Game Projects: Difference between revisions
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| [[Mneme CE Combat Rules/Introduction|1]] || Introduction || 80 || Design philosophy, benefits of Mneme variant | | [[Mneme CE Combat Rules/Introduction|1]] || [[Mneme CE Combat Rules/Introduction]]|| 80 || Design philosophy, benefits of Mneme variant | ||
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| [[Mneme CE Combat Rules/Core Mechanics|2]] || Core Mechanics || 180 || One Roll per Turn, Task Resolution | | [[Mneme CE Combat Rules/Core Mechanics|2]] || Core Mechanics || 180 || One Roll per Turn, Task Resolution | ||
Revision as of 14:03, 3 March 2026
Game Projects
Tabletop and digital game projects — comprehensive RPG rulesets, procedural generators, and game frameworks.
This section contains 95 wiki pages organized into 4 major subsections, with the primary focus on the Mneme Cepheus Engine — a complete tabletop RPG ruleset with 26 chapters and 15,125+ lines of documentation.
Subsection Overview
| Subsection | Pages | Lines | Size | Primary Content |
|---|---|---|---|---|
| 1. CE Character Generator | 26 | 15,125 | 561KB | Complete Cepheus Engine RPG rules |
| 2. Mneme World Generator | 15+ | — | — | Procedural star system generator |
| 3. Traveller Character Generator | 2 | — | — | Classic Traveller implementation |
| 4. Open PVE Card System (OPCS) | 2+ | — | — | Cooperative card game framework |
1. CE Character Generator
- Description
- A character creation tool and complete rules reference for Cepheus Engine — the open-source SRD derivative of Classic Traveller. Implements streamlined Mneme variant rules for faster, more automated character generation and gameplay.
- Statistics
- 26 chapters | 15,125 lines | 561KB total
- Organization
- Three major rule systems covering core gameplay, personal combat, and space combat
1.1 Core Rules (Chapters 1-4, 6-8)
- Description
- Essential RPG rules covering character creation, skills, equipment, travel, and ship design. These chapters form the foundation of the Cepheus Engine system.
- Statistics
- 7 chapters | 7,060 lines | 328KB
- Chapter Index
| Chapter | Title | Lines | Key Content |
|---|---|---|---|
| 1 | Mneme CE Chapter 1 Character Creation | 974 | Character generation, careers, aging, mustering (10 tables) |
| 2 | Mneme CE Chapter 2 Skills | 809 | Skill check mechanics, complete skill list, Space Combat skill clarifications |
| 3 | Mneme CE Chapter 3 Psionics | 902 | Psionic talents, powers, training rules |
| 4 | Mneme CE Chapter 4 Equipment | 2,474 | Technology levels, weapons, armor, gear, vehicles (21 tables) |
| 6 | Mneme CE Chapter 6 Off World Travel | 490 | Interplanetary/interstellar travel, Jump mechanics, operations |
| 7 | Mneme CE Chapter 7 Trade and Commerce | 216 | Speculative trade, pricing, brokers |
| 8 | Mneme CE Chapter 8 Ship Design | 1,195 | Complete ship building rules, 23 sample ships, small craft |
- Main Page
- Mneme Cepheus Engine Rules — Central index for all core rules with Mneme quick fixes summary
1.2 Combat Rules (10 Chapters)
- Description
- Streamlined variant combat system using the One Roll per Turn philosophy. Reduces mental overhead while maintaining tactical depth.
- Statistics
- 10 chapters | 4,880 lines | 141KB
- Chapter Index
| Chapter | Title | Lines | Key Content |
|---|---|---|---|
| 1 | Mneme CE Combat Rules/Introduction | 80 | Design philosophy, benefits of Mneme variant |
| 2 | Core Mechanics | 180 | One Roll per Turn, Task Resolution |
| 3 | Dice Mechanics | 100 | Modifiers, Difficulty, Advantage/Disadvantage |
| 4 | Running Combat | 120 | Narrative combat, 3 Key Factors |
| 5 | Conditions | 150 | Awareness, Terrain, Weather, Visibility |
| 6 | Actions | 800 | Action types, Movement, Reactions, Attack options |
| 7 | Outcomes | 600 | Damage mechanics, Success/Failure effects |
| 8 | Character Conditions | 550 | Health states, mental conditions, recovery |
| 9 | Equipment | 1,200 | Weapons, armor, equipment traits |
| 10 | Quick Characters | 300 | Sample NPCs, templates |
- Main Page
- Mneme CE Combat Rules — Central index for combat system with quick reference tables
1.3 Space Combat (9 Chapters)
- Description
- Ship-to-ship combat using standard Cepheus Engine skills. Features crew functions, phases, and streamlined action economy.
- Statistics
- 9 chapters | 3,185 lines | 92KB
- Chapter Index
| Chapter | Title | Lines | Key Content |
|---|---|---|---|
| Main | Main Page | 120 | Quick reference, index |
| 1 | Introduction | 100 | Overview, key features, superiority system |
| 2 | Ship Design | 250 | Hulls, drives, components, weapons, sensors |
| 3 | Crew Functions | 200 | Captain, NavComm, Engineer, Pilot, Gunner roles |
| 4 | Combat Mechanics | 300 | Initiative, phases, turns, action types, ranges |
| 5 | Actions | 500 | Detailed actions for all crew functions |
| 6 | Reactions | 300 | All reaction types and preparation mechanics |
| 7 | Damage and Morale | 350 | HP, damage states, crew damage, morale system |
| 8 | Definitions and Tables | 450 | Complete reference tables |
| 9 | Sample Ships | 800 | 10 detailed ship stat blocks |
- Main Page
- Mneme CE Space Combat — Central index for space combat rules
1.4 Ship Design Tools
- Description
- Spreadsheets and tools for designing and customizing starships.
- Resources
- CE Ships Spreadsheet — Ship statistics and customization tool
- Spreadsheet: GI7B EXTERNAL RAW CE SHIPS 231024-06 240930.xlsx
- Simple 1-page version for easy copy-pasting during gameplay
- Detailed version for parameter modification and ship customization
1.5 Sample Ships
| Ship Name | Tonnage | Thrust | Jump | Cost (MCr) | Crew | Role |
|---|---|---|---|---|---|---|
| Hull Code-1 (Merchant) | 100 DT | Thrust-4 | J-1 | 54.7 | 3 | Transport/Cargo |
| Sample Scout | 100 DT | Thrust-2 | J-2 | 24.3 | 1-2 | Exploration |
| Sample Courier | 200 DT | Thrust-3 | J-3 | 45.8 | 2-4 | Fast Transport |
- External Links
- GitHub — CE Character Generator
2. Mneme World Generator
- Description
- A procedural star system and world generator built as a Progressive Web App (PWA). Designed for tabletop sci-fi RPGs, it produces scientifically grounded systems using recursive logic and dice-based mechanics.
- Statistics
- 15+ pages | Active development, Draft 2.1 (260222)
- Philosophy
- Simulationist and modular: stellar formation, planetary placement, habitability, and civilisation development are each broken into separate procedural systems that feed into each other.
- Key Features
- Four-level hierarchy — Stars → Planets → Moons → Surface detail and artificial habitats
- Orbital stability — Mutual Hill Radius calculations and Rule of Five constraints
- Habitability waterfall — Multi-step algorithm evaluating mass, orbital position, composition, hazards
- Civilisation layer — Population, development, inequality modelling, technology level integration
- Wiki Index
| Page | Description |
|---|---|
| Mneme World Generator | Master index and full table of contents |
| Revision Notes 260222 | Active development notes |
| Logic Specification | Latest logic spec |
| Ships & Star Systems | Master equation sheet |
| World Generator PWA | PWA implementation details |
- External Links
- GitHub — Mneme World Generator PWA
3. Traveller Character Generator
- Description
- Fork of an existing open-source Traveller character generator.
- Statistics
- 2 pages | Repository documentation
- Resources
4. Open PVE Card System (OPCS)
- Description
- An open-source, cooperative card game framework where players face scenarios they design instead of each other. Cards are proxy-friendly, scarcity-free, and skill-driven.
- Statistics
- 2+ pages | Draft version 0.1
- Philosophy
- Power comes from strategy, coordination, and accumulated consequences — not purchases, rarity, or power creep.
- Resources
Content Statistics Summary
| Subsection | Sub-parts | Chapters | Total Lines | Total Size |
|---|---|---|---|---|
| CE Character Generator | 3 | 26 | 15,125 | 561KB |
| ├─ Core Rules | — | 7 | 7,060 | 328KB |
| ├─ Combat Rules | — | 10 | 4,880 | 141KB |
| └─ Space Combat | — | 9 | 3,185 | 92KB |
| Mneme World Generator | — | — | — | — |
| Traveller Character Generator | — | — | — | — |
| Open PVE Card System | — | — | — | — |
| Total | — | 26+ | 15,125+ | 561KB+ |
External Links
- GitHub — CE Character Generator
- Cepheus Engine SRD (DriveThruRPG)