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= Game Projects =
= Game Projects =


Tabletop and digital game projects — comprehensive RPG rulesets, procedural generators, and game frameworks.
Tabletop RPG rules and worldbuilding for the Mneme Cepheus Engine system and Under Heaven setting.


This section contains '''95 wiki pages''' organized into '''4 major subsections''', with the primary focus on the '''Mneme Cepheus Engine''' — a complete tabletop RPG ruleset with 26 chapters and 15,125+ lines of documentation.
== Under Heaven ==


== Subsection Overview ==
Sci-fi setting covering humanity's expansion from Earth to interstellar civilization (2000-3000 AD).


{| class="wikitable"
* [[Under Heaven]] — Setting overview and index
|+ Game Projects Content Structure
* [[Under Heaven Timeline]] — 1000-year timeline (2000-3000 AD)
! Subsection !! Pages !! Lines !! Size !! Primary Content
* [[Under Heaven Tech Levels]] — Technology levels TL 0-11
|-
* [[Under Heaven Glossary]] — Terms, factions, and concepts
| '''[[#1._CE_Character_Generator|1. CE Character Generator]]''' || 26 || 15,125 || 561KB || Complete Cepheus Engine RPG rules
|-
| '''[[#2._Mneme_World_Generator|2. Mneme World Generator]]''' || 15+ || || — || Procedural star system generator
|-
| '''[[#3._Traveller_Character_Generator|3. Traveller Character Generator]]''' || 2 || — || || Classic Traveller implementation
|-
| '''[[#4._Open_PVE_Card_System|4. Open PVE Card System (OPCS)]]''' || 2+ || || — || Cooperative card game framework
|}


== 1. CE Character Generator ==
== Mneme Cepheus Engine ==


; Description
=== Core Rules ===
: A character creation tool and complete rules reference for '''Cepheus Engine''' the open-source SRD derivative of Classic Traveller. Implements streamlined '''Mneme variant rules''' for faster, more automated character generation and gameplay.
* [[Mneme Cepheus Engine Rules]] — Rules index
* [[Character Creation]] — Master index for all character creation resources
* [[Mneme CE Character Creation]] Detailed chapters 1-4 breakdown with Quick Fixes
* [[Mneme Career Cards Quick Fix]] — Streamlined rule changes and quick reference
* [[Mneme CE Chapter 1 Character Creation|Chapter 1: Character Creation]]
* [[Mneme CE Chapter 2 Skills|Chapter 2: Skills]]
* [[Mneme CE Chapter 3 Psionics|Chapter 3: Psionics]]
* [[Mneme CE Chapter 4 Equipment|Chapter 4: Equipment]]


; Statistics
=== Combat Rules ===
: '''26 chapters''' | '''15,125 lines''' | '''561KB total'''
* [[Mneme CE Combat Rules/Introduction|Chapter 1: Introduction]]
* [[Mneme CE Combat Rules/Core Mechanics|Chapter 2: Core Mechanics]]
* [[Mneme CE Combat Rules/Dice Mechanics|Chapter 3: Dice Mechanics]]
* [[Mneme CE Combat Rules/Running Combat|Chapter 4: Running Combat]]
* [[Mneme CE Combat Rules/Conditions|Chapter 5: Conditions]]
* [[Mneme CE Combat Rules/Actions|Chapter 6: Actions]]
* [[Mneme CE Combat Rules/Outcomes|Chapter 7: Outcomes]]
* [[Mneme CE Combat Rules/Character Conditions|Chapter 8: Character Conditions]]
* [[Mneme CE Combat Rules/Equipment|Chapter 9: Equipment]]
* [[Mneme CE Combat Rules/Quick Characters|Chapter 10: Quick Characters]]


; Organization
=== Space Combat ===
: Three major rule systems covering core gameplay, personal combat, and space combat
* [[Mneme CE Space Combat/Chapter_1_Introduction|Chapter 1: Introduction]]
* [[Mneme CE Space Combat/Chapter_2_Ship_Design|Chapter 2: Ship Design]]
* [[Mneme CE Space Combat/Chapter_3_Crew_Functions|Chapter 3: Crew Functions]]
* [[Mneme CE Space Combat/Chapter_4_Combat_Mechanics|Chapter 4: Combat Mechanics]]
* [[Mneme CE Space Combat/Chapter_5_Actions|Chapter 5: Actions]]
* [[Mneme CE Space Combat/Chapter_6_Reactions|Chapter 6: Reactions]]
* [[Mneme CE Space Combat/Chapter_7_Damage_and_Morale|Chapter 7: Damage and Morale]]
* [[Mneme CE Space Combat/Chapter_8_Definitions_and_Tables|Chapter 8: Definitions and Tables]]
* [[Mneme CE Space Combat/Chapter_9_Sample_Ships|Chapter 9: Sample Ships]]


=== 1.1 Core Rules (Chapters 1-4, 6-8) ===
=== Ship Generation ===
* [[Mneme CE Chapter 8 Ship Design|Chapter 8: Ship Design]]
*


; Description
=== Exploration & Travel ===
: Essential RPG rules covering character creation, skills, equipment, travel, and ship design. These chapters form the foundation of the Cepheus Engine system.
* [[CE Exploration of the World]] — Index for travel, trade, exploration (Chapters 6, 7, 11, 13, 14, 15)
* [[Mneme CE Chapter 6 Off World Travel|Chapter 6: Off-World Travel]]
* [[Mneme CE Chapter 7 Trade and Commerce|Chapter 7: Trade and Commerce]]
* [[Mneme CE Chapter 11 Environments and Hazards|Chapter 11: Environments and Hazards]]
* [[Mneme CE Chapter 13 Planetary Wilderness Encounters|Chapter 13: Planetary Wilderness Encounters]]
* [[Mneme CE Chapter 14 Social Encounters|Chapter 14: Social Encounters]]
* [[Mneme CE Chapter 15 Starship Encounters|Chapter 15: Starship Encounters]]


; Statistics
=== World Generator ===
: '''7 chapters''' | '''7,060 lines''' | '''328KB'''
* [[Mneme World Generator/Front Matter|Chapter 0: Front Matter]]
* [[Mneme World Generator/Definitions|Chapter 1: Definitions]]
* [[Mneme World Generator/Minor Mechanics|Chapter 2: Minor Mechanics]]
* [[Mneme World Generator/Overview|Chapter 3: Overview]]
* [[Mneme World Generator/Determine Star|Chapter 4: Determine Star]]
* [[Mneme World Generator/Determine Main World|Chapter 5: Determine Main World]]
* [[Mneme World Generator/Determine Habitability|Chapter 6: Determine Habitability]]
* [[Mneme World Generator/Determine Position|Chapter 7: Determine Position]]
* [[Mneme World Generator/Determine Inhabitants|Chapter 8: Determine Inhabitants]]
* [[Mneme World Generator/Determine Planetary System|Chapter 9: Determine Planetary System]]
* [[Mneme World Generator/Appendix|Chapter 10: Appendix]]
* [[Mneme World Generator/OGL|Chapter 11: OGL]]


; Chapter Index
== Other Gaming Projects ==
{| class="wikitable"
! Chapter !! Title !! Lines !! Key Content
|-
| [[Mneme CE Chapter 1 Character Creation|1]] || Character Creation || 974 || Character generation, careers, aging, mustering (10 tables)
|-
| [[Mneme CE Chapter 2 Skills|2]] || Skills || 809 || Skill check mechanics, complete skill list, Space Combat skill clarifications
|-
| [[Mneme CE Chapter 3 Psionics|3]] || Psionics || 902 || Psionic talents, powers, training rules
|-
| [[Mneme CE Chapter 4 Equipment|4]] || Equipment || 2,474 || Technology levels, weapons, armor, gear, vehicles (21 tables)
|-
| [[Mneme CE Chapter 6 Off World Travel|6]] || Off-World Travel || 490 || Interplanetary/interstellar travel, Jump mechanics, operations
|-
| [[Mneme CE Chapter 7 Trade and Commerce|7]] || Trade and Commerce || 216 || Speculative trade, pricing, brokers
|-
| [[Mneme CE Chapter 8 Ship Design|8]] || Ship Design || 1,195 || Complete ship building rules, 23 sample ships, small craft
|}


; Main Page
* [[Open PVE CS Draft Version 0.1 260111]] — Open PvE Card System (OPCS) - A cooperative, open-source Player vs. Environment card game with Cepheus Engine-inspired mechanics
: '''[[Mneme Cepheus Engine Rules]]''' — Central index for all core rules with Mneme quick fixes summary
 
=== 1.2 Combat Rules (10 Chapters) ===
 
; Description
: Streamlined variant combat system using the '''One Roll per Turn''' philosophy. Reduces mental overhead while maintaining tactical depth.
 
; Statistics
: '''10 chapters''' | '''4,880 lines''' | '''141KB'''
 
; Chapter Index
{| class="wikitable"
! Chapter !! Title !! Lines !! Key Content
|-
| [[Mneme CE Combat Rules/Introduction|1]] || Introduction || 80 || Design philosophy, benefits of Mneme variant
|-
| [[Mneme CE Combat Rules/Core Mechanics|2]] || Core Mechanics || 180 || One Roll per Turn, Task Resolution
|-
| [[Mneme CE Combat Rules/Dice Mechanics|3]] || Dice Mechanics || 100 || Modifiers, Difficulty, Advantage/Disadvantage
|-
| [[Mneme CE Combat Rules/Running Combat|4]] || Running Combat || 120 || Narrative combat, 3 Key Factors
|-
| [[Mneme CE Combat Rules/Conditions|5]] || Conditions || 150 || Awareness, Terrain, Weather, Visibility
|-
| [[Mneme CE Combat Rules/Actions|6]] || Actions || 800 || Action types, Movement, Reactions, Attack options
|-
| [[Mneme CE Combat Rules/Outcomes|7]] || Outcomes || 600 || Damage mechanics, Success/Failure effects
|-
| [[Mneme CE Combat Rules/Character Conditions|8]] || Character Conditions || 550 || Health states, mental conditions, recovery
|-
| [[Mneme CE Combat Rules/Equipment|9]] || Equipment || 1,200 || Weapons, armor, equipment traits
|-
| [[Mneme CE Combat Rules/Quick Characters|10]] || Quick Characters || 300 || Sample NPCs, templates
|}
 
; Main Page
: '''[[Mneme CE Combat Rules]]''' — Central index for combat system with quick reference tables
 
=== 1.3 Space Combat (9 Chapters) ===
 
; Description
: Ship-to-ship combat using standard Cepheus Engine skills. Features crew functions, phases, and streamlined action economy.
 
; Statistics
: '''9 chapters''' | '''3,185 lines''' | '''92KB'''
 
; Chapter Index
{| class="wikitable"
! Chapter !! Title !! Lines !! Key Content
|-
| [[Mneme CE Space Combat/Main_Page|Main]] || Main Page || 120 || Quick reference, index
|-
| [[Mneme CE Space Combat/Chapter_1_Introduction|1]] || Introduction || 100 || Overview, key features, superiority system
|-
| [[Mneme CE Space Combat/Chapter_2_Ship_Design|2]] || Ship Design || 250 || Hulls, drives, components, weapons, sensors
|-
| [[Mneme CE Space Combat/Chapter_3_Crew_Functions|3]] || Crew Functions || 200 || Captain, NavComm, Engineer, Pilot, Gunner roles
|-
| [[Mneme CE Space Combat/Chapter_4_Combat_Mechanics|4]] || Combat Mechanics || 300 || Initiative, phases, turns, action types, ranges
|-
| [[Mneme CE Space Combat/Chapter_5_Actions|5]] || Actions || 500 || Detailed actions for all crew functions
|-
| [[Mneme CE Space Combat/Chapter_6_Reactions|6]] || Reactions || 300 || All reaction types and preparation mechanics
|-
| [[Mneme CE Space Combat/Chapter_7_Damage_and_Morale|7]] || Damage and Morale || 350 || HP, damage states, crew damage, morale system
|-
| [[Mneme CE Space Combat/Chapter_8_Definitions_and_Tables|8]] || Definitions and Tables || 450 || Complete reference tables
|-
| [[Mneme CE Space Combat/Chapter_9_Sample_Ships|9]] || Sample Ships || 800 || 10 detailed ship stat blocks
|}
 
; Main Page
: '''[[Mneme CE Space Combat]]''' — Central index for space combat rules
 
=== 1.4 Ship Design Tools ===
 
; Description
: Spreadsheets and tools for designing and customizing starships.
 
; Resources
* '''[[CE Ships Spreadsheet]]''' — Ship statistics and customization tool
* Spreadsheet: [https://github.com/justinaquino/cecharactergen GI7B EXTERNAL RAW CE SHIPS 231024-06 240930.xlsx]
* Simple 1-page version for easy copy-pasting during gameplay
* Detailed version for parameter modification and ship customization
 
=== 1.5 Sample Ships ===
 
{| class="wikitable"
! Ship Name !! Tonnage !! Thrust !! Jump !! Cost (MCr) !! Crew !! Role
|-
| Hull Code-1 (Merchant) || 100 DT || Thrust-4 || J-1 || 54.7 || 3 || Transport/Cargo
|-
| Sample Scout || 100 DT || Thrust-2 || J-2 || 24.3 || 1-2 || Exploration
|-
| Sample Courier || 200 DT || Thrust-3 || J-3 || 45.8 || 2-4 || Fast Transport
|}
 
; External Links
: [https://github.com/justinaquino/cecharactergen GitHub — CE Character Generator]
 
== 2. Mneme World Generator ==
 
; Description
: A procedural star system and world generator built as a Progressive Web App (PWA). Designed for tabletop sci-fi RPGs, it produces scientifically grounded systems using recursive logic and dice-based mechanics.
 
; Statistics
: '''15+ pages''' | Active development, Draft 2.1 (260222)
 
; Philosophy
: Simulationist and modular: stellar formation, planetary placement, habitability, and civilisation development are each broken into separate procedural systems that feed into each other.
 
; Key Features
* '''Four-level hierarchy''' — Stars → Planets → Moons → Surface detail and artificial habitats
* '''Orbital stability''' — Mutual Hill Radius calculations and Rule of Five constraints
* '''Habitability waterfall''' — Multi-step algorithm evaluating mass, orbital position, composition, hazards
* '''Civilisation layer''' — Population, development, inequality modelling, technology level integration
 
; Wiki Index
{| class="wikitable"
! Page !! Description
|-
| [[Mneme_World_Generator|Mneme World Generator]] || Master index and full table of contents
|-
| [[Mneme World Generator/Revision Notes 260222|Revision Notes 260222]] || Active development notes
|-
| [[Mneme World Generator/Logic Specification (Feb 22 2026)|Logic Specification]] || Latest logic spec
|-
| [[Mneme World Generator/Ships and Star Systems|Ships & Star Systems]] || Master equation sheet
|-
| [[Mneme World Generator/PWA (Dec 2025)|World Generator PWA]] || PWA implementation details
|}
 
; External Links
: [https://github.com/StevenTiu22/mneme-world-generator-pwa GitHub — Mneme World Generator PWA]
 
== 3. Traveller Character Generator ==
 
; Description
: Fork of an existing open-source Traveller character generator.
 
; Statistics
: '''2 pages''' | Repository documentation
 
; Resources
* [https://github.com/pgorman/travellercharactergenerator Upstream — pgorman/travellercharactergenerator]
* [https://github.com/justinaquino/travellercharactergenerator Fork]
 
== 4. Open PVE Card System (OPCS) ==
 
; Description
: An open-source, cooperative card game framework where players face scenarios they design instead of each other. Cards are proxy-friendly, scarcity-free, and skill-driven.
 
; Statistics
: '''2+ pages''' | Draft version 0.1
 
; Philosophy
: Power comes from strategy, coordination, and accumulated consequences — not purchases, rarity, or power creep.
 
; Resources
* [[Open_PVE_CS_Draft_Version_0.1_260111|Open PVE CS Draft Version 0.1 260111]]
 
== Content Statistics Summary ==
 
{| class="wikitable"
|+ Game Projects Complete Breakdown
! Subsection !! Sub-parts !! Chapters !! Total Lines !! Total Size
|-
| CE Character Generator || 3 || 26 || 15,125 || 561KB
|-
| ├─ Core Rules || — || 7 || 7,060 || 328KB
|-
| ├─ Combat Rules || || 10 || 4,880 || 141KB
|-
| └─ Space Combat || — || 9 || 3,185 || 92KB
|-
| Mneme World Generator || — || — || — || —
|-
| Traveller Character Generator || — || — || — || —
|-
| Open PVE Card System || — || — || — || —
|-
| '''Total''' || — || '''26+''' || '''15,125+''' || '''561KB+'''
|}
 
== External Links ==
 
* [https://github.com/justinaquino/cecharactergen GitHub — CE Character Generator]
* [https://www.drivethrurpg.com/en/product/187941/cepheus-engine-srd Cepheus Engine SRD] (DriveThruRPG)


[[Category:Game Projects]]
[[Category:Game Projects]]
[[Category:Navigation]]
[[Category:RPG]]
[[Category:Index]]
[[Category:Mneme Cepheus Engine]]

Latest revision as of 12:27, 9 March 2026

Game Projects

Tabletop RPG rules and worldbuilding for the Mneme Cepheus Engine system and Under Heaven setting.

Under Heaven

Sci-fi setting covering humanity's expansion from Earth to interstellar civilization (2000-3000 AD).

Mneme Cepheus Engine

Core Rules

Combat Rules

Space Combat

Ship Generation

Exploration & Travel

World Generator

Other Gaming Projects