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= Game Projects =
= Game Projects =


Tabletop and digital game projects — tools, generators, and game frameworks.
Tabletop RPG rules and worldbuilding for the Mneme Cepheus Engine system and Under Heaven setting.


== [[Mneme_World_Generator|Mneme World Generator]] ==
== Under Heaven ==


A procedural star system and world generator built as a Progressive Web App (PWA). Designed for tabletop sci-fi RPGs, it produces scientifically grounded systems using recursive logic and dice-based mechanics.
Sci-fi setting covering humanity's expansion from Earth to interstellar civilization (2000-3000 AD).


The core philosophy is simulationist and modular: stellar formation, planetary placement, habitability, and civilisation development are each broken into separate procedural systems that feed into each other.
* [[Under Heaven]] — Setting overview and index
* [[Under Heaven Timeline]] — 1000-year timeline (2000-3000 AD)
* [[Under Heaven Tech Levels]] — Technology levels TL 0-11
* [[Under Heaven Glossary]] — Terms, factions, and concepts


=== Key Features ===
== Mneme Cepheus Engine ==


* '''Four-level hierarchy''' Stars → Planets → Moons → Surface detail and artificial habitats
=== Core Rules ===
* '''Orbital stability''' Mutual Hill Radius calculations and Rule of Five constraints prevent physically impossible planet placements
* [[Mneme Cepheus Engine Rules]] Rules index
* '''Habitability waterfall''' Multi-step algorithm evaluating mass, orbital position, composition, hazards, atmosphere, and temperature in sequence
* [[Character Creation]] Master index for all character creation resources
* '''Civilisation layer''' Population, development, inequality modelling, and technology level integration affecting economic output
* [[Mneme CE Character Creation]] Detailed chapters 1-4 breakdown with Quick Fixes
* '''Snow line and habitable zone calculations''' for each star type
* [[Mneme Career Cards Quick Fix]] Streamlined rule changes and quick reference
* [[Mneme CE Chapter 1 Character Creation|Chapter 1: Character Creation]]
* [[Mneme CE Chapter 2 Skills|Chapter 2: Skills]]
* [[Mneme CE Chapter 3 Psionics|Chapter 3: Psionics]]
* [[Mneme CE Chapter 4 Equipment|Chapter 4: Equipment]]


=== Status ===
=== Combat Rules ===
* [[Mneme CE Combat Rules/Introduction|Chapter 1: Introduction]]
* [[Mneme CE Combat Rules/Core Mechanics|Chapter 2: Core Mechanics]]
* [[Mneme CE Combat Rules/Dice Mechanics|Chapter 3: Dice Mechanics]]
* [[Mneme CE Combat Rules/Running Combat|Chapter 4: Running Combat]]
* [[Mneme CE Combat Rules/Conditions|Chapter 5: Conditions]]
* [[Mneme CE Combat Rules/Actions|Chapter 6: Actions]]
* [[Mneme CE Combat Rules/Outcomes|Chapter 7: Outcomes]]
* [[Mneme CE Combat Rules/Character Conditions|Chapter 8: Character Conditions]]
* [[Mneme CE Combat Rules/Equipment|Chapter 9: Equipment]]
* [[Mneme CE Combat Rules/Quick Characters|Chapter 10: Quick Characters]]


Active development. Current spec: Draft 2.1 (260222). See [[Mneme World Generator/Revision Notes 260222|Revision Notes 260222]] for planned changes.
=== Space Combat ===
* [[Mneme CE Space Combat/Chapter_1_Introduction|Chapter 1: Introduction]]
* [[Mneme CE Space Combat/Chapter_2_Ship_Design|Chapter 2: Ship Design]]
* [[Mneme CE Space Combat/Chapter_3_Crew_Functions|Chapter 3: Crew Functions]]
* [[Mneme CE Space Combat/Chapter_4_Combat_Mechanics|Chapter 4: Combat Mechanics]]
* [[Mneme CE Space Combat/Chapter_5_Actions|Chapter 5: Actions]]
* [[Mneme CE Space Combat/Chapter_6_Reactions|Chapter 6: Reactions]]
* [[Mneme CE Space Combat/Chapter_7_Damage_and_Morale|Chapter 7: Damage and Morale]]
* [[Mneme CE Space Combat/Chapter_8_Definitions_and_Tables|Chapter 8: Definitions and Tables]]
* [[Mneme CE Space Combat/Chapter_9_Sample_Ships|Chapter 9: Sample Ships]]


=== Wiki Pages ===
=== Ship Generation ===
* [[Mneme CE Chapter 8 Ship Design|Chapter 8: Ship Design]]
*


* [[Mneme_World_Generator|Mneme World Generator]] — Master index and full table of contents
=== Exploration & Travel ===
* [[Mneme World Generator/Revision Notes 260222|Revision Notes & Upcoming Changes (260222)]] — Active development notes
* [[CE Exploration of the World]] — Index for travel, trade, exploration (Chapters 6, 7, 11, 13, 14, 15)
* [[Mneme World Generator/Logic Specification (Feb 22 2026)|Logic Specification (Feb 22 2026)]] — Latest logic spec
* [[Mneme CE Chapter 6 Off World Travel|Chapter 6: Off-World Travel]]
* [[Mneme World Generator/Ships and Star Systems|Ships & Star Systems – Master Equation Sheet]]
* [[Mneme CE Chapter 7 Trade and Commerce|Chapter 7: Trade and Commerce]]
* [[Mneme World Generator/PWA (Dec 2025)|World Generator PWA (Dec 2025)]]
* [[Mneme CE Chapter 11 Environments and Hazards|Chapter 11: Environments and Hazards]]
* [[Mneme CE Chapter 13 Planetary Wilderness Encounters|Chapter 13: Planetary Wilderness Encounters]]
* [[Mneme CE Chapter 14 Social Encounters|Chapter 14: Social Encounters]]
* [[Mneme CE Chapter 15 Starship Encounters|Chapter 15: Starship Encounters]]


=== External Links ===
=== World Generator ===
* [[Mneme World Generator/Front Matter|Chapter 0: Front Matter]]
* [[Mneme World Generator/Definitions|Chapter 1: Definitions]]
* [[Mneme World Generator/Minor Mechanics|Chapter 2: Minor Mechanics]]
* [[Mneme World Generator/Overview|Chapter 3: Overview]]
* [[Mneme World Generator/Determine Star|Chapter 4: Determine Star]]
* [[Mneme World Generator/Determine Main World|Chapter 5: Determine Main World]]
* [[Mneme World Generator/Determine Habitability|Chapter 6: Determine Habitability]]
* [[Mneme World Generator/Determine Position|Chapter 7: Determine Position]]
* [[Mneme World Generator/Determine Inhabitants|Chapter 8: Determine Inhabitants]]
* [[Mneme World Generator/Determine Planetary System|Chapter 9: Determine Planetary System]]
* [[Mneme World Generator/Appendix|Chapter 10: Appendix]]
* [[Mneme World Generator/OGL|Chapter 11: OGL]]


* [https://github.com/StevenTiu22/mneme-world-generator-pwa GitHub — Mneme World Generator PWA]
== Other Gaming Projects ==


== CE Character Generator ==
* [[Open PVE CS Draft Version 0.1 260111]] — Open PvE Card System (OPCS) - A cooperative, open-source Player vs. Environment card game with Cepheus Engine-inspired mechanics


A character creation tool for Cepheus Engine — the open-source SRD derivative of Classic Traveller. Implements streamlined Mneme variant rules for faster, more automated character generation.
[[Category:Game Projects]]
 
[[Category:RPG]]
=== Resources ===
[[Category:Mneme Cepheus Engine]]
 
* '''[[Mneme Cepheus Engine Rules]]''' — Complete rules reference with Mneme quick fixes
** [[Mneme CE Chapter 1 Character Creation|Chapter 1: Character Creation]] — Character generation, careers, aging, mustering (10 tables)
** [[Mneme CE Chapter 2 Skills|Chapter 2: Skills]] — Skill check mechanics and complete skill list
** [[Mneme CE Chapter 3 Psionics|Chapter 3: Psionics]] — Psionic talents, powers, training rules
** [[Mneme CE Chapter 4 Equipment|Chapter 4: Equipment]] — Technology levels, weapons, armor, gear, vehicles (21 tables)
** [[Mneme CE Chapter 6 Off World Travel|Chapter 6: Off-World Travel]] — Interplanetary/interstellar travel, operations, expenses
** [[Mneme CE Chapter 7 Trade and Commerce|Chapter 7: Trade and Commerce]] — Speculative trade, pricing, brokers
** [[Mneme CE Chapter 8 Ship Design|Chapter 8: Ship Design and Construction]] — Complete ship building rules, 23 sample ships
 
=== Mneme CE Combat Rules ===
 
* '''[[Mneme CE Combat Rules]]''' — Streamlined variant combat system (One Roll per Turn)
** [[Mneme CE Combat Rules/Introduction|Chapter 1: Introduction]] — Design philosophy and benefits
** [[Mneme CE Combat Rules/Core Mechanics|Chapter 2: Core Mechanics]] — Task resolution, Effects, Difficulty
** [[Mneme CE Combat Rules/Dice Mechanics|Chapter 3: Dice Mechanics]] — Modifiers, Advantage/Disadvantage
** [[Mneme CE Combat Rules/Running Combat|Chapter 4: Running Combat]] — Narrative combat techniques
** [[Mneme CE Combat Rules/Conditions|Chapter 5: Conditions]] — Awareness, Terrain, Visibility
** [[Mneme CE Combat Rules/Actions|Chapter 6: Actions]] — Action types and economy
** [[Mneme CE Combat Rules/Outcomes|Chapter 7: Outcomes]] — Damage and resolution
** [[Mneme CE Combat Rules/Character Conditions|Chapter 8: Character Conditions]] — Health and mental states
** [[Mneme CE Combat Rules/Equipment|Chapter 9: Equipment]] — Combat gear and traits
** [[Mneme CE Combat Rules/Quick Characters|Chapter 10: Quick Characters]] — Sample NPCs
 
=== Mneme CE Space Combat ===
 
* '''[[Mneme CE Space Combat/Main_Page|Space Combat Main Page]]''' — Quick reference and chapter index
* '''[[Mneme CE Space Combat/Chapter_1_Introduction|Chapter 1: Introduction]]''' — Overview, key features, superiority system
* '''[[Mneme CE Space Combat/Chapter_2_Ship_Design|Chapter 2: Ship Design]]''' — Hulls, drives, components, weapons, sensors
* '''[[Mneme CE Space Combat/Chapter_3_Crew_Functions|Chapter 3: Crew Functions]]''' — Major, Assistant, and Automated functions
* '''[[Mneme CE Space Combat/Chapter_4_Combat_Mechanics|Chapter 4: Combat Mechanics]]''' — Initiative, phases, turns, action types, ranges
* '''[[Mneme CE Space Combat/Chapter_5_Actions|Chapter 5: Actions]]''' — Detailed actions for all crew functions
* '''[[Mneme CE Space Combat/Chapter_6_Reactions|Chapter 6: Reactions]]''' — All reaction types and preparation mechanics
* '''[[Mneme CE Space Combat/Chapter_7_Damage_and_Morale|Chapter 7: Damage and Morale]]''' — HP, damage states, crew damage, morale
* '''[[Mneme CE Space Combat/Chapter_8_Definitions_and_Tables|Chapter 8: Definitions and Tables]]''' — Complete reference tables
* '''[[Mneme CE Space Combat/Chapter_9_Sample_Ships|Chapter 9: Sample Ships]]''' — 10 detailed ship stat blocks
 
==== Ship Design Tools ====
 
* '''CE Ships Spreadsheet''' — Ship statistics and customization tool
** Spreadsheet: [https://github.com/justinaquino/cecharactergen GI7B EXTERNAL RAW CE SHIPS 231024-06 240930.xlsx]
** Contains: Tonnage, Thrust, Cost, Maintenance, Crew, Function/Role data
** Simple 1-page version for easy copy-pasting during gameplay
** Detailed version for parameter modification and ship customization
 
==== Sample Ships ====
 
{| class="wikitable"
! Ship Name
! Tonnage
! Thrust
! Jump
! Cost (MCr)
! Maintenance (Cr)
! Crew
! Role
|-
| Hull Code-1 (Merchant)
| 100 DT
| Thrust-4
| J-1
| 54.7
| 54,720
| 3
| Transport/Cargo
|-
| Sample Scout
| 100 DT
| Thrust-2
| J-2
| 24.3
| 24,300
| 1-2
| Exploration
|-
| Sample Courier
| 200 DT
| Thrust-3
| J-3
| 45.8
| 45,800
| 2-4
| Fast Transport
|}
 
=== Content Statistics ===
 
{| class="wikitable"
|+ Mneme Cepheus Engine Wiki Content Summary
! Section !! Chapters !! Lines !! Description
|-
| Core Rules || 7 || 7,060 || Chapters 1-4, 6-8 (Character, Skills, Psionics, Equipment, Travel, Trade, Ship Design)
|-
| Combat Rules || 10 || 4,880 || Personal combat system (Actions, Outcomes, Equipment, etc.)
|-
| Space Combat || 9 || 3,185 || Ship-to-ship combat (Crew functions, Actions, Reactions)
|-
| '''Total''' || '''26''' || '''15,125+''' || Complete rules reference
|}
 
; Individual Chapter Sizes
: Chapter 1 (Character Creation): 974 lines (56KB)
: Chapter 2 (Skills): 809 lines (36KB)
: Chapter 3 (Psionics): 902 lines (32KB)
: Chapter 4 (Equipment): 2,474 lines (80KB)
: Chapter 6 (Off-World Travel): 490 lines (28KB)
: Chapter 7 (Trade & Commerce): 216 lines (12KB)
: Chapter 8 (Ship Design): 1,195 lines (84KB)
 
=== External Links ===
 
* [https://github.com/justinaquino/cecharactergen GitHub — CE Character Generator]
 
== Traveller Character Generator ==
 
Fork of an existing open-source Traveller character generator.
 
* [https://github.com/pgorman/travellercharactergenerator Upstream — pgorman/travellercharactergenerator]
* [https://github.com/justinaquino/travellercharactergenerator Fork]
 
== Open PVE Card Game System (OPCS) ==
 
An open-source, cooperative card game framework where players face scenarios they design instead of each other. Cards are proxy-friendly, scarcity-free, and skill-driven. Power comes from strategy, coordination, and accumulated consequences — not purchases, rarity, or power creep.
 
* [[Open_PVE_CS_Draft_Version_0.1_260111|Open PVE CS Draft Version 0.1 260111]]

Latest revision as of 12:27, 9 March 2026

Game Projects

Tabletop RPG rules and worldbuilding for the Mneme Cepheus Engine system and Under Heaven setting.

Under Heaven

Sci-fi setting covering humanity's expansion from Earth to interstellar civilization (2000-3000 AD).

Mneme Cepheus Engine

Core Rules

Combat Rules

Space Combat

Ship Generation

Exploration & Travel

World Generator

Other Gaming Projects