broken into separate procedural systems that feed into each other. | |||
; Key Features | |||
* '''Four-level hierarchy''' — Stars → Planets → Moons → Surface detail and artificial habitats | |||
* '''Orbital stability''' — Mutual Hill Radius calculations and Rule of Five constraints | |||
* '''Habitability waterfall''' — Multi-step algorithm evaluating mass, orbital position, composition, hazards | |||
* '''Civilisation layer''' — Population, development, inequality modelling, technology level integration | |||
; Wiki Index | |||
{| class="wikitable" | {| class="wikitable" | ||
! Page !! Description | |||
! | |||
|- | |- | ||
| | | [[Mneme_World_Generator|Mneme World Generator]] || Master index and full table of contents | ||
|- | |- | ||
| | | [[Mneme World Generator/Revision Notes 260222|Revision Notes 260222]] || Active development notes | ||
|- | |- | ||
| | | [[Mneme World Generator/Logic Specification (Feb 22 2026)|Logic Specification]] || Latest logic spec | ||
|- | |- | ||
| | | [[Mneme World Generator/Ships and Star Systems|Ships & Star Systems]] || Master equation sheet | ||
|- | |||
| [[Mneme World Generator/PWA (Dec 2025)|World Generator PWA]] || PWA implementation details | |||
|} | |} | ||
; | ; External Links | ||
: | : [https://github.com/StevenTiu22/mneme-world-generator-pwa GitHub — Mneme World Generator PWA] | ||
== 3. Traveller Character Generator == | |||
; Description | |||
: Fork of an existing open-source Traveller character generator. | |||
; Statistics | |||
: '''2 pages''' | Repository documentation | |||
; Resources | |||
* [https://github.com/pgorman/travellercharactergenerator Upstream — pgorman/travellercharactergenerator] | * [https://github.com/pgorman/travellercharactergenerator Upstream — pgorman/travellercharactergenerator] | ||
* [https://github.com/justinaquino/travellercharactergenerator Fork] | * [https://github.com/justinaquino/travellercharactergenerator Fork] | ||
== Open PVE Card | == 4. Open PVE Card System (OPCS) == | ||
An open-source, cooperative card game framework where players face scenarios they design instead of each other. Cards are proxy-friendly, scarcity-free, and skill-driven | ; Description | ||
: An open-source, cooperative card game framework where players face scenarios they design instead of each other. Cards are proxy-friendly, scarcity-free, and skill-driven. | |||
; Statistics | |||
: '''2+ pages''' | Draft version 0.1 | |||
; Philosophy | |||
: Power comes from strategy, coordination, and accumulated consequences — not purchases, rarity, or power creep. | |||
; Resources | |||
* [[Open_PVE_CS_Draft_Version_0.1_260111|Open PVE CS Draft Version 0.1 260111]] | * [[Open_PVE_CS_Draft_Version_0.1_260111|Open PVE CS Draft Version 0.1 260111]] | ||
== Content Statistics Summary == | |||
{| class="wikitable" | |||
|+ Game Projects Complete Breakdown | |||
! Subsection !! Sub-parts !! Chapters !! Total Lines !! Total Size | |||
|- | |||
| CE Character Generator || 3 || 26 || 15,125 || 561KB | |||
|- | |||
| ├─ Core Rules || — || 7 || 7,060 || 328KB | |||
|- | |||
| ├─ Combat Rules || — || 10 || 4,880 || 141KB | |||
|- | |||
| └─ Space Combat || — || 9 || 3,185 || 92KB | |||
|- | |||
| Mneme World Generator || — || — || — || — | |||
|- | |||
| Traveller Character Generator || — || — || — || — | |||
|- | |||
| Open PVE Card System || — || — || — || — | |||
|- | |||
| '''Total''' || — || '''26+''' || '''15,125+''' || '''561KB+''' | |||
|} | |||
== External Links == | |||
* [https://github.com/justinaquino/cecharactergen GitHub — CE Character Generator] | |||
* [https://www.drivethrurpg.com/en/product/187941/cepheus-engine-srd Cepheus Engine SRD] (DriveThruRPG) | |||
[[Category:Game Projects]] | |||
[[Category:Navigation]] | |||
[[Category:Index]] | |||
Revision as of 13:56, 28 February 2026
Game Projects
Tabletop and digital game projects — comprehensive RPG rulesets, procedural generators, and game frameworks.
This section contains 95 wiki pages organized into 4 major subsections, with the primary focus on the Mneme Cepheus Engine — a complete tabletop RPG ruleset with 26 chapters and 15,125+ lines of documentation.
Subsection Overview
| Subsection | Pages | Lines | Size | Primary Content |
|---|---|---|---|---|
| 1. CE Character Generator | 26 | 15,125 | 561KB | Complete Cepheus Engine RPG rules |
| 2. Mneme World Generator | 15+ | — | — | Procedural star system generator |
| 3. Traveller Character Generator | 2 | — | — | Classic Traveller implementation |
| 4. Open PVE Card System (OPCS) | 2+ | — | — | Cooperative card game framework |
1. CE Character Generator
- Description
- A character creation tool and complete rules reference for Cepheus Engine — the open-source SRD derivative of Classic Traveller. Implements streamlined Mneme variant rules for faster, more automated character generation and gameplay.
- Statistics
- 26 chapters | 15,125 lines | 561KB total
- Organization
- Three major rule systems covering core gameplay, personal combat, and space combat
1.1 Core Rules (Chapters 1-4, 6-8)
- Description
- Essential RPG rules covering character creation, skills, equipment, travel, and ship design. These chapters form the foundation of the Cepheus Engine system.
- Statistics
- 7 chapters | 7,060 lines | 328KB
- Chapter Index
| Chapter | Title | Lines | Key Content |
|---|---|---|---|
| 1 | Character Creation | 974 | Character generation, careers, aging, mustering (10 tables) |
| 2 | Skills | 809 | Skill check mechanics, complete skill list, Space Combat skill clarifications |
| 3 | Psionics | 902 | Psionic talents, powers, training rules |
| 4 | Equipment | 2,474 | Technology levels, weapons, armor, gear, vehicles (21 tables) |
| 6 | Off-World Travel | 490 | Interplanetary/interstellar travel, Jump mechanics, operations |
| 7 | Trade and Commerce | 216 | Speculative trade, pricing, brokers |
| 8 | Ship Design | 1,195 | Complete ship building rules, 23 sample ships, small craft |
- Main Page
- Mneme Cepheus Engine Rules — Central index for all core rules with Mneme quick fixes summary
1.2 Combat Rules (10 Chapters)
- Description
- Streamlined variant combat system using the One Roll per Turn philosophy. Reduces mental overhead while maintaining tactical depth.
- Statistics
- 10 chapters | 4,880 lines | 141KB
- Chapter Index
| Chapter | Title | Lines | Key Content |
|---|---|---|---|
| 1 | Introduction | 80 | Design philosophy, benefits of Mneme variant |
| 2 | Core Mechanics | 180 | One Roll per Turn, Task Resolution |
| 3 | Dice Mechanics | 100 | Modifiers, Difficulty, Advantage/Disadvantage |
| 4 | Running Combat | 120 | Narrative combat, 3 Key Factors |
| 5 | Conditions | 150 | Awareness, Terrain, Weather, Visibility |
| 6 | Actions | 800 | Action types, Movement, Reactions, Attack options |
| 7 | Outcomes | 600 | Damage mechanics, Success/Failure effects |
| 8 | Character Conditions | 550 | Health states, mental conditions, recovery |
| 9 | Equipment | 1,200 | Weapons, armor, equipment traits |
| 10 | Quick Characters | 300 | Sample NPCs, templates |
- Main Page
- Mneme CE Combat Rules — Central index for combat system with quick reference tables
1.3 Space Combat (9 Chapters)
- Description
- Ship-to-ship combat using standard Cepheus Engine skills. Features crew functions, phases, and streamlined action economy.
- Statistics
- 9 chapters | 3,185 lines | 92KB
- Chapter Index
| Chapter | Title | Lines | Key Content |
|---|---|---|---|
| Main | Main Page | 120 | Quick reference, index |
| 1 | Introduction | 100 | Overview, key features, superiority system |
| 2 | Ship Design | 250 | Hulls, drives, components, weapons, sensors |
| 3 | Crew Functions | 200 | Captain, NavComm, Engineer, Pilot, Gunner roles |
| 4 | Combat Mechanics | 300 | Initiative, phases, turns, action types, ranges |
| 5 | Actions | 500 | Detailed actions for all crew functions |
| 6 | Reactions | 300 | All reaction types and preparation mechanics |
| 7 | Damage and Morale | 350 | HP, damage states, crew damage, morale system |
| 8 | Definitions and Tables | 450 | Complete reference tables |
| 9 | Sample Ships | 800 | 10 detailed ship stat blocks |
- Main Page
- Mneme CE Space Combat — Central index for space combat rules
1.4 Ship Design Tools
- Description
- Spreadsheets and tools for designing and customizing starships.
- Resources
- CE Ships Spreadsheet — Ship statistics and customization tool
- Spreadsheet: GI7B EXTERNAL RAW CE SHIPS 231024-06 240930.xlsx
- Simple 1-page version for easy copy-pasting during gameplay
- Detailed version for parameter modification and ship customization
1.5 Sample Ships
| Ship Name | Tonnage | Thrust | Jump | Cost (MCr) | Crew | Role |
|---|---|---|---|---|---|---|
| Hull Code-1 (Merchant) | 100 DT | Thrust-4 | J-1 | 54.7 | 3 | Transport/Cargo |
| Sample Scout | 100 DT | Thrust-2 | J-2 | 24.3 | 1-2 | Exploration |
| Sample Courier | 200 DT | Thrust-3 | J-3 | 45.8 | 2-4 | Fast Transport |
- External Links
- GitHub — CE Character Generator
2. Mneme World Generator
- Description
- A procedural star system and world generator built as a Progressive Web App (PWA). Designed for tabletop sci-fi RPGs, it produces scientifically grounded systems using recursive logic and dice-based mechanics.
- Statistics
- 15+ pages | Active development, Draft 2.1 (260222)
- Philosophy
- Simulationist and modular: stellar formation, planetary placement, habitability, and civilisation development are each broken into separate procedural systems that feed into each other.
- Key Features
- Four-level hierarchy — Stars → Planets → Moons → Surface detail and artificial habitats
- Orbital stability — Mutual Hill Radius calculations and Rule of Five constraints
- Habitability waterfall — Multi-step algorithm evaluating mass, orbital position, composition, hazards
- Civilisation layer — Population, development, inequality modelling, technology level integration
- Wiki Index
| Page | Description |
|---|---|
| Mneme World Generator | Master index and full table of contents |
| Revision Notes 260222 | Active development notes |
| Logic Specification | Latest logic spec |
| Ships & Star Systems | Master equation sheet |
| World Generator PWA | PWA implementation details |
- External Links
- GitHub — Mneme World Generator PWA
3. Traveller Character Generator
- Description
- Fork of an existing open-source Traveller character generator.
- Statistics
- 2 pages | Repository documentation
- Resources
4. Open PVE Card System (OPCS)
- Description
- An open-source, cooperative card game framework where players face scenarios they design instead of each other. Cards are proxy-friendly, scarcity-free, and skill-driven.
- Statistics
- 2+ pages | Draft version 0.1
- Philosophy
- Power comes from strategy, coordination, and accumulated consequences — not purchases, rarity, or power creep.
- Resources
Content Statistics Summary
| Subsection | Sub-parts | Chapters | Total Lines | Total Size |
|---|---|---|---|---|
| CE Character Generator | 3 | 26 | 15,125 | 561KB |
| ├─ Core Rules | — | 7 | 7,060 | 328KB |
| ├─ Combat Rules | — | 10 | 4,880 | 141KB |
| └─ Space Combat | — | 9 | 3,185 | 92KB |
| Mneme World Generator | — | — | — | — |
| Traveller Character Generator | — | — | — | — |
| Open PVE Card System | — | — | — | — |
| Total | — | 26+ | 15,125+ | 561KB+ |
External Links
- GitHub — CE Character Generator
- Cepheus Engine SRD (DriveThruRPG)