Game Projects: Difference between revisions
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* [[Mneme World Generator/Appendix|Chapter 10: Appendix]] | * [[Mneme World Generator/Appendix|Chapter 10: Appendix]] | ||
* [[Mneme World Generator/OGL|Chapter 11: OGL]] | * [[Mneme World Generator/OGL|Chapter 11: OGL]] | ||
== Other Gaming Projects == | |||
* [[Open PVE CS Draft Version 0.1 260111]] — Open PvE Card System (OPCS) - A cooperative, open-source Player vs. Environment card game with Cepheus Engine-inspired mechanics | |||
[[Category:Game Projects]] | [[Category:Game Projects]] | ||
[[Category:RPG]] | [[Category:RPG]] | ||
[[Category:Mneme Cepheus Engine]] | [[Category:Mneme Cepheus Engine]] | ||
Revision as of 13:25, 4 March 2026
Game Projects
Tabletop RPG rules and worldbuilding for the Mneme Cepheus Engine system and Under Heaven setting.
Under Heaven
Sci-fi setting covering humanity's expansion from Earth to interstellar civilization (2000-3000 AD).
- Under Heaven — Setting overview and index
- Under Heaven Timeline — 1000-year timeline (2000-3000 AD)
- Under Heaven Tech Levels — Technology levels TL 0-11
- Under Heaven Glossary — Terms, factions, and concepts
Mneme Cepheus Engine
Core Rules
- Mneme Cepheus Engine Rules — Rules index
- Chapter 1: Character Creation
- Chapter 2: Skills
- Chapter 3: Psionics
- Chapter 4: Equipment
Combat Rules
- Chapter 1: Introduction
- Chapter 2: Core Mechanics
- Chapter 3: Dice Mechanics
- Chapter 4: Running Combat
- Chapter 5: Conditions
- Chapter 6: Actions
- Chapter 7: Outcomes
- Chapter 8: Character Conditions
- Chapter 9: Equipment
- Chapter 10: Quick Characters
Space Combat
- Chapter 1: Introduction
- Chapter 2: Ship Design
- Chapter 3: Crew Functions
- Chapter 4: Combat Mechanics
- Chapter 5: Actions
- Chapter 6: Reactions
- Chapter 7: Damage and Morale
- Chapter 8: Definitions and Tables
- Chapter 9: Sample Ships
Ship Generation
World Generator
- Chapter 0: Front Matter
- Chapter 1: Definitions
- Chapter 2: Minor Mechanics
- Chapter 3: Overview
- Chapter 4: Determine Star
- Chapter 5: Determine Main World
- Chapter 6: Determine Habitability
- Chapter 7: Determine Position
- Chapter 8: Determine Inhabitants
- Chapter 9: Determine Planetary System
- Chapter 10: Appendix
- Chapter 11: OGL
Other Gaming Projects
- Open PVE CS Draft Version 0.1 260111 — Open PvE Card System (OPCS) - A cooperative, open-source Player vs. Environment card game with Cepheus Engine-inspired mechanics