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= Game Projects = | = Game Projects = | ||
Tabletop and | Tabletop RPG rules and worldbuilding for the Mneme Cepheus Engine system and Under Heaven setting. | ||
== | == Under Heaven == | ||
Sci-fi setting covering humanity's expansion from Earth to interstellar civilization (2000-3000 AD). | |||
* [[Under Heaven]] — Setting overview and index | |||
* [[Under Heaven Timeline]] — 1000-year timeline (2000-3000 AD) | |||
* [[Under Heaven Tech Levels]] — Technology levels TL 0-11 | |||
* [[Under Heaven Glossary]] — Terms, factions, and concepts | |||
== | == Mneme Cepheus Engine == | ||
* | === Core Rules === | ||
* | * [[Mneme Cepheus Engine Rules]] — Rules index | ||
* | * [[Character Creation]] — Master index for all character creation resources | ||
* | * [[Mneme CE Character Creation]] — Detailed chapters 1-4 breakdown with Quick Fixes | ||
* | * [[Mneme Career Cards Quick Fix]] — Streamlined rule changes and quick reference | ||
* [[Mneme CE Chapter 1 Character Creation|Chapter 1: Character Creation]] | |||
* [[Mneme CE Chapter 2 Skills|Chapter 2: Skills]] | |||
* [[Mneme CE Chapter 3 Psionics|Chapter 3: Psionics]] | |||
* [[Mneme CE Chapter 4 Equipment|Chapter 4: Equipment]] | |||
=== | === Combat Rules === | ||
* [[Mneme CE Combat Rules/Introduction|Chapter 1: Introduction]] | |||
* [[Mneme CE Combat Rules/Core Mechanics|Chapter 2: Core Mechanics]] | |||
* [[Mneme CE Combat Rules/Dice Mechanics|Chapter 3: Dice Mechanics]] | |||
* [[Mneme CE Combat Rules/Running Combat|Chapter 4: Running Combat]] | |||
* [[Mneme CE Combat Rules/Conditions|Chapter 5: Conditions]] | |||
* [[Mneme CE Combat Rules/Actions|Chapter 6: Actions]] | |||
* [[Mneme CE Combat Rules/Outcomes|Chapter 7: Outcomes]] | |||
* [[Mneme CE Combat Rules/Character Conditions|Chapter 8: Character Conditions]] | |||
* [[Mneme CE Combat Rules/Equipment|Chapter 9: Equipment]] | |||
* [[Mneme CE Combat Rules/Quick Characters|Chapter 10: Quick Characters]] | |||
=== Space Combat === | |||
* [[Mneme CE Space Combat/Chapter_1_Introduction|Chapter 1: Introduction]] | |||
* [[Mneme CE Space Combat/Chapter_2_Ship_Design|Chapter 2: Ship Design]] | |||
* [[Mneme CE Space Combat/Chapter_3_Crew_Functions|Chapter 3: Crew Functions]] | |||
* [[Mneme CE Space Combat/Chapter_4_Combat_Mechanics|Chapter 4: Combat Mechanics]] | |||
* [[Mneme CE Space Combat/Chapter_5_Actions|Chapter 5: Actions]] | |||
* [[Mneme CE Space Combat/Chapter_6_Reactions|Chapter 6: Reactions]] | |||
* [[Mneme CE Space Combat/Chapter_7_Damage_and_Morale|Chapter 7: Damage and Morale]] | |||
* [[Mneme CE Space Combat/Chapter_8_Definitions_and_Tables|Chapter 8: Definitions and Tables]] | |||
* [[Mneme CE Space Combat/Chapter_9_Sample_Ships|Chapter 9: Sample Ships]] | |||
=== | === Ship Generation === | ||
* [[Mneme CE Chapter 8 Ship Design|Chapter 8: Ship Design]] | |||
* | |||
* [[ | === Exploration & Travel === | ||
* [[Mneme World | * [[CE Exploration of the World]] — Index for travel, trade, exploration (Chapters 6, 7, 11, 13, 14, 15) | ||
* [[Mneme | * [[Mneme CE Chapter 6 Off World Travel|Chapter 6: Off-World Travel]] | ||
* [[Mneme | * [[Mneme CE Chapter 7 Trade and Commerce|Chapter 7: Trade and Commerce]] | ||
* [[Mneme | * [[Mneme CE Chapter 11 Environments and Hazards|Chapter 11: Environments and Hazards]] | ||
* [[Mneme CE Chapter 13 Planetary Wilderness Encounters|Chapter 13: Planetary Wilderness Encounters]] | |||
* [[Mneme CE Chapter 14 Social Encounters|Chapter 14: Social Encounters]] | |||
* [[Mneme CE Chapter 15 Starship Encounters|Chapter 15: Starship Encounters]] | |||
=== | === World Generator === | ||
* [[Mneme World Generator/Front Matter|Chapter 0: Front Matter]] | |||
* [[Mneme World Generator/Definitions|Chapter 1: Definitions]] | |||
* [[Mneme World Generator/Minor Mechanics|Chapter 2: Minor Mechanics]] | |||
* [[Mneme World Generator/Overview|Chapter 3: Overview]] | |||
* [[Mneme World Generator/Determine Star|Chapter 4: Determine Star]] | |||
* [[Mneme World Generator/Determine Main World|Chapter 5: Determine Main World]] | |||
* [[Mneme World Generator/Determine Habitability|Chapter 6: Determine Habitability]] | |||
* [[Mneme World Generator/Determine Position|Chapter 7: Determine Position]] | |||
* [[Mneme World Generator/Determine Inhabitants|Chapter 8: Determine Inhabitants]] | |||
* [[Mneme World Generator/Determine Planetary System|Chapter 9: Determine Planetary System]] | |||
* [[Mneme World Generator/Appendix|Chapter 10: Appendix]] | |||
* [[Mneme World Generator/OGL|Chapter 11: OGL]] | |||
== Other Gaming Projects == | |||
* [[Open PVE CS Draft Version 0.1 260111]] — Open PvE Card System (OPCS) - A cooperative, open-source Player vs. Environment card game with Cepheus Engine-inspired mechanics | |||
[[Category:Game Projects]] | |||
[[Category:RPG]] | |||
[[Category:Mneme Cepheus Engine]] | |||
Latest revision as of 12:27, 9 March 2026
Game Projects
Tabletop RPG rules and worldbuilding for the Mneme Cepheus Engine system and Under Heaven setting.
Under Heaven
Sci-fi setting covering humanity's expansion from Earth to interstellar civilization (2000-3000 AD).
- Under Heaven — Setting overview and index
- Under Heaven Timeline — 1000-year timeline (2000-3000 AD)
- Under Heaven Tech Levels — Technology levels TL 0-11
- Under Heaven Glossary — Terms, factions, and concepts
Mneme Cepheus Engine
Core Rules
- Mneme Cepheus Engine Rules — Rules index
- Character Creation — Master index for all character creation resources
- Mneme CE Character Creation — Detailed chapters 1-4 breakdown with Quick Fixes
- Mneme Career Cards Quick Fix — Streamlined rule changes and quick reference
- Chapter 1: Character Creation
- Chapter 2: Skills
- Chapter 3: Psionics
- Chapter 4: Equipment
Combat Rules
- Chapter 1: Introduction
- Chapter 2: Core Mechanics
- Chapter 3: Dice Mechanics
- Chapter 4: Running Combat
- Chapter 5: Conditions
- Chapter 6: Actions
- Chapter 7: Outcomes
- Chapter 8: Character Conditions
- Chapter 9: Equipment
- Chapter 10: Quick Characters
Space Combat
- Chapter 1: Introduction
- Chapter 2: Ship Design
- Chapter 3: Crew Functions
- Chapter 4: Combat Mechanics
- Chapter 5: Actions
- Chapter 6: Reactions
- Chapter 7: Damage and Morale
- Chapter 8: Definitions and Tables
- Chapter 9: Sample Ships
Ship Generation
Exploration & Travel
- CE Exploration of the World — Index for travel, trade, exploration (Chapters 6, 7, 11, 13, 14, 15)
- Chapter 6: Off-World Travel
- Chapter 7: Trade and Commerce
- Chapter 11: Environments and Hazards
- Chapter 13: Planetary Wilderness Encounters
- Chapter 14: Social Encounters
- Chapter 15: Starship Encounters
World Generator
- Chapter 0: Front Matter
- Chapter 1: Definitions
- Chapter 2: Minor Mechanics
- Chapter 3: Overview
- Chapter 4: Determine Star
- Chapter 5: Determine Main World
- Chapter 6: Determine Habitability
- Chapter 7: Determine Position
- Chapter 8: Determine Inhabitants
- Chapter 9: Determine Planetary System
- Chapter 10: Appendix
- Chapter 11: OGL
Other Gaming Projects
- Open PVE CS Draft Version 0.1 260111 — Open PvE Card System (OPCS) - A cooperative, open-source Player vs. Environment card game with Cepheus Engine-inspired mechanics