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Game Projects

From Game in the Brain Wiki

Game Projects

Tabletop and digital game projects — comprehensive RPG rulesets, procedural generators, and game frameworks.

This section contains 95 wiki pages organized into 4 major subsections, with the primary focus on the Mneme Cepheus Engine — a complete tabletop RPG ruleset with 26 chapters and 15,125+ lines of documentation.

Subsection Overview

Game Projects Content Structure
Subsection Pages Lines Size Primary Content
1. CE Character Generator 26 15,125 561KB Complete Cepheus Engine RPG rules
2. Mneme World Generator 15+ Procedural star system generator
3. Traveller Character Generator 2 Classic Traveller implementation
4. Open PVE Card System (OPCS) 2+ Cooperative card game framework

1. CE Character Generator

Description
A character creation tool and complete rules reference for Cepheus Engine — the open-source SRD derivative of Classic Traveller. Implements streamlined Mneme variant rules for faster, more automated character generation and gameplay.
Statistics
26 chapters | 15,125 lines | 561KB total
Organization
Three major rule systems covering core gameplay, personal combat, and space combat

1.1 Core Rules (Chapters 1-4, 6-8)

Description
Essential RPG rules covering character creation, skills, equipment, travel, and ship design. These chapters form the foundation of the Cepheus Engine system.
Statistics
7 chapters | 7,060 lines | 328KB
Chapter Index
Chapter Title Lines Key Content
1 Mneme CE Chapter 1 Character Creation 974 Character generation, careers, aging, mustering (10 tables)
2 Mneme CE Chapter 2 Skills 809 Skill check mechanics, complete skill list, Space Combat skill clarifications
3 Mneme CE Chapter 3 Psionics 902 Psionic talents, powers, training rules
4 Mneme CE Chapter 4 Equipment 2,474 Technology levels, weapons, armor, gear, vehicles (21 tables)
6 Mneme CE Chapter 6 Off World Travel 490 Interplanetary/interstellar travel, Jump mechanics, operations
7 Mneme CE Chapter 7 Trade and Commerce 216 Speculative trade, pricing, brokers
8 Mneme CE Chapter 8 Ship Design 1,195 Complete ship building rules, 23 sample ships, small craft
Main Page
Mneme Cepheus Engine Rules — Central index for all core rules with Mneme quick fixes summary

1.2 Combat Rules (10 Chapters)

Description
Streamlined variant combat system using the One Roll per Turn philosophy. Reduces mental overhead while maintaining tactical depth.
Statistics
10 chapters | 4,880 lines | 141KB
Chapter Index
Chapter Title Lines Key Content
1 Mneme CE Combat Rules/Introduction 80 Design philosophy, benefits of Mneme variant
2 Mneme CE Combat Rules/Core Mechanics 180 One Roll per Turn, Task Resolution
3 Mneme CE Combat Rules/Dice Mechanics 100 Modifiers, Difficulty, Advantage/Disadvantage
4 Mneme CE Combat Rules/Running Combat 120 Narrative combat, 3 Key Factors
5 Mneme CE Combat Rules/Conditions 150 Awareness, Terrain, Weather, Visibility
6 Mneme CE Combat Rules/Actions 800 Action types, Movement, Reactions, Attack options
7 Mneme CE Combat Rules/Outcomes 600 Damage mechanics, Success/Failure effects
8 Mneme CE Combat Rules/Character Conditions 550 Health states, mental conditions, recovery
9 Mneme CE Combat Rules/Equipment 1,200 Weapons, armor, equipment traits
10 Mneme CE Combat Rules/Quick Characters 300 Sample NPCs, templates
Main Page
Mneme CE Combat Rules — Central index for combat system with quick reference tables

1.3 Space Combat (9 Chapters)

Description
Ship-to-ship combat using standard Cepheus Engine skills. Features crew functions, phases, and streamlined action economy.
Statistics
9 chapters | 3,185 lines | 92KB
Chapter Index
Chapter Title Lines Key Content
Main Main Page 120 Quick reference, index
1 Introduction 100 Overview, key features, superiority system
2 Ship Design 250 Hulls, drives, components, weapons, sensors
3 Crew Functions 200 Captain, NavComm, Engineer, Pilot, Gunner roles
4 Combat Mechanics 300 Initiative, phases, turns, action types, ranges
5 Actions 500 Detailed actions for all crew functions
6 Reactions 300 All reaction types and preparation mechanics
7 Damage and Morale 350 HP, damage states, crew damage, morale system
8 Definitions and Tables 450 Complete reference tables
9 Sample Ships 800 10 detailed ship stat blocks
Main Page
Mneme CE Space Combat — Central index for space combat rules

1.4 Ship Design Tools

Description
Spreadsheets and tools for designing and customizing starships.
Resources

1.5 Sample Ships

Ship Name Tonnage Thrust Jump Cost (MCr) Crew Role
Hull Code-1 (Merchant) 100 DT Thrust-4 J-1 54.7 3 Transport/Cargo
Sample Scout 100 DT Thrust-2 J-2 24.3 1-2 Exploration
Sample Courier 200 DT Thrust-3 J-3 45.8 2-4 Fast Transport
External Links
GitHub — CE Character Generator

2. Mneme World Generator

Description
A procedural star system and world generator built as a Progressive Web App (PWA). Designed for tabletop sci-fi RPGs, it produces scientifically grounded systems using recursive logic and dice-based mechanics.
Statistics
15+ pages | Active development, Draft 2.1 (260222)
Philosophy
Simulationist and modular: stellar formation, planetary placement, habitability, and civilisation development are each broken into separate procedural systems that feed into each other.
Key Features
  • Four-level hierarchy — Stars → Planets → Moons → Surface detail and artificial habitats
  • Orbital stability — Mutual Hill Radius calculations and Rule of Five constraints
  • Habitability waterfall — Multi-step algorithm evaluating mass, orbital position, composition, hazards
  • Civilisation layer — Population, development, inequality modelling, technology level integration
Wiki Index
Page Description
Mneme World Generator Master index and full table of contents
Revision Notes 260222 Active development notes
Logic Specification Latest logic spec
Ships & Star Systems Master equation sheet
World Generator PWA PWA implementation details
External Links
GitHub — Mneme World Generator PWA

3. Traveller Character Generator

Description
Fork of an existing open-source Traveller character generator.
Statistics
2 pages | Repository documentation
Resources

4. Open PVE Card System (OPCS)

Description
An open-source, cooperative card game framework where players face scenarios they design instead of each other. Cards are proxy-friendly, scarcity-free, and skill-driven.
Statistics
2+ pages | Draft version 0.1
Philosophy
Power comes from strategy, coordination, and accumulated consequences — not purchases, rarity, or power creep.
Resources

Content Statistics Summary

Game Projects Complete Breakdown
Subsection Sub-parts Chapters Total Lines Total Size
CE Character Generator 3 26 15,125 561KB
├─ Core Rules 7 7,060 328KB
├─ Combat Rules 10 4,880 141KB
└─ Space Combat 9 3,185 92KB
Mneme World Generator
Traveller Character Generator
Open PVE Card System
Total 26+ 15,125+ 561KB+