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| = Game Projects = | | = Game Projects = |
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| Tabletop and digital game projects — comprehensive RPG rulesets, procedural generators, and game frameworks. | | Tabletop RPG rules and worldbuilding for the Mneme Cepheus Engine system and Under Heaven setting. |
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| This section contains '''95 wiki pages''' organized into '''4 major subsections''', with the primary focus on the '''Mneme Cepheus Engine''' — a complete tabletop RPG ruleset with 26 chapters and 15,125+ lines of documentation.
| | == Under Heaven == |
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| == Subsection Overview ==
| | Sci-fi setting covering humanity's expansion from Earth to interstellar civilization (2000-3000 AD). |
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| {| class="wikitable"
| | * [[Under Heaven]] — Setting overview and index |
| |+ Game Projects Content Structure
| | * [[Under Heaven Timeline]] — 1000-year timeline (2000-3000 AD) |
| ! Subsection !! Pages !! Lines !! Size !! Primary Content
| | * [[Under Heaven Tech Levels]] — Technology levels TL 0-11 |
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| | * [[Under Heaven Glossary]] — Terms, factions, and concepts |
| | '''[[#1._CE_Character_Generator|1. CE Character Generator]]''' || 26 || 15,125 || 561KB || Complete Cepheus Engine RPG rules
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| | '''[[#2._Mneme_World_Generator|2. Mneme World Generator]]''' || 15+ || — || — || Procedural star system generator
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| | '''[[#3._Traveller_Character_Generator|3. Traveller Character Generator]]''' || 2 || — || — || Classic Traveller implementation
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| | '''[[#4._Open_PVE_Card_System|4. Open PVE Card System (OPCS)]]''' || 2+ || — || — || Cooperative card game framework
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| |}
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| == 1. CE Character Generator == | | == Mneme Cepheus Engine == |
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| ; Description
| | === Core Rules === |
| : A character creation tool and complete rules reference for '''Cepheus Engine''' — the open-source SRD derivative of Classic Traveller. Implements streamlined '''Mneme variant rules''' for faster, more automated character generation and gameplay.
| | * [[Mneme Cepheus Engine Rules]] — Rules index |
| | * [[Character Creation]] — Master index for all character creation resources |
| | * [[Mneme CE Character Creation]] — Detailed chapters 1-4 breakdown with Quick Fixes |
| | * [[Mneme Career Cards Quick Fix]] — Streamlined rule changes and quick reference |
| | * [[Mneme CE Chapter 1 Character Creation|Chapter 1: Character Creation]] |
| | * [[Mneme CE Chapter 2 Skills|Chapter 2: Skills]] |
| | * [[Mneme CE Chapter 3 Psionics|Chapter 3: Psionics]] |
| | * [[Mneme CE Chapter 4 Equipment|Chapter 4: Equipment]] |
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| ; Statistics
| | === Combat Rules === |
| : '''26 chapters''' | '''15,125 lines''' | '''561KB total''' | | * [[Mneme CE Combat Rules/Introduction|Chapter 1: Introduction]] |
| | * [[Mneme CE Combat Rules/Core Mechanics|Chapter 2: Core Mechanics]] |
| | * [[Mneme CE Combat Rules/Dice Mechanics|Chapter 3: Dice Mechanics]] |
| | * [[Mneme CE Combat Rules/Running Combat|Chapter 4: Running Combat]] |
| | * [[Mneme CE Combat Rules/Conditions|Chapter 5: Conditions]] |
| | * [[Mneme CE Combat Rules/Actions|Chapter 6: Actions]] |
| | * [[Mneme CE Combat Rules/Outcomes|Chapter 7: Outcomes]] |
| | * [[Mneme CE Combat Rules/Character Conditions|Chapter 8: Character Conditions]] |
| | * [[Mneme CE Combat Rules/Equipment|Chapter 9: Equipment]] |
| | * [[Mneme CE Combat Rules/Quick Characters|Chapter 10: Quick Characters]] |
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| ; Organization
| | === Space Combat === |
| : Three major rule systems covering core gameplay, personal combat, and space combat | | * [[Mneme CE Space Combat/Chapter_1_Introduction|Chapter 1: Introduction]] |
| | * [[Mneme CE Space Combat/Chapter_2_Ship_Design|Chapter 2: Ship Design]] |
| | * [[Mneme CE Space Combat/Chapter_3_Crew_Functions|Chapter 3: Crew Functions]] |
| | * [[Mneme CE Space Combat/Chapter_4_Combat_Mechanics|Chapter 4: Combat Mechanics]] |
| | * [[Mneme CE Space Combat/Chapter_5_Actions|Chapter 5: Actions]] |
| | * [[Mneme CE Space Combat/Chapter_6_Reactions|Chapter 6: Reactions]] |
| | * [[Mneme CE Space Combat/Chapter_7_Damage_and_Morale|Chapter 7: Damage and Morale]] |
| | * [[Mneme CE Space Combat/Chapter_8_Definitions_and_Tables|Chapter 8: Definitions and Tables]] |
| | * [[Mneme CE Space Combat/Chapter_9_Sample_Ships|Chapter 9: Sample Ships]] |
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| === 1.1 Core Rules (Chapters 1-4, 6-8) === | | === Ship Generation === |
| | * [[Mneme CE Chapter 8 Ship Design|Chapter 8: Ship Design]] |
| | * |
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| ; Description
| | === Exploration & Travel === |
| : Essential RPG rules covering character creation, skills, equipment, travel, and ship design. These chapters form the foundation of the Cepheus Engine system.
| | * [[CE Exploration of the World]] — Index for travel, trade, exploration (Chapters 6, 7, 11, 13, 14, 15) |
| | * [[Mneme CE Chapter 6 Off World Travel|Chapter 6: Off-World Travel]] |
| | * [[Mneme CE Chapter 7 Trade and Commerce|Chapter 7: Trade and Commerce]] |
| | * [[Mneme CE Chapter 11 Environments and Hazards|Chapter 11: Environments and Hazards]] |
| | * [[Mneme CE Chapter 13 Planetary Wilderness Encounters|Chapter 13: Planetary Wilderness Encounters]] |
| | * [[Mneme CE Chapter 14 Social Encounters|Chapter 14: Social Encounters]] |
| | * [[Mneme CE Chapter 15 Starship Encounters|Chapter 15: Starship Encounters]] |
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| ; Statistics
| | === World Generator === |
| : '''7 chapters''' | '''7,060 lines''' | '''328KB''' | | * [[Mneme World Generator/Front Matter|Chapter 0: Front Matter]] |
| | * [[Mneme World Generator/Definitions|Chapter 1: Definitions]] |
| | * [[Mneme World Generator/Minor Mechanics|Chapter 2: Minor Mechanics]] |
| | * [[Mneme World Generator/Overview|Chapter 3: Overview]] |
| | * [[Mneme World Generator/Determine Star|Chapter 4: Determine Star]] |
| | * [[Mneme World Generator/Determine Main World|Chapter 5: Determine Main World]] |
| | * [[Mneme World Generator/Determine Habitability|Chapter 6: Determine Habitability]] |
| | * [[Mneme World Generator/Determine Position|Chapter 7: Determine Position]] |
| | * [[Mneme World Generator/Determine Inhabitants|Chapter 8: Determine Inhabitants]] |
| | * [[Mneme World Generator/Determine Planetary System|Chapter 9: Determine Planetary System]] |
| | * [[Mneme World Generator/Appendix|Chapter 10: Appendix]] |
| | * [[Mneme World Generator/OGL|Chapter 11: OGL]] |
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| ; Chapter Index
| | == Other Gaming Projects == |
| {| class="wikitable"
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| ! Chapter !! Title !! Lines !! Key Content
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| | [[Mneme CE Chapter 1 Character Creation|1]] || Character Creation || 974 || Character generation, careers, aging, mustering (10 tables)
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| | [[Mneme CE Chapter 2 Skills|2]] || Skills || 809 || Skill check mechanics, complete skill list, Space Combat skill clarifications
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| | [[Mneme CE Chapter 3 Psionics|3]] || Psionics || 902 || Psionic talents, powers, training rules
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| | [[Mneme CE Chapter 4 Equipment|4]] || Equipment || 2,474 || Technology levels, weapons, armor, gear, vehicles (21 tables)
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| | [[Mneme CE Chapter 6 Off World Travel|6]] || Off-World Travel || 490 || Interplanetary/interstellar travel, Jump mechanics, operations
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| | [[Mneme CE Chapter 7 Trade and Commerce|7]] || Trade and Commerce || 216 || Speculative trade, pricing, brokers
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| | [[Mneme CE Chapter 8 Ship Design|8]] || Ship Design || 1,195 || Complete ship building rules, 23 sample ships, small craft
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| |}
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| ; Main Page
| | * [[Open PVE CS Draft Version 0.1 260111]] — Open PvE Card System (OPCS) - A cooperative, open-source Player vs. Environment card game with Cepheus Engine-inspired mechanics |
| : '''[[Mneme Cepheus Engine Rules]]''' — Central index for all core rules with Mneme quick fixes summary
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| === 1.2 Combat Rules (10 Chapters) ===
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| ; Description
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| : Streamlined variant combat system using the '''One Roll per Turn''' philosophy. Reduces mental overhead while maintaining tactical depth.
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| ; Statistics
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| : '''10 chapters''' | '''4,880 lines''' | '''141KB'''
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| ; Chapter Index
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| {| class="wikitable"
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| ! Chapter !! Title !! Lines !! Key Content
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| | [[Mneme CE Combat Rules/Introduction|1]] || Introduction || 80 || Design philosophy, benefits of Mneme variant
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| | [[Mneme CE Combat Rules/Core Mechanics|2]] || Core Mechanics || 180 || One Roll per Turn, Task Resolution
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| | [[Mneme CE Combat Rules/Dice Mechanics|3]] || Dice Mechanics || 100 || Modifiers, Difficulty, Advantage/Disadvantage
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| | [[Mneme CE Combat Rules/Running Combat|4]] || Running Combat || 120 || Narrative combat, 3 Key Factors
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| | [[Mneme CE Combat Rules/Conditions|5]] || Conditions || 150 || Awareness, Terrain, Weather, Visibility
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| | [[Mneme CE Combat Rules/Actions|6]] || Actions || 800 || Action types, Movement, Reactions, Attack options
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| | [[Mneme CE Combat Rules/Outcomes|7]] || Outcomes || 600 || Damage mechanics, Success/Failure effects
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| | [[Mneme CE Combat Rules/Character Conditions|8]] || Character Conditions || 550 || Health states, mental conditions, recovery
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| | [[Mneme CE Combat Rules/Equipment|9]] || Equipment || 1,200 || Weapons, armor, equipment traits
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| | [[Mneme CE Combat Rules/Quick Characters|10]] || Quick Characters || 300 || Sample NPCs, templates
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| |}
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| ; Main Page
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| : '''[[Mneme CE Combat Rules]]''' — Central index for combat system with quick reference tables
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| === 1.3 Space Combat (9 Chapters) ===
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| ; Description
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| : Ship-to-ship combat using standard Cepheus Engine skills. Features crew functions, phases, and streamlined action economy.
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| ; Statistics
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| : '''9 chapters''' | '''3,185 lines''' | '''92KB'''
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| ; Chapter Index
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| {| class="wikitable"
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| ! Chapter !! Title !! Lines !! Key Content
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| | [[Mneme CE Space Combat/Main_Page|Main]] || Main Page || 120 || Quick reference, index
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| | [[Mneme CE Space Combat/Chapter_1_Introduction|1]] || Introduction || 100 || Overview, key features, superiority system
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| | [[Mneme CE Space Combat/Chapter_2_Ship_Design|2]] || Ship Design || 250 || Hulls, drives, components, weapons, sensors
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| | [[Mneme CE Space Combat/Chapter_3_Crew_Functions|3]] || Crew Functions || 200 || Captain, NavComm, Engineer, Pilot, Gunner roles
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| | [[Mneme CE Space Combat/Chapter_4_Combat_Mechanics|4]] || Combat Mechanics || 300 || Initiative, phases, turns, action types, ranges
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| | [[Mneme CE Space Combat/Chapter_5_Actions|5]] || Actions || 500 || Detailed actions for all crew functions
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| | [[Mneme CE Space Combat/Chapter_6_Reactions|6]] || Reactions || 300 || All reaction types and preparation mechanics
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| | [[Mneme CE Space Combat/Chapter_7_Damage_and_Morale|7]] || Damage and Morale || 350 || HP, damage states, crew damage, morale system
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| | [[Mneme CE Space Combat/Chapter_8_Definitions_and_Tables|8]] || Definitions and Tables || 450 || Complete reference tables
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| | [[Mneme CE Space Combat/Chapter_9_Sample_Ships|9]] || Sample Ships || 800 || 10 detailed ship stat blocks
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| |}
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| ; Main Page
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| : '''[[Mneme CE Space Combat]]''' — Central index for space combat rules
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| === 1.4 Ship Design Tools ===
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| ; Description
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| : Spreadsheets and tools for designing and customizing starships.
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| ; Resources
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| * '''[[CE Ships Spreadsheet]]''' — Ship statistics and customization tool | |
| * Spreadsheet: [https://github.com/justinaquino/cecharactergen GI7B EXTERNAL RAW CE SHIPS 231024-06 240930.xlsx]
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| * Simple 1-page version for easy copy-pasting during gameplay
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| * Detailed version for parameter modification and ship customization
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| === 1.5 Sample Ships ===
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| {| class="wikitable"
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| ! Ship Name !! Tonnage !! Thrust !! Jump !! Cost (MCr) !! Crew !! Role
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| | Hull Code-1 (Merchant) || 100 DT || Thrust-4 || J-1 || 54.7 || 3 || Transport/Cargo
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| | Sample Scout || 100 DT || Thrust-2 || J-2 || 24.3 || 1-2 || Exploration
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| | Sample Courier || 200 DT || Thrust-3 || J-3 || 45.8 || 2-4 || Fast Transport
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| |}
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| ; External Links
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| : [https://github.com/justinaquino/cecharactergen GitHub — CE Character Generator]
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| == 2. Mneme World Generator ==
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| ; Description
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| : A procedural star system and world generator built as a Progressive Web App (PWA). Designed for tabletop sci-fi RPGs, it produces scientifically grounded systems using recursive logic and dice-based mechanics.
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| ; Statistics
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| : '''15+ pages''' | Active development, Draft 2.1 (260222)
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| ; Philosophy
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| : Simulationist and modular: stellar formation, planetary placement, habitability, and civilisation development are each broken into separate procedural systems that feed into each other.
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| ; Key Features
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| * '''Four-level hierarchy''' — Stars → Planets → Moons → Surface detail and artificial habitats
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| * '''Orbital stability''' — Mutual Hill Radius calculations and Rule of Five constraints
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| * '''Habitability waterfall''' — Multi-step algorithm evaluating mass, orbital position, composition, hazards
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| * '''Civilisation layer''' — Population, development, inequality modelling, technology level integration
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| ; Wiki Index
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| {| class="wikitable"
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| ! Page !! Description
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| | [[Mneme_World_Generator|Mneme World Generator]] || Master index and full table of contents
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| | [[Mneme World Generator/Revision Notes 260222|Revision Notes 260222]] || Active development notes
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| | [[Mneme World Generator/Logic Specification (Feb 22 2026)|Logic Specification]] || Latest logic spec
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| | [[Mneme World Generator/Ships and Star Systems|Ships & Star Systems]] || Master equation sheet
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| | [[Mneme World Generator/PWA (Dec 2025)|World Generator PWA]] || PWA implementation details
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| |}
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| ; External Links
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| : [https://github.com/StevenTiu22/mneme-world-generator-pwa GitHub — Mneme World Generator PWA]
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| == 3. Traveller Character Generator ==
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| ; Description
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| : Fork of an existing open-source Traveller character generator.
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| ; Statistics
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| : '''2 pages''' | Repository documentation
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| ; Resources
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| * [https://github.com/pgorman/travellercharactergenerator Upstream — pgorman/travellercharactergenerator]
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| * [https://github.com/justinaquino/travellercharactergenerator Fork]
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| == 4. Open PVE Card System (OPCS) ==
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| ; Description
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| : An open-source, cooperative card game framework where players face scenarios they design instead of each other. Cards are proxy-friendly, scarcity-free, and skill-driven.
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| ; Statistics
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| : '''2+ pages''' | Draft version 0.1
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| ; Philosophy
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| : Power comes from strategy, coordination, and accumulated consequences — not purchases, rarity, or power creep.
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| ; Resources
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| * [[Open_PVE_CS_Draft_Version_0.1_260111|Open PVE CS Draft Version 0.1 260111]]
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| == Content Statistics Summary ==
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| {| class="wikitable"
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| |+ Game Projects Complete Breakdown
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| ! Subsection !! Sub-parts !! Chapters !! Total Lines !! Total Size
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| | CE Character Generator || 3 || 26 || 15,125 || 561KB
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| | ├─ Core Rules || — || 7 || 7,060 || 328KB
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| | ├─ Combat Rules || — || 10 || 4,880 || 141KB
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| | └─ Space Combat || — || 9 || 3,185 || 92KB
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| | Mneme World Generator || — || — || — || —
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| | Traveller Character Generator || — || — || — || —
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| | Open PVE Card System || — || — || — || —
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| | '''Total''' || — || '''26+''' || '''15,125+''' || '''561KB+'''
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| |}
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| == External Links ==
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| * [https://github.com/justinaquino/cecharactergen GitHub — CE Character Generator]
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| * [https://www.drivethrurpg.com/en/product/187941/cepheus-engine-srd Cepheus Engine SRD] (DriveThruRPG)
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| [[Category:Game Projects]] | | [[Category:Game Projects]] |
| [[Category:Navigation]] | | [[Category:RPG]] |
| [[Category:Index]] | | [[Category:Mneme Cepheus Engine]] |